DEADSOFTWARE

Minor enhancements
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameInput.java
index e44e0053376122e474bda26fe04002fbadea1484..7a66d9949b223771e0fb321f87c220fe981dafe8 100644 (file)
@@ -4,6 +4,7 @@ import com.badlogic.gdx.Input;
 import com.badlogic.gdx.utils.TimeUtils;
 import ru.deadsoftware.cavecraft.CaveGame;
 import ru.deadsoftware.cavecraft.GameScreen;
+import ru.deadsoftware.cavecraft.game.mobs.FallingSand;
 import ru.deadsoftware.cavecraft.game.mobs.Pig;
 import ru.deadsoftware.cavecraft.misc.AppState;
 import ru.deadsoftware.cavecraft.misc.Assets;
@@ -16,16 +17,23 @@ public class GameInput {
         this.gameProc = gameProc;
     }
 
+    private boolean checkSwim() {
+        return (Items.isFluid(gameProc.world.getForeMap((int)(gameProc.player.position.x+gameProc.player.width/2)/16,
+                (int)(gameProc.player.position.y+gameProc.player.height/4*3)/16)));
+    }
+
     private void wasdPressed(int keycode) {
         if (gameProc.ctrlMode==0 || !CaveGame.TOUCH) {
             switch (keycode) {
                 case Input.Keys.A:
                     gameProc.player.moveX.x = -GamePhysics.PL_SPEED;
                     gameProc.player.dir = 0;
+                    if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true;
                     break;
                 case Input.Keys.D:
                     gameProc.player.moveX.x = GamePhysics.PL_SPEED;
                     gameProc.player.dir = 1;
+                    if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true;
                     break;
             }
         } else if (CaveGame.TOUCH){
@@ -61,7 +69,9 @@ public class GameInput {
                 break;
 
             case Input.Keys.SPACE:
-                if (gameProc.player.canJump) {
+                if (checkSwim()) {
+                    gameProc.swim = true;
+                } else if (gameProc.player.canJump) {
                     gameProc.player.moveY.add(0, -7);
                 } else if (!gameProc.player.flyMode) {
                     gameProc.player.flyMode = true;
@@ -98,10 +108,12 @@ public class GameInput {
         switch (keycode) {
             case Input.Keys.A: case Input.Keys.D:
                 gameProc.player.moveX.x = 0;
+                if (CaveGame.TOUCH && gameProc.swim) gameProc.swim = false;
                 break;
 
             case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT:
                 if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
+                if (gameProc.swim) gameProc.swim = false;
                 break;
         }
     }
@@ -118,7 +130,7 @@ public class GameInput {
     }
 
     public void touchUp(int screenX, int screenY, int button) {
-        if (gameProc.isKeyDown) {
+        if (CaveGame.TOUCH && gameProc.isKeyDown) {
             keyUp(gameProc.keyDownCode);
             gameProc.isKeyDown = false;
         }