diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java
index 3bd467d2ab05ce5ae97f0f9dc7f93efb49e0ead4..8b79fe0116273791655bac30dc245e82c962371e 100644 (file)
package ru.deadsoftware.cavecraft.game;
-import com.badlogic.gdx.math.MathUtils;
-import com.badlogic.gdx.math.Rectangle;
-import com.badlogic.gdx.math.Vector2;
-import com.badlogic.gdx.math.Vector3;
+import com.badlogic.gdx.math.*;
+import ru.deadsoftware.cavecraft.Items;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.objects.Player;
}
private boolean checkJump(Rectangle rect, int dir) {
- int bl;
+ int bl = 0;
switch (dir) {
case 0:
- bl = gameProc.world.getForeMap(
+ if ((int)((rect.x+(rect.width/2))/16) - 1>=0)
+ bl = gameProc.world.getForeMap(
(int)((rect.x+(rect.width/2))/16) - 1,
(int)(rect.y/16)+1);
break;
case 1:
- bl = gameProc.world.getForeMap(
+ if ((int)((rect.x+(rect.width/2))/16) + 1<gameProc.world.getWidth())
+ bl = gameProc.world.getForeMap(
(int)((rect.x+(rect.width/2))/16) + 1,
(int)(rect.y/16)+1);
break;
default:
bl=0;
}
- return (bl!=0);
+ return (bl>0 && Items.BLOCKS.getValueAt(bl).collision);
}
private boolean checkColl(Rectangle rect) {
- int[] bl = new int [6];
- bl[0] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)rect.y/16));
- bl[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16));
- bl[2] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16));
- bl[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16));
- bl[4] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16));
- bl[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16));
- for (int b: bl) if (b>0) {
- return true;
+ int bl;
+ int minX = (int) ((rect.x+rect.width/2)/16)-4;
+ int minY = (int) ((rect.y+rect.height/2)/16)-4;
+ int maxX = (int) ((rect.x+rect.width/2)/16)+4;
+ int maxY = (int) ((rect.y+rect.height/2)/16)+4;
+ if (minX<0) minX=0;
+ if (minY<0) minY=0;
+ if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
+ if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+ for (int y=minY; y<maxY; y++) {
+ for (int x=minX; x<maxX; x++) {
+ bl = gameProc.world.getForeMap(x,y);
+ if (bl>0 && Items.BLOCKS.getValueAt(bl).collision){
+ if (Intersector.overlaps(rect, Items.BLOCKS.getValueAt(bl).getRect(x,y))){
+ return true;
+ }
+ }
+ }
}
return false;
}
pl.position.x+pl.texWidth>=gameProc.world.getWidth()*16)
pl.position.sub(pl.moveX);
if (checkColl(pl.getRect())) {
- int d = 0;
- if (pl.moveX.x<0) d=1; else if (pl.moveX.x>0) d=-1;
- pl.position.x = MathUtils.round(pl.position.x);
- while (checkColl(pl.getRect())) pl.position.x+=d;
+ if (pl.canJump && !pl.flyMode) pl.position.y-=8;
+ if (checkColl(pl.getRect())) {
+ if (pl.canJump && !pl.flyMode) pl.position.y+=8;
+ int d = 0;
+ if (pl.moveX.x < 0) d = 1;
+ else if (pl.moveX.x > 0) d = -1;
+ pl.position.x = MathUtils.round(pl.position.x);
+ while (checkColl(pl.getRect())) pl.position.x += d;
+ }
}
- if (checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) {
+ /*if (checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) {
pl.moveY.add(0, -8);
pl.canJump = false;
- }
+ }*/
}
private void mobPhy(Mob mob) {