diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java
index 631e9d128c4c8b8a55ceab3cd033f8f55a5e16ac..bfde61c6a93f6d503e5d7771a68832d4838319a8 100644 (file)
}
private void movePlayer(Player pl) {
- pl.position.add(pl.moveX);
- if (pl.position.x<0 ||
- pl.position.x+pl.width>gameProc.world.getWidth()*16)
- pl.position.sub(pl.moveX);
- if (checkColl(pl.getRect())) {
- int d = 0;
- if (pl.moveX.x<0) d=1; else if (pl.moveX.x>0) d=-1;
- pl.position.x = MathUtils.round(pl.position.x);
- while (checkColl(pl.getRect())) pl.position.x+=d;
- }
pl.position.add(pl.moveY);
if (checkColl(pl.getRect())) {
pl.canJump = true;
- float d = 0;
+ int d = -1;
if (pl.moveY.y<0) d=1; else if (pl.moveY.y>0) d=-1;
pl.position.y = MathUtils.round(pl.position.y);
while (checkColl(pl.getRect())) pl.position.y+=d;
pl.canJump = false;
}
pl.moveY.add(gravity);
+ pl.position.add(pl.moveX);
+ if (pl.position.x<0 ||
+ pl.position.x+pl.width>gameProc.world.getWidth()*16)
+ pl.position.sub(pl.moveX);
+ if (checkColl(pl.getRect())) {
+ int d = 0;
+ if (pl.moveX.x<0) d=1; else if (pl.moveX.x>0) d=-1;
+ pl.position.x = MathUtils.round(pl.position.x);
+ while (checkColl(pl.getRect())) pl.position.x+=d;
+ }
switch (pl.dir) {
case 0:
gameProc.renderer.camTargetPos.x = pl.position.x-gameProc.renderer.camera.viewportWidth+100;