diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java
index 1273c05a7c6ebb97b0e3a17d6402b7a6ca7d788f..102a0f7b003f79471cca77e2dc3c65778debe6a3 100644 (file)
this.gameProc = gameProc;
}
- public void mouseMoved(int screenX, int screenY) {
- gameProc.cursorX = (int)((screenX+gameProc.renderer.camera.position.x)/32);
- gameProc.cursorY = (int)((screenY+gameProc.renderer.camera.position.y)/32);
- if (gameProc.cursorX < 0)
- gameProc.cursorX = 0;
- if (gameProc.cursorX >= gameProc.world.getWidth())
- gameProc.cursorX = gameProc.world.getWidth()-1;
- if (gameProc.cursorY < 0)
- gameProc.cursorY = 0;
- if (gameProc.cursorY >= gameProc.world.getHeight())
- gameProc.cursorY = gameProc.world.getHeight()-1;
+ public void keyDown(int keyCode) {
+ if (gameProc.ctrlMode==0) {
+ if (keyCode == Input.Keys.A) {
+ gameProc.player.moveX.add(-GamePhysics.PL_SPEED, 0);
+ gameProc.player.dir = 0;
+ }
+ if (keyCode == Input.Keys.D) {
+ gameProc.player.moveX.add(GamePhysics.PL_SPEED, 0);
+ gameProc.player.dir = 1;
+ }
+ } else {
+ if (keyCode == Input.Keys.A) {
+ gameProc.cursorX--;
+ }
+ if (keyCode == Input.Keys.D) {
+ gameProc.cursorX++;
+ }
+ if (keyCode == Input.Keys.W) {
+ gameProc.cursorY--;
+ }
+ if (keyCode == Input.Keys.S) {
+ gameProc.cursorY++;
+ }
+ if (gameProc.cursorX < 0)
+ gameProc.cursorX = 0;
+ if (gameProc.cursorX >= gameProc.world.getWidth())
+ gameProc.cursorX = gameProc.world.getWidth()-1;
+ if (gameProc.cursorY < 0)
+ gameProc.cursorY = 0;
+ if (gameProc.cursorY >= gameProc.world.getHeight())
+ gameProc.cursorY = gameProc.world.getHeight()-1;
+ }
+ if (keyCode == Input.Keys.ALT_LEFT) {
+ gameProc.ctrlMode++;
+ gameProc.cursorX = (int)(gameProc.player.position.x/16);
+ gameProc.cursorY = (int)(gameProc.player.position.y/16);
+ if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0;
+ }
+ if (keyCode == Input.Keys.SPACE) {
+ if (gameProc.player.canJump) {
+ gameProc.player.moveY.add(0, -7);
+ } else if (!gameProc.player.flyMode) {
+ gameProc.player.flyMode = true;
+ gameProc.player.moveY.setZero();
+ } else {
+ gameProc.player.moveY.y = -GamePhysics.PL_SPEED;
+ }
+ }
+ if (keyCode == Input.Keys.CONTROL_LEFT) {
+ gameProc.player.moveY.y = GamePhysics.PL_SPEED;
+ }
+ }
+ public void keyUp(int keyCode) {
+ if (keyCode == Input.Keys.A || keyCode == Input.Keys.D) {
+ gameProc.player.moveX.x = 0;
+ }
+ if (keyCode == Input.Keys.SPACE) {
+ if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
+ }
+ if (keyCode == Input.Keys.CONTROL_LEFT) {
+ if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
+ }
+ }
+
+ public void mouseMoved(int screenX, int screenY) {
}
public void touchDown(int screenX, int screenY, int button) {
- if (button == Input.Buttons.LEFT) {
- if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) {
- gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0);
- } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) {
- gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0);
- }
- } else {
- gameProc.touchDownTime = TimeUtils.millis();
- gameProc.isTouchDown = true;
- }
+ gameProc.touchDownX = screenX;
+ gameProc.touchDownY = screenY;
+ gameProc.touchDownTime = TimeUtils.millis();
+ gameProc.isTouchDown = true;
}
public void touchUp(int screenX, int screenY, int button) {
- if (gameProc.isTouchDown && button == Input.Buttons.RIGHT){
- gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 1);
+ if (gameProc.isTouchDown) {
+ if (button == Input.Buttons.RIGHT){
+ gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY,
+ gameProc.player.inventory[gameProc.invSlot]);
+ } else if (button == Input.Buttons.LEFT) {
+ if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) {
+ gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0);
+ } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) {
+ gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0);
+ }
+ }
}
gameProc.isTouchDown = false;
}
public void touchDragged(int screenX, int screenY) {
}
+ public void scrolled(int amount) {
+ gameProc.invSlot += amount;
+ if (gameProc.invSlot < 0) gameProc.invSlot = 8;
+ if (gameProc.invSlot > 8) gameProc.invSlot = 0;
+ }
+
}