diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java
index 899fbba6f06578dd4ca66ec47162e596cdc3a231..c288afface0331516b5feb2969414f3fecfd1c46 100644 (file)
package ru.deadsoftware.cavecraft.game;
+import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.utils.TimeUtils;
+import ru.deadsoftware.cavecraft.Assets;
+import ru.deadsoftware.cavecraft.GameScreen;
+import ru.deadsoftware.cavecraft.Items;
public class GameInputHandler {
}
public void keyDown(int keyCode) {
- if (keyCode == Input.Keys.A) {
- gameProc.player.moveX.add(-GamePhysics.PL_SPEED,0);
- gameProc.player.dir = 0;
+ if (gameProc.ctrlMode==0) {
+ if (keyCode == Input.Keys.A) {
+ gameProc.player.moveX.add(-GamePhysics.PL_SPEED, 0);
+ gameProc.player.dir = 0;
+ }
+ if (keyCode == Input.Keys.D) {
+ gameProc.player.moveX.add(GamePhysics.PL_SPEED, 0);
+ gameProc.player.dir = 1;
+ }
+ } else {
+ if (keyCode == Input.Keys.A) {
+ gameProc.cursorX--;
+ }
+ if (keyCode == Input.Keys.D) {
+ gameProc.cursorX++;
+ }
+ if (keyCode == Input.Keys.W) {
+ gameProc.cursorY--;
+ }
+ if (keyCode == Input.Keys.S) {
+ gameProc.cursorY++;
+ }
+ if (gameProc.cursorX < 0)
+ gameProc.cursorX = 0;
+ if (gameProc.cursorX >= gameProc.world.getWidth())
+ gameProc.cursorX = gameProc.world.getWidth()-1;
+ if (gameProc.cursorY < 0)
+ gameProc.cursorY = 0;
+ if (gameProc.cursorY >= gameProc.world.getHeight())
+ gameProc.cursorY = gameProc.world.getHeight()-1;
+ }
+ if (keyCode == Input.Keys.ALT_LEFT) {
+ gameProc.ctrlMode++;
+ gameProc.cursorX = (int)(gameProc.player.position.x/16);
+ gameProc.cursorY = (int)(gameProc.player.position.y/16);
+ if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0;
+ }
+ if (keyCode == Input.Keys.SPACE) {
+ if (gameProc.player.canJump) {
+ gameProc.player.moveY.add(0, -7);
+ } else if (!gameProc.player.flyMode) {
+ gameProc.player.flyMode = true;
+ gameProc.player.moveY.setZero();
+ } else {
+ gameProc.player.moveY.y = -GamePhysics.PL_SPEED;
+ }
+ }
+ if (keyCode == Input.Keys.CONTROL_LEFT) {
+ gameProc.player.moveY.y = GamePhysics.PL_SPEED;
}
- if (keyCode == Input.Keys.D) {
- gameProc.player.moveX.add(GamePhysics.PL_SPEED,0);
- gameProc.player.dir = 1;
+ if (keyCode == Input.Keys.E) {
+ gameProc.renderer.showCreative = !gameProc.renderer.showCreative;
}
- if (keyCode == Input.Keys.SPACE &&
- gameProc.player.canJump) gameProc.player.moveY.add(0,-8);
}
public void keyUp(int keyCode) {
if (keyCode == Input.Keys.A || keyCode == Input.Keys.D) {
gameProc.player.moveX.x = 0;
}
+ if (keyCode == Input.Keys.SPACE) {
+ if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
+ }
+ if (keyCode == Input.Keys.CONTROL_LEFT) {
+ if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
+ }
}
public void mouseMoved(int screenX, int screenY) {
- gameProc.cursorX = (int)((screenX+gameProc.renderer.camera.position.x)/16);
- gameProc.cursorY = (int)((screenY+gameProc.renderer.camera.position.y)/16);
- if (gameProc.cursorX < 0)
- gameProc.cursorX = 0;
- if (gameProc.cursorX >= gameProc.world.getWidth())
- gameProc.cursorX = gameProc.world.getWidth()-1;
- if (gameProc.cursorY < 0)
- gameProc.cursorY = 0;
- if (gameProc.cursorY >= gameProc.world.getHeight())
- gameProc.cursorY = gameProc.world.getHeight()-1;
-
}
public void touchDown(int screenX, int screenY, int button) {
gameProc.touchDownY = screenY;
gameProc.touchDownTime = TimeUtils.millis();
gameProc.isTouchDown = true;
+ if (gameProc.renderer.showCreative) {
+ try {
+ int ix = (int)(screenX-(gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2+8))/18;
+ int iy = (int)(screenY-(gameProc.renderer.camera.viewportHeight/2 - Assets.creativeInv.getRegionHeight()/2+18))/18;
+ int item = ix+iy*8;
+ for (int i=8; i>0; i--) {
+ gameProc.player.inventory[i] = gameProc.player.inventory[i-1];
+ }
+ if (item>=0 && item<Items.BLOCKS.size) gameProc.player.inventory[0] = item;
+ } catch (Exception e) {
+ Gdx.app.error("GameInputHandler", e.toString());
+ }
+ }
}
public void touchUp(int screenX, int screenY, int button) {