diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java
index 88791dc67a59d337235c8a79d55c9080cb117c04..80274ab459da9ea957ef42d3dc77a911540fbbaa 100644 (file)
import java.util.Iterator;
+import static ru.deadsoftware.cavecraft.GameScreen.GP;
+
class GamePhysics {
static final int PL_SPEED = 2;
- private GameProc gp;
-
- private Vector2 gravity;
-
- GamePhysics(GameProc gp) {
- this.gp = gp;
- gravity = new Vector2(0, .9f);
- }
+ private Vector2 gravity = new Vector2(0, .9f);;
private boolean checkJump(Rectangle rect, int dir) {
int bl;
int blX = (int) (rect.x + rect.width * dir - 8 + 16 * dir);
int blY = (int) (rect.y + rect.height - 8);
- bl = gp.world.getForeMap(blX / 16, blY / 16);
+ bl = GP.world.getForeMap(blX / 16, blY / 16);
if (checkColl(new Rectangle(blX, rect.y - 18, rect.width, rect.height))) bl = 0;
return (bl > 0 && GameItems.getBlock(bl).toJump() &&
int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4;
int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4;
if (minY < 0) minY = 0;
- if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
+ if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight();
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
- bl = gp.world.getForeMap(x, y);
+ bl = GP.world.getForeMap(x, y);
if (bl > 0 && GameItems.getBlock(bl).hasCollision()) {
if (Intersector.overlaps(rect, GameItems.getBlock(bl).getRect(x, y))) {
return true;
}
private int getBlock(Rectangle rect) {
- return gp.world.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16);
+ return GP.world.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16);
}
private void dropPhy(Drop drop) {
- if (drop.closeToPlayer(gp) > 0) {
- drop.moveToPlayer(gp);
+ if (drop.closeToPlayer() > 0) {
+ drop.moveToPlayer();
} else {
if (drop.move.x >= .5f) drop.move.x -= .5f;
else if (drop.move.x <= -.5f) drop.move.x += .5f;
if (drop.move.y < 9) drop.move.y += gravity.y / 4;
}
drop.pos.add(drop.move);
- if (drop.pos.x + 8 > gp.world.getWidthPx()) drop.pos.x -= gp.world.getWidthPx();
- else if (drop.pos.x < 0) drop.pos.x += gp.world.getWidthPx();
+ if (drop.pos.x + 8 > GP.world.getWidthPx()) drop.pos.x -= GP.world.getWidthPx();
+ else if (drop.pos.x < 0) drop.pos.x += GP.world.getWidthPx();
drop.pos.y = MathUtils.round(drop.pos.y);
while (checkColl(drop.getRect())) {
drop.pos.y--;
if (mob.canJump) mob.changeDir();
}
}
- if (mob.pos.x + mob.getWidth() / 2 < 0) mob.pos.x += gp.world.getWidthPx();
- if (mob.pos.x + mob.getWidth() / 2 > gp.world.getWidthPx()) mob.pos.x -= gp.world.getWidthPx();
+ if (mob.pos.x + mob.getWidth() / 2 < 0) mob.pos.x += GP.world.getWidthPx();
+ if (mob.pos.x + mob.getWidth() / 2 > GP.world.getWidthPx()) mob.pos.x -= GP.world.getWidthPx();
}
private void mobYColl(Mob mob) {
while (checkColl(mob.getRect())) mob.pos.y += d;
mob.mov.y = 0;
if (mob.getType() > 0) {
- gp.world.setForeMap(mob.getMapX(), mob.getMapY(), mob.getType());
+ GP.world.setForeMap(mob.getMapX(), mob.getMapY(), mob.getType());
mob.kill();
}
} else {
mob.canJump = false;
}
- if (mob.pos.y > gp.world.getHeightPx()) {
+ if (mob.pos.y > GP.world.getHeightPx()) {
mob.kill();
}
}
void update(float delta) {
//TODO use delta time
- for (Iterator<Drop> it = gp.drops.iterator(); it.hasNext(); ) {
+ for (Iterator<Drop> it = GP.drops.iterator(); it.hasNext(); ) {
Drop drop = it.next();
dropPhy(drop);
- if (Intersector.overlaps(drop.getRect(), gp.player.getRect())) drop.pickUpDrop(gp.player);
+ if (Intersector.overlaps(drop.getRect(), GP.player.getRect())) drop.pickUpDrop(GP.player);
if (drop.pickedUp) it.remove();
}
- for (Iterator<Mob> it = gp.mobs.iterator(); it.hasNext(); ) {
+ for (Iterator<Mob> it = GP.mobs.iterator(); it.hasNext(); ) {
Mob mob = it.next();
mob.ai();
mobPhy(mob);
if (mob.isDead()) it.remove();
}
- playerPhy(gp.player);
- if (gp.player.isDead()) gp.player.respawn(gp.world);
+ playerPhy(GP.player);
+ if (GP.player.isDead()) GP.player.respawn();
- gp.renderer.setCamPos(
- gp.player.pos.x + gp.player.getWidth() / 2 - gp.renderer.getWidth() / 2,
- gp.player.pos.y + gp.player.getHeight() / 2 - gp.renderer.getHeight() / 2);
+ GP.renderer.setCamPos(
+ GP.player.pos.x + GP.player.getWidth() / 2 - GP.renderer.getWidth() / 2,
+ GP.player.pos.y + GP.player.getHeight() / 2 - GP.renderer.getHeight() / 2);
}
}