diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java
index cddeb4d27158d95eb635e896ecc09ff1db0d14db..2e54ad3ee1f29f921b34331a45593ce4255f82cd 100644 (file)
import com.badlogic.gdx.Input;
import com.badlogic.gdx.utils.TimeUtils;
-import ru.deadsoftware.cavecraft.AppState;
-import ru.deadsoftware.cavecraft.Assets;
import ru.deadsoftware.cavecraft.CaveGame;
-import ru.deadsoftware.cavecraft.Items;
+import ru.deadsoftware.cavecraft.game.mobs.Pig;
+import ru.deadsoftware.cavecraft.misc.AppState;
+import ru.deadsoftware.cavecraft.misc.Assets;
public class GameInput {
else CaveGame.STATE = AppState.GAME_PLAY;
break;
- case Input.Keys.N:
- CaveGame.STATE = AppState.GOTO_NEW_GAME;
+ case Input.Keys.G:
+ gameProc.mobs.add(new Pig(gameProc.cursorX*16, gameProc.cursorY*16));
break;
case Input.Keys.ESCAPE: case Input.Keys.BACK:
- GameSaver.save(gameProc);
CaveGame.STATE = AppState.GOTO_MENU;
break;
}
screenY<gameProc.renderer.camera.viewportHeight/2+Assets.creativeInv.getRegionHeight()/2) {
int ix = (int) (screenX - (gameProc.renderer.camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
int iy = (int) (screenY - (gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
- int item = ix + iy * 8;
+ int item = gameProc.creativeScroll*40+(ix + iy * 8);
if (item >= 0 && item < Items.BLOCKS.size) {
for (int i = 8; i > 0; i--) {
gameProc.player.inventory[i] = gameProc.player.inventory[i - 1];
} else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
CaveGame.STATE = AppState.GAME_PLAY;
} else {
- gameProc.touchDownX = screenX;
- gameProc.touchDownY = screenY;
gameProc.touchDownTime = TimeUtils.millis();
gameProc.isTouchDown = true;
gameProc.touchDownButton = button;
}
+ gameProc.touchDownX = screenX;
+ gameProc.touchDownY = screenY;
}
public void touchUp(int screenX, int screenY, int button) {
}
public void touchDragged(int screenX, int screenY) {
+ if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY-gameProc.touchDownY)>16) {
+ gameProc.creativeScroll+=(screenY-gameProc.touchDownY)/16;
+ gameProc.touchDownX = screenX;
+ gameProc.touchDownY = screenY;
+ if (gameProc.creativeScroll<0) gameProc.creativeScroll=0;
+ if (gameProc.creativeScroll>gameProc.maxCreativeScroll)
+ gameProc.creativeScroll=gameProc.maxCreativeScroll;
+ }
}
public void scrolled(int amount) {
- gameProc.invSlot += amount;
- if (gameProc.invSlot < 0) gameProc.invSlot = 8;
- if (gameProc.invSlot > 8) gameProc.invSlot = 0;
+ switch (CaveGame.STATE) {
+ case GAME_PLAY:
+ gameProc.invSlot += amount;
+ if (gameProc.invSlot < 0) gameProc.invSlot = 8;
+ if (gameProc.invSlot > 8) gameProc.invSlot = 0;
+ break;
+ case GAME_CREATIVE_INV:
+ gameProc.creativeScroll+=amount;
+ if (gameProc.creativeScroll<0) gameProc.creativeScroll=0;
+ if (gameProc.creativeScroll>gameProc.maxCreativeScroll)
+ gameProc.creativeScroll=gameProc.maxCreativeScroll;
+ break;
+ }
}
}