DEADSOFTWARE

Move misc classes
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / GameScreen.java
index accd1e59cc6ffd25fac1a3f47ae4fd8170e74eca..d359fe92030420e7baa1abf591848bf946143b4e 100644 (file)
@@ -3,7 +3,10 @@ package ru.deadsoftware.cavecraft;
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.Screen;
 import ru.deadsoftware.cavecraft.game.GameProc;
+import ru.deadsoftware.cavecraft.game.GameSaver;
+import ru.deadsoftware.cavecraft.game.Items;
 import ru.deadsoftware.cavecraft.menu.MenuRenderer;
+import ru.deadsoftware.cavecraft.misc.*;
 
 public class GameScreen implements Screen {
 
@@ -16,7 +19,6 @@ public class GameScreen implements Screen {
     public GameScreen() {
         Assets.load();
         Items.load();
-        gameProc = new GameProc();
         menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480);
         renderer = menuRenderer;
         Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer));
@@ -39,7 +41,6 @@ public class GameScreen implements Screen {
 
     @Override
     public void show() {
-
     }
 
     @Override
@@ -54,17 +55,29 @@ public class GameScreen implements Screen {
                 menu();
                 break;
 
-            case RESTART:
+            case NEW_GAME:
                 gameProc = new GameProc();
                 renderer = gameProc.renderer;
                 Gdx.input.setInputProcessor(new InputHandlerGame(gameProc));
-                CaveGame.STATE = GameState.GAME_PLAY;
+                CaveGame.STATE = AppState.GAME_PLAY;
+                break;
+
+            case LOAD_GAME:
+                gameProc = GameSaver.load();
+                renderer = gameProc.renderer;
+                Gdx.input.setInputProcessor(new InputHandlerGame(gameProc));
+                CaveGame.STATE = AppState.GAME_PLAY;
+                break;
+
+            case SAVE_GAME:
+                GameSaver.save(gameProc);
+                CaveGame.STATE = AppState.MENU_MAIN;
                 break;
 
             case GOTO_MENU:
+                menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480);
                 renderer = menuRenderer;
                 Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer));
-                CaveGame.STATE = GameState.MENU_MAIN;
                 break;
         }
         renderer.render();