DEADSOFTWARE

Even better collision
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameInputHandler.java
index d63568cb1dad36a1cfd5bd16d310e6fe43297657..102a0f7b003f79471cca77e2dc3c65778debe6a3 100644 (file)
@@ -12,36 +12,71 @@ public class GameInputHandler {
     }
 
     public void  keyDown(int keyCode) {
-        if (keyCode == Input.Keys.LEFT) {
-            gameProc.player.moveX.add(-GamePhysics.PL_SPEED,0);
-            gameProc.player.dir = 0;
+        if (gameProc.ctrlMode==0) {
+            if (keyCode == Input.Keys.A) {
+                gameProc.player.moveX.add(-GamePhysics.PL_SPEED, 0);
+                gameProc.player.dir = 0;
+            }
+            if (keyCode == Input.Keys.D) {
+                gameProc.player.moveX.add(GamePhysics.PL_SPEED, 0);
+                gameProc.player.dir = 1;
+            }
+        } else {
+            if (keyCode == Input.Keys.A) {
+                gameProc.cursorX--;
+            }
+            if (keyCode == Input.Keys.D) {
+                gameProc.cursorX++;
+            }
+            if (keyCode == Input.Keys.W) {
+                gameProc.cursorY--;
+            }
+            if (keyCode == Input.Keys.S) {
+                gameProc.cursorY++;
+            }
+            if (gameProc.cursorX < 0)
+                gameProc.cursorX = 0;
+            if (gameProc.cursorX >= gameProc.world.getWidth())
+                gameProc.cursorX = gameProc.world.getWidth()-1;
+            if (gameProc.cursorY < 0)
+                gameProc.cursorY = 0;
+            if (gameProc.cursorY >= gameProc.world.getHeight())
+                gameProc.cursorY = gameProc.world.getHeight()-1;
+        }
+        if (keyCode == Input.Keys.ALT_LEFT) {
+            gameProc.ctrlMode++;
+            gameProc.cursorX = (int)(gameProc.player.position.x/16);
+            gameProc.cursorY = (int)(gameProc.player.position.y/16);
+            if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0;
         }
-        if (keyCode == Input.Keys.RIGHT) {
-            gameProc.player.moveX.add(GamePhysics.PL_SPEED,0);
-            gameProc.player.dir = 1;
+        if (keyCode == Input.Keys.SPACE) {
+             if (gameProc.player.canJump) {
+                 gameProc.player.moveY.add(0, -7);
+             } else if (!gameProc.player.flyMode) {
+                 gameProc.player.flyMode = true;
+                 gameProc.player.moveY.setZero();
+             } else {
+                 gameProc.player.moveY.y = -GamePhysics.PL_SPEED;
+             }
+        }
+        if (keyCode == Input.Keys.CONTROL_LEFT) {
+            gameProc.player.moveY.y = GamePhysics.PL_SPEED;
         }
-        if (keyCode == Input.Keys.UP &&
-                gameProc.player.canJump) gameProc.player.moveY.add(0,-8);
     }
 
     public void keyUp(int keyCode) {
-        if (keyCode == Input.Keys.RIGHT || keyCode == Input.Keys.LEFT) {
+        if (keyCode == Input.Keys.A || keyCode == Input.Keys.D) {
             gameProc.player.moveX.x = 0;
         }
+        if (keyCode == Input.Keys.SPACE) {
+            if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
+        }
+        if (keyCode == Input.Keys.CONTROL_LEFT) {
+            if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
+        }
     }
 
     public void mouseMoved(int screenX, int screenY) {
-        gameProc.cursorX = (int)((screenX+gameProc.renderer.camera.position.x)/16);
-        gameProc.cursorY = (int)((screenY+gameProc.renderer.camera.position.y)/16);
-        if (gameProc.cursorX < 0)
-            gameProc.cursorX = 0;
-        if (gameProc.cursorX >= gameProc.world.getWidth())
-            gameProc.cursorX = gameProc.world.getWidth()-1;
-        if (gameProc.cursorY < 0)
-            gameProc.cursorY = 0;
-        if (gameProc.cursorY >= gameProc.world.getHeight())
-            gameProc.cursorY = gameProc.world.getHeight()-1;
-
     }
 
     public void touchDown(int screenX, int screenY, int button) {
@@ -68,11 +103,6 @@ public class GameInputHandler {
     }
 
     public void touchDragged(int screenX, int screenY) {
-        /*gameProc.renderer.camera.position.x += (gameProc.touchDownX-screenX);
-        gameProc.renderer.camera.position.y += (gameProc.touchDownY-screenY);
-        gameProc.touchDownX = screenX;
-        gameProc.touchDownY = screenY;
-        gameProc.isTouchDown = false;*/
     }
 
     public void scrolled(int amount) {