DEADSOFTWARE

Update input handling (pretty messy)
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / GameScreen.java
index 209d32bb058b39ea8d62d5087e667ee6142e7fc6..e1eea188e0d7ab2335260d776f7a573ad819a8b8 100644 (file)
@@ -12,14 +12,12 @@ public class GameScreen implements Screen {
     public static int FPS;
 
     private GameProc gameProc;
-    private GameInputHandler gameInput;
 
     public GameScreen() {
         Assets.load();
         Items.load();
         gameProc = new GameProc();
-        gameInput = new GameInputHandler(gameProc);
-        Gdx.input.setInputProcessor(new InputHandler());
+        Gdx.input.setInputProcessor(new InputHandler(gameProc));
     }
 
     public static int getWidth() {
@@ -67,128 +65,4 @@ public class GameScreen implements Screen {
 
     }
 
-    private class InputHandler implements InputProcessor {
-
-        @Override
-        public boolean keyDown(int keycode) {
-            if (keycode == Input.Keys.N) {
-                gameProc = new GameProc();
-                gameInput = new GameInputHandler(gameProc);
-            } else {
-                gameInput.keyDown(keycode);
-            }
-            return false;
-        }
-
-        @Override
-        public boolean keyUp(int keycode) {
-            gameInput.keyUp(keycode);
-            return false;
-        }
-
-        @Override
-        public boolean keyTyped(char character) {
-            return false;
-        }
-
-        @Override
-        public boolean touchDown(int screenX, int screenY, int pointer, int button) {
-            screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
-            screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
-            if (CaveGame.TOUCH) {
-                if (screenX > 26 && screenX < 52 &&
-                        screenY > gameProc.renderer.camera.viewportHeight - 52 &&
-                        screenY < gameProc.renderer.camera.viewportHeight - 26) {
-                    gameInput.keyDown(Input.Keys.W);
-                } else if (screenX > 0 && screenX < 26 &&
-                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
-                    gameInput.keyDown(Input.Keys.A);
-                } else if (screenX > 26 && screenX < 52 &&
-                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
-                    gameInput.keyDown(Input.Keys.S);
-                } else if (screenX > 52 && screenX < 78 &&
-                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
-                    gameInput.keyDown(Input.Keys.D);
-                } else if (screenX > 78 && screenX < 104 &&
-                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
-                    gameInput.keyDown(Input.Keys.ALT_LEFT);
-                } else if (screenX > gameProc.renderer.camera.viewportWidth - 52 &&
-                        screenX < gameProc.renderer.camera.viewportWidth - 26 &&
-                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
-                    gameInput.touchDown(screenX, screenY, Input.Buttons.LEFT);
-                } else if (screenX > gameProc.renderer.camera.viewportWidth - 26 &&
-                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
-                    gameInput.touchDown(screenX, screenY, Input.Buttons.RIGHT);
-                } else if (screenX > gameProc.renderer.camera.viewportWidth / 2 - 52 &&
-                        screenX < gameProc.renderer.camera.viewportWidth / 2 + 52 &&
-                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
-                    gameInput.keyDown(Input.Keys.SPACE);
-                }
-            } else {
-                gameInput.touchDown(screenX, screenY, button);
-            }
-            return false;
-        }
-
-        @Override
-        public boolean touchUp(int screenX, int screenY, int pointer, int button) {
-            screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
-            screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
-            if (CaveGame.TOUCH) {
-                if (screenX>26 && screenX<52 &&
-                        screenY>gameProc.renderer.camera.viewportHeight-52 &&
-                        screenY<gameProc.renderer.camera.viewportHeight-26) {
-                    gameInput.keyUp(Input.Keys.W);
-                } else if (screenX>0 && screenX<26 &&
-                        screenY>gameProc.renderer.camera.viewportHeight-26) {
-                    gameInput.keyUp(Input.Keys.A);
-                } else if (screenX>26 && screenX<52 &&
-                        screenY>gameProc.renderer.camera.viewportHeight-26) {
-                    gameInput.keyUp(Input.Keys.S);
-                } else if (screenX>52 && screenX<78 &&
-                        screenY>gameProc.renderer.camera.viewportHeight-26) {
-                    gameInput.keyUp(Input.Keys.D);
-                } else if (screenX > 78 && screenX < 104 &&
-                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
-                    gameInput.keyUp(Input.Keys.ALT_LEFT);
-                } else if (screenX > gameProc.renderer.camera.viewportWidth - 52 &&
-                        screenX < gameProc.renderer.camera.viewportWidth - 26 &&
-                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
-                    gameInput.touchUp(screenX, screenY, Input.Buttons.LEFT);
-                } else if (screenX > gameProc.renderer.camera.viewportWidth - 26 &&
-                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
-                    gameInput.touchUp(screenX, screenY, Input.Buttons.RIGHT);
-                } else if (screenX > gameProc.renderer.camera.viewportWidth / 2 - 52 &&
-                        screenX < gameProc.renderer.camera.viewportWidth / 2 + 52 &&
-                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
-                    gameInput.keyUp(Input.Keys.SPACE);
-                }
-            } else {
-                gameInput.touchUp(screenX, screenY, button);
-            }
-            return false;
-        }
-
-        @Override
-        public boolean touchDragged(int screenX, int screenY, int pointer) {
-            screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
-            screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
-            gameInput.touchDragged(screenX, screenY);
-            return false;
-        }
-
-        @Override
-        public boolean mouseMoved(int screenX, int screenY) {
-            screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
-            screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
-            gameInput.mouseMoved(screenX,screenY);
-            return false;
-        }
-
-        @Override
-        public boolean scrolled(int amount) {
-            gameInput.scrolled(amount);
-            return false;
-        }
-    }
 }