DEADSOFTWARE

Some refactor
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / GameScreen.java
index d359fe92030420e7baa1abf591848bf946143b4e..541bc8eafab4f50c7e2963f4d5db22d4c8ba9bb6 100644 (file)
@@ -11,15 +11,16 @@ import ru.deadsoftware.cavecraft.misc.*;
 public class GameScreen implements Screen {
 
     public static int FPS;
+    public static boolean SHOW_DEBUG = false;
 
-    private GameProc gameProc;
+    private GameProc gp;
     private Renderer renderer;
     private MenuRenderer menuRenderer;
 
     public GameScreen() {
         Assets.load();
         Items.load();
-        menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480);
+        menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480);
         renderer = menuRenderer;
         Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer));
     }
@@ -33,7 +34,7 @@ public class GameScreen implements Screen {
     }
 
     private void game(float delta) {
-        gameProc.update(delta);
+        gp.update(delta);
     }
 
     private void menu() {
@@ -45,9 +46,10 @@ public class GameScreen implements Screen {
 
     @Override
     public void render(float delta) {
-        FPS = (int)(1/delta);
+        FPS = (int) (1 / delta);
         switch (CaveGame.STATE) {
-            case GAME_PLAY: case GAME_CREATIVE_INV:
+            case GAME_PLAY:
+            case GAME_CREATIVE_INV:
                 game(delta);
                 break;
 
@@ -56,26 +58,26 @@ public class GameScreen implements Screen {
                 break;
 
             case NEW_GAME:
-                gameProc = new GameProc();
-                renderer = gameProc.renderer;
-                Gdx.input.setInputProcessor(new InputHandlerGame(gameProc));
+                gp = new GameProc();
+                renderer = gp.renderer;
+                Gdx.input.setInputProcessor(new InputHandlerGame(gp));
                 CaveGame.STATE = AppState.GAME_PLAY;
                 break;
 
             case LOAD_GAME:
-                gameProc = GameSaver.load();
-                renderer = gameProc.renderer;
-                Gdx.input.setInputProcessor(new InputHandlerGame(gameProc));
+                gp = GameSaver.load();
+                renderer = gp.renderer;
+                Gdx.input.setInputProcessor(new InputHandlerGame(gp));
                 CaveGame.STATE = AppState.GAME_PLAY;
                 break;
 
             case SAVE_GAME:
-                GameSaver.save(gameProc);
+                GameSaver.save(gp);
                 CaveGame.STATE = AppState.MENU_MAIN;
                 break;
 
             case GOTO_MENU:
-                menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480);
+                menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480);
                 renderer = menuRenderer;
                 Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer));
                 break;
@@ -87,12 +89,13 @@ public class GameScreen implements Screen {
     public void resize(int width, int height) {
         switch (CaveGame.STATE) {
             case MENU_MAIN:
-                menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480);
+                menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480);
                 renderer = menuRenderer;
                 break;
-            case GAME_PLAY: case GAME_CREATIVE_INV:
-                gameProc.resetRenderer();
-                renderer = gameProc.renderer;
+            case GAME_PLAY:
+            case GAME_CREATIVE_INV:
+                gp.resetRenderer();
+                renderer = gp.renderer;
                 break;
         }
     }