DEADSOFTWARE

Move misc classes
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GamePhysics.java
index c91b1766720a60f0ffb1ee4614ffc8e2fd837713..5677c2426fa5f8e1ef47e959870ae8dfb0038e38 100644 (file)
@@ -1,7 +1,10 @@
 package ru.deadsoftware.cavecraft.game;
 
-import com.badlogic.gdx.math.*;
-import ru.deadsoftware.cavecraft.Items;
+import com.badlogic.gdx.math.Intersector;
+import com.badlogic.gdx.math.MathUtils;
+import com.badlogic.gdx.math.Rectangle;
+import com.badlogic.gdx.math.Vector2;
+import ru.deadsoftware.cavecraft.CaveGame;
 import ru.deadsoftware.cavecraft.game.mobs.Mob;
 import ru.deadsoftware.cavecraft.game.objects.Player;
 
@@ -15,23 +18,25 @@ public class GamePhysics {
 
     public GamePhysics(GameProc gameProc) {
         this.gameProc = gameProc;
-        gravity = new Vector2(0,1);
+        gravity = new Vector2(0,.9f);
     }
 
     private boolean checkJump(Rectangle rect, int dir) {
         int bl = 0;
         switch (dir) {
             case 0:
-                if ((int)((rect.x+(rect.width/2))/16) - 1>=0)
-                    bl = gameProc.world.getForeMap(
-                        (int)((rect.x+(rect.width/2))/16) - 1,
-                        (int)(rect.y/16)+1);
+                bl = gameProc.world.getForeMap(
+                    (int)((rect.x+(rect.width/2))/16) - 1,
+                    (int)(rect.y/16)+1);
+                if (gameProc.world.getForeMap((int)((rect.x+(rect.width/2))/16)-1,(int)(rect.y/16))>0) bl=0;
+                if (gameProc.world.getForeMap((int)((rect.x+(rect.width/2))/16)-1,(int)(rect.y/16)-1)>0) bl=0;
                 break;
             case 1:
-                if ((int)((rect.x+(rect.width/2))/16) + 1<gameProc.world.getWidth())
-                    bl = gameProc.world.getForeMap(
-                        (int)((rect.x+(rect.width/2))/16) + 1,
-                        (int)(rect.y/16)+1);
+                bl = gameProc.world.getForeMap(
+                    (int)((rect.x+(rect.width/2))/16) + 1,
+                    (int)(rect.y/16)+1);
+                if (gameProc.world.getForeMap((int)((rect.x+(rect.width/2))/16)+1,(int)(rect.y/16))>0) bl=0;
+                if (gameProc.world.getForeMap((int)((rect.x+(rect.width/2))/16)+1,(int)(rect.y/16)-1)>0) bl=0;
                 break;
             default:
                 bl=0;
@@ -40,25 +45,22 @@ public class GamePhysics {
     }
 
     private boolean checkColl(Rectangle rect) {
-        int[] ids = new int[6];
-        ids[0] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)rect.y/16));
-        ids[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16));
-        ids[2] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16));
-        ids[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16));
-        ids[4] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16));
-        ids[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16));
-        Rectangle[] bl = new Rectangle[6];
-        if (ids[0]>0) bl[0] = Items.BLOCKS.getValueAt(ids[0]).getRect((int)(rect.x)/16,(int)rect.y/16);
-        if (ids[1]>0) bl[1] = Items.BLOCKS.getValueAt(ids[1]).getRect(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16));
-        if (ids[2]>0) bl[2] = Items.BLOCKS.getValueAt(ids[2]).getRect(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16));
-        if (ids[3]>0) bl[3] = Items.BLOCKS.getValueAt(ids[3]).getRect(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16));
-        if (ids[4]>0) bl[4] = Items.BLOCKS.getValueAt(ids[4]).getRect(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16));
-        if (ids[5]>0) bl[5] = Items.BLOCKS.getValueAt(ids[5]).getRect(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16));
-        for (int i=0; i<6; i++) {
-            if (ids[i]>0 &&
-                    Items.BLOCKS.getValueAt(ids[i]).collision &&
-                    Intersector.overlaps(rect,bl[i]))
-                return true;
+        int bl;
+        int minX = (int) ((rect.x+rect.width/2)/16)-4;
+        int minY = (int) ((rect.y+rect.height/2)/16)-4;
+        int maxX = (int) ((rect.x+rect.width/2)/16)+4;
+        int maxY = (int) ((rect.y+rect.height/2)/16)+4;
+        if (minY<0) minY=0;
+        if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+        for (int y=minY; y<maxY; y++) {
+            for (int x=minX; x<maxX; x++) {
+                bl = gameProc.world.getForeMap(x,y);
+                if (bl>0 && Items.BLOCKS.getValueAt(bl).collision){
+                    if (Intersector.overlaps(rect, Items.BLOCKS.getValueAt(bl).getRect(x,y))){
+                        return true;
+                    }
+                }
+            }
         }
         return false;
     }
@@ -66,32 +68,40 @@ public class GamePhysics {
     private void playerPhy(Player pl) {
         pl.position.add(pl.moveY);
         if (checkColl(pl.getRect())) {
-            pl.flyMode = false;
-            pl.canJump = true;
             int d = -1;
             if (pl.moveY.y<0) d=1; else if (pl.moveY.y>0) d=-1;
+            if (d==-1) {
+                pl.flyMode = false;
+                pl.canJump = true;
+            }
             pl.position.y = MathUtils.round(pl.position.y);
             while (checkColl(pl.getRect())) pl.position.y+=d;
             pl.moveY.setZero();
         } else {
             pl.canJump = false;
         }
-        if (!pl.flyMode) pl.moveY.add(gravity);
+        if (!pl.flyMode && pl.moveY.y<18) pl.moveY.add(gravity);
         pl.position.add(pl.moveX);
-        if (pl.position.x<0 ||
-                pl.position.x+pl.texWidth>=gameProc.world.getWidth()*16)
-            pl.position.sub(pl.moveX);
         if (checkColl(pl.getRect())) {
-            int d = 0;
-            if (pl.moveX.x<0) d=1; else if (pl.moveX.x>0) d=-1;
-            pl.position.x = MathUtils.round(pl.position.x);
-            while (checkColl(pl.getRect())) pl.position.x+=d;
+            if (pl.canJump && !pl.flyMode) pl.position.y-=8;
+            if (checkColl(pl.getRect())) {
+                if (pl.canJump && !pl.flyMode) pl.position.y+=8;
+                int d = 0;
+                if (pl.moveX.x < 0) d = 1;
+                else if (pl.moveX.x > 0) d = -1;
+                pl.position.x = MathUtils.round(pl.position.x);
+                while (checkColl(pl.getRect())) pl.position.x += d;
+            }
         }
-
-        /*if (checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) {
+        if (pl.position.x+pl.texWidth/2<0) pl.position.x+=gameProc.world.getWidth()*16;
+        if (pl.position.x+pl.texWidth/2>gameProc.world.getWidth()*16) pl.position.x-=gameProc.world.getWidth()*16;
+        if (pl.position.y > gameProc.world.getHeight()*16) {
+            pl.position = gameProc.world.getSpawnPoint().cpy();
+        }
+        if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) {
             pl.moveY.add(0, -8);
             pl.canJump = false;
-        }*/
+        }
     }
 
     private void mobPhy(Mob mob) {
@@ -108,9 +118,8 @@ public class GamePhysics {
         }
         mob.moveY.add(gravity);
         mob.position.add(mob.moveX);
-        if (mob.position.x<32 ||
-                mob.position.x+mob.width>gameProc.world.getWidth()*16-32)
-            mob.position.sub(mob.moveX);
+        if (mob.position.x+mob.width/2<0) mob.position.x+=gameProc.world.getWidth()*16;
+        if (mob.position.x+mob.width/2>gameProc.world.getWidth()*16) mob.position.x-=gameProc.world.getWidth()*16;
         if (checkColl(mob.getRect())) {
             int d = 0;
             if (mob.moveX.x<0) d=1; else if (mob.moveX.x>0) d=-1;
@@ -120,7 +129,6 @@ public class GamePhysics {
 }
 
     public void update(float delta) {
-
         for (Mob mob : gameProc.mobs) {
             mob.ai();
             mobPhy(mob);