diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java
index c91b1766720a60f0ffb1ee4614ffc8e2fd837713..8b79fe0116273791655bac30dc245e82c962371e 100644 (file)
}
private boolean checkColl(Rectangle rect) {
- int[] ids = new int[6];
- ids[0] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)rect.y/16));
- ids[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16));
- ids[2] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16));
- ids[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16));
- ids[4] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16));
- ids[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16));
- Rectangle[] bl = new Rectangle[6];
- if (ids[0]>0) bl[0] = Items.BLOCKS.getValueAt(ids[0]).getRect((int)(rect.x)/16,(int)rect.y/16);
- if (ids[1]>0) bl[1] = Items.BLOCKS.getValueAt(ids[1]).getRect(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16));
- if (ids[2]>0) bl[2] = Items.BLOCKS.getValueAt(ids[2]).getRect(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16));
- if (ids[3]>0) bl[3] = Items.BLOCKS.getValueAt(ids[3]).getRect(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16));
- if (ids[4]>0) bl[4] = Items.BLOCKS.getValueAt(ids[4]).getRect(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16));
- if (ids[5]>0) bl[5] = Items.BLOCKS.getValueAt(ids[5]).getRect(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16));
- for (int i=0; i<6; i++) {
- if (ids[i]>0 &&
- Items.BLOCKS.getValueAt(ids[i]).collision &&
- Intersector.overlaps(rect,bl[i]))
- return true;
+ int bl;
+ int minX = (int) ((rect.x+rect.width/2)/16)-4;
+ int minY = (int) ((rect.y+rect.height/2)/16)-4;
+ int maxX = (int) ((rect.x+rect.width/2)/16)+4;
+ int maxY = (int) ((rect.y+rect.height/2)/16)+4;
+ if (minX<0) minX=0;
+ if (minY<0) minY=0;
+ if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
+ if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+ for (int y=minY; y<maxY; y++) {
+ for (int x=minX; x<maxX; x++) {
+ bl = gameProc.world.getForeMap(x,y);
+ if (bl>0 && Items.BLOCKS.getValueAt(bl).collision){
+ if (Intersector.overlaps(rect, Items.BLOCKS.getValueAt(bl).getRect(x,y))){
+ return true;
+ }
+ }
+ }
}
return false;
}
pl.position.x+pl.texWidth>=gameProc.world.getWidth()*16)
pl.position.sub(pl.moveX);
if (checkColl(pl.getRect())) {
- int d = 0;
- if (pl.moveX.x<0) d=1; else if (pl.moveX.x>0) d=-1;
- pl.position.x = MathUtils.round(pl.position.x);
- while (checkColl(pl.getRect())) pl.position.x+=d;
+ if (pl.canJump && !pl.flyMode) pl.position.y-=8;
+ if (checkColl(pl.getRect())) {
+ if (pl.canJump && !pl.flyMode) pl.position.y+=8;
+ int d = 0;
+ if (pl.moveX.x < 0) d = 1;
+ else if (pl.moveX.x > 0) d = -1;
+ pl.position.x = MathUtils.round(pl.position.x);
+ while (checkColl(pl.getRect())) pl.position.x += d;
+ }
}
/*if (checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) {