diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java
index 3bd467d2ab05ce5ae97f0f9dc7f93efb49e0ead4..c91b1766720a60f0ffb1ee4614ffc8e2fd837713 100644 (file)
package ru.deadsoftware.cavecraft.game;
-import com.badlogic.gdx.math.MathUtils;
-import com.badlogic.gdx.math.Rectangle;
-import com.badlogic.gdx.math.Vector2;
-import com.badlogic.gdx.math.Vector3;
+import com.badlogic.gdx.math.*;
+import ru.deadsoftware.cavecraft.Items;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.objects.Player;
}
private boolean checkJump(Rectangle rect, int dir) {
- int bl;
+ int bl = 0;
switch (dir) {
case 0:
- bl = gameProc.world.getForeMap(
+ if ((int)((rect.x+(rect.width/2))/16) - 1>=0)
+ bl = gameProc.world.getForeMap(
(int)((rect.x+(rect.width/2))/16) - 1,
(int)(rect.y/16)+1);
break;
case 1:
- bl = gameProc.world.getForeMap(
+ if ((int)((rect.x+(rect.width/2))/16) + 1<gameProc.world.getWidth())
+ bl = gameProc.world.getForeMap(
(int)((rect.x+(rect.width/2))/16) + 1,
(int)(rect.y/16)+1);
break;
default:
bl=0;
}
- return (bl!=0);
+ return (bl>0 && Items.BLOCKS.getValueAt(bl).collision);
}
private boolean checkColl(Rectangle rect) {
- int[] bl = new int [6];
- bl[0] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)rect.y/16));
- bl[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16));
- bl[2] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16));
- bl[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16));
- bl[4] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16));
- bl[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16));
- for (int b: bl) if (b>0) {
- return true;
+ int[] ids = new int[6];
+ ids[0] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)rect.y/16));
+ ids[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16));
+ ids[2] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16));
+ ids[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16));
+ ids[4] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16));
+ ids[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16));
+ Rectangle[] bl = new Rectangle[6];
+ if (ids[0]>0) bl[0] = Items.BLOCKS.getValueAt(ids[0]).getRect((int)(rect.x)/16,(int)rect.y/16);
+ if (ids[1]>0) bl[1] = Items.BLOCKS.getValueAt(ids[1]).getRect(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16));
+ if (ids[2]>0) bl[2] = Items.BLOCKS.getValueAt(ids[2]).getRect(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16));
+ if (ids[3]>0) bl[3] = Items.BLOCKS.getValueAt(ids[3]).getRect(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16));
+ if (ids[4]>0) bl[4] = Items.BLOCKS.getValueAt(ids[4]).getRect(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16));
+ if (ids[5]>0) bl[5] = Items.BLOCKS.getValueAt(ids[5]).getRect(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16));
+ for (int i=0; i<6; i++) {
+ if (ids[i]>0 &&
+ Items.BLOCKS.getValueAt(ids[i]).collision &&
+ Intersector.overlaps(rect,bl[i]))
+ return true;
}
return false;
}
while (checkColl(pl.getRect())) pl.position.x+=d;
}
- if (checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) {
+ /*if (checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) {
pl.moveY.add(0, -8);
pl.canJump = false;
- }
+ }*/
}
private void mobPhy(Mob mob) {