diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java
index b20575a7034b927ee201e3c56bda7d91a449ae77..07587e688129906f76e67401b01f8afd15b01778 100644 (file)
private boolean checkJump(Rectangle rect, int dir) {
int bl = 0;
- if (rect.x<0) rect.x-=16;
switch (dir) {
case 0:
bl = gameProc.world.getForeMap(
while (checkColl(pl.getRect())) pl.position.x += d;
}
}
+ if (pl.position.x+pl.texWidth/2<0) pl.position.x+=gameProc.world.getWidth()*16;
+ if (pl.position.x+pl.texWidth/2>gameProc.world.getWidth()*16) pl.position.x-=gameProc.world.getWidth()*16;
if (pl.position.y > gameProc.world.getHeight()*16) {
pl.position = gameProc.world.getSpawnPoint().cpy();
}
}
mob.moveY.add(gravity);
mob.position.add(mob.moveX);
+ if (mob.position.x+mob.width/2<0) mob.position.x+=gameProc.world.getWidth()*16;
+ if (mob.position.x+mob.width/2>gameProc.world.getWidth()*16) mob.position.x-=gameProc.world.getWidth()*16;
if (checkColl(mob.getRect())) {
int d = 0;
if (mob.moveX.x<0) d=1; else if (mob.moveX.x>0) d=-1;