DEADSOFTWARE

One GameProc object for everything
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameInput.java
index 2e54ad3ee1f29f921b34331a45593ce4255f82cd..e2877e3d23c267ec4c7faea3442c0884f36f2d9c 100644 (file)
@@ -3,181 +3,203 @@ package ru.deadsoftware.cavecraft.game;
 import com.badlogic.gdx.Input;
 import com.badlogic.gdx.utils.TimeUtils;
 import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.GameScreen;
 import ru.deadsoftware.cavecraft.game.mobs.Pig;
 import ru.deadsoftware.cavecraft.misc.AppState;
 import ru.deadsoftware.cavecraft.misc.Assets;
 
+import static ru.deadsoftware.cavecraft.GameScreen.GP;
+
 public class GameInput {
 
-    private GameProc gameProc;
+    private boolean checkSwim() {
+        return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getMapY()));
+    }
 
-    public GameInput(GameProc gameProc) {
-        this.gameProc = gameProc;
+    private boolean insideCreativeInv(int screenX, int screenY) {
+        return (screenX > GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 &&
+                screenX < GP.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 &&
+                screenY > GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 &&
+                screenY < GP.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2);
     }
 
     private void wasdPressed(int keycode) {
-        if (gameProc.ctrlMode==0 || !CaveGame.TOUCH) {
+        if (GP.ctrlMode == 0 || !CaveGame.TOUCH) {
             switch (keycode) {
                 case Input.Keys.A:
-                    gameProc.player.moveX.x = -GamePhysics.PL_SPEED;
-                    gameProc.player.dir = 0;
+                    GP.player.mov.x = -GamePhysics.PL_SPEED;
+                    GP.player.setDir(0);
+                    if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true;
                     break;
                 case Input.Keys.D:
-                    gameProc.player.moveX.x = GamePhysics.PL_SPEED;
-                    gameProc.player.dir = 1;
+                    GP.player.mov.x = GamePhysics.PL_SPEED;
+                    GP.player.setDir(1);
+                    if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true;
                     break;
             }
-        } else if (CaveGame.TOUCH){
+        } else {
             switch (keycode) {
                 case Input.Keys.A:
-                    gameProc.cursorX--;
+                    GP.curX--;
                     break;
                 case Input.Keys.D:
-                    gameProc.cursorX++;
+                    GP.curX++;
                     break;
                 case Input.Keys.W:
-                    gameProc.cursorY--;
+                    GP.curY--;
                     break;
                 case Input.Keys.S:
-                    gameProc.cursorY++;
+                    GP.curY++;
                     break;
             }
+            GP.blockDmg = 0;
         }
     }
 
-    public void  keyDown(int keycode) {
-        gameProc.isKeyDown = true;
-        gameProc.keyDownCode = keycode;
+    public void keyDown(int keycode) {
+        GP.isKeyDown = true;
+        GP.keyDownCode = keycode;
         if (keycode == Input.Keys.W || keycode == Input.Keys.A ||
                 keycode == Input.Keys.S || keycode == Input.Keys.D) {
             wasdPressed(keycode);
         } else switch (keycode) {
             case Input.Keys.ALT_LEFT:
                 if (CaveGame.TOUCH) {
-                    gameProc.ctrlMode++;
-                    if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0;
+                    GP.ctrlMode++;
+                    if (GP.ctrlMode > 1) GP.ctrlMode = 0;
                 }
                 break;
 
             case Input.Keys.SPACE:
-                if (gameProc.player.canJump) {
-                    gameProc.player.moveY.add(0, -7);
-                } else if (!gameProc.player.flyMode) {
-                    gameProc.player.flyMode = true;
-                    gameProc.player.moveY.setZero();
-                } else {
-                    gameProc.player.moveY.y = -GamePhysics.PL_SPEED;
+                if (checkSwim()) {
+                    GP.player.swim = true;
+                } else if (GP.player.canJump) {
+                    GP.player.mov.add(0, -7);
+                } else if (!GP.player.flyMode && GP.player.gameMode == 1) {
+                    GP.player.flyMode = true;
+                    GP.player.mov.y = 0;
+                } else if (GP.player.flyMode) {
+                    GP.player.mov.y = -GamePhysics.PL_SPEED;
                 }
                 break;
 
             case Input.Keys.CONTROL_LEFT:
-                gameProc.player.moveY.y = GamePhysics.PL_SPEED;
+                GP.player.mov.y = GamePhysics.PL_SPEED;
                 break;
 
             case Input.Keys.E:
-                if (CaveGame.STATE == AppState.GAME_PLAY) CaveGame.STATE = AppState.GAME_CREATIVE_INV;
-                    else CaveGame.STATE = AppState.GAME_PLAY;
+                if (CaveGame.STATE == AppState.GAME_PLAY) switch (GP.player.gameMode) {
+                    case 0:
+                        //TODO survival inv
+                        break;
+                    case 1:
+                        CaveGame.STATE = AppState.GAME_CREATIVE_INV;
+                        break;
+                }
+                else CaveGame.STATE = AppState.GAME_PLAY;
                 break;
 
             case Input.Keys.G:
-                gameProc.mobs.add(new Pig(gameProc.cursorX*16, gameProc.cursorY*16));
+                GP.mobs.add(new Pig(GP.curX * 16, GP.curY * 16));
+                break;
+
+            case Input.Keys.Q:
+                GP.world.placeToForeground(GP.curX, GP.curY, 8);
                 break;
 
-            case Input.Keys.ESCAPE: case Input.Keys.BACK:
+            case Input.Keys.ESCAPE:
+            case Input.Keys.BACK:
                 CaveGame.STATE = AppState.GOTO_MENU;
                 break;
+
+            case Input.Keys.F1:
+                GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG;
+                break;
         }
     }
 
     public void keyUp(int keycode) {
         switch (keycode) {
-            case Input.Keys.A: case Input.Keys.D:
-                gameProc.player.moveX.x = 0;
+            case Input.Keys.A:
+            case Input.Keys.D:
+                GP.player.mov.x = 0;
+                if (CaveGame.TOUCH && GP.player.swim) GP.player.swim = false;
                 break;
 
-            case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT:
-                if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
+            case Input.Keys.SPACE:
+            case Input.Keys.CONTROL_LEFT:
+                if (GP.player.flyMode) GP.player.mov.y = 0;
+                if (GP.player.swim) GP.player.swim = false;
                 break;
         }
     }
 
-    public void mouseMoved(int screenX, int screenY) {
-    }
-
     public void touchDown(int screenX, int screenY, int button) {
-        if (CaveGame.STATE == AppState.GAME_CREATIVE_INV &&
-                screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 &&
-                screenX<gameProc.renderer.camera.viewportWidth/2+Assets.creativeInv.getRegionWidth()/2 &&
-                screenY>gameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 &&
-                screenY<gameProc.renderer.camera.viewportHeight/2+Assets.creativeInv.getRegionHeight()/2) {
-            int ix = (int) (screenX - (gameProc.renderer.camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
-            int iy = (int) (screenY - (gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
-            int item = gameProc.creativeScroll*40+(ix + iy * 8);
-            if (item >= 0 && item < Items.BLOCKS.size) {
-                for (int i = 8; i > 0; i--) {
-                    gameProc.player.inventory[i] = gameProc.player.inventory[i - 1];
-                }
-                gameProc.player.inventory[0] = item;
-            }
-        } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
-            CaveGame.STATE = AppState.GAME_PLAY;
-        } else {
-            gameProc.touchDownTime = TimeUtils.millis();
-            gameProc.isTouchDown = true;
-            gameProc.touchDownButton = button;
-        }
-        gameProc.touchDownX = screenX;
-        gameProc.touchDownY = screenY;
+        GP.touchDownTime = TimeUtils.millis();
+        GP.isTouchDown = true;
+        GP.touchDownBtn = button;
+        GP.touchDownX = screenX;
+        GP.touchDownY = screenY;
     }
 
     public void touchUp(int screenX, int screenY, int button) {
-        if (gameProc.isKeyDown) {
-            keyUp(gameProc.keyDownCode);
-            gameProc.isKeyDown = false;
+        if (CaveGame.TOUCH && GP.isKeyDown) {
+            keyUp(GP.keyDownCode);
+            GP.isKeyDown = false;
         }
-        if (gameProc.isTouchDown) {
-            if (button == Input.Buttons.RIGHT){
-                gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY,
-                            gameProc.player.inventory[gameProc.invSlot]);
-            } else if (button == Input.Buttons.LEFT) {
-                if (screenY<Assets.invBar.getRegionHeight() &&
-                        screenX>gameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
-                        screenX<gameProc.renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
-                    gameProc.invSlot = (int)((screenX-(gameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2))/20);
-                } else if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) {
-                    gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0);
-                } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) {
-                    gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0);
+        if (GP.isTouchDown) {
+            if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && insideCreativeInv(screenX, screenY)) {
+                int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
+                int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
+                int item = GP.creativeScroll * 8 + (ix + iy * 8);
+                if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1;
+                if (item >= 0 && item < GameItems.getItemsSize()) {
+                    for (int i = 8; i > 0; i--) {
+                        GP.player.inv[i] = GP.player.inv[i - 1];
+                    }
+                    GP.player.inv[0] = item;
                 }
-
+            } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
+                CaveGame.STATE = AppState.GAME_PLAY;
+            } else if (screenY < Assets.invBar.getRegionHeight() &&
+                    screenX > GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 &&
+                    screenX < GP.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) {
+                GP.player.invSlot = (int) ((screenX - (GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20);
+            } else if (button == Input.Buttons.RIGHT) {
+                GP.useItem(GP.curX, GP.curY,
+                        GP.player.inv[GP.player.invSlot], false);
+            } else if (button == Input.Buttons.LEFT) {
+                GP.blockDmg = 0;
             }
         }
-        gameProc.isTouchDown = false;
+        GP.isTouchDown = false;
     }
 
     public void touchDragged(int screenX, int screenY) {
-        if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY-gameProc.touchDownY)>16) {
-                gameProc.creativeScroll+=(screenY-gameProc.touchDownY)/16;
-                gameProc.touchDownX = screenX;
-                gameProc.touchDownY = screenY;
-                if (gameProc.creativeScroll<0) gameProc.creativeScroll=0;
-                if (gameProc.creativeScroll>gameProc.maxCreativeScroll)
-                    gameProc.creativeScroll=gameProc.maxCreativeScroll;
+        if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - GP.touchDownY) > 16) {
+            if (insideCreativeInv(screenX, screenY)) {
+                GP.creativeScroll -= (screenY - GP.touchDownY) / 16;
+                GP.touchDownX = screenX;
+                GP.touchDownY = screenY;
+                if (GP.creativeScroll < 0) GP.creativeScroll = 0;
+                if (GP.creativeScroll > GP.maxCreativeScroll)
+                    GP.creativeScroll = GP.maxCreativeScroll;
+            }
         }
     }
 
     public void scrolled(int amount) {
         switch (CaveGame.STATE) {
             case GAME_PLAY:
-                gameProc.invSlot += amount;
-                if (gameProc.invSlot < 0) gameProc.invSlot = 8;
-                if (gameProc.invSlot > 8) gameProc.invSlot = 0;
+                GP.player.invSlot += amount;
+                if (GP.player.invSlot < 0) GP.player.invSlot = 8;
+                if (GP.player.invSlot > 8) GP.player.invSlot = 0;
                 break;
             case GAME_CREATIVE_INV:
-                gameProc.creativeScroll+=amount;
-                if (gameProc.creativeScroll<0) gameProc.creativeScroll=0;
-                if (gameProc.creativeScroll>gameProc.maxCreativeScroll)
-                    gameProc.creativeScroll=gameProc.maxCreativeScroll;
+                GP.creativeScroll += amount;
+                if (GP.creativeScroll < 0) GP.creativeScroll = 0;
+                if (GP.creativeScroll > GP.maxCreativeScroll)
+                    GP.creativeScroll = GP.maxCreativeScroll;
                 break;
         }
     }