diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java
index 682319d184b3e7cbf1a562f8350ff4dead48e7bd..2704dbc4e68277ffb5eb44db0cb57b01baa22786 100644 (file)
import com.badlogic.gdx.Screen;
import ru.deadsoftware.cavecraft.game.GameProc;
import ru.deadsoftware.cavecraft.game.GameSaver;
+import ru.deadsoftware.cavecraft.game.Items;
import ru.deadsoftware.cavecraft.menu.MenuRenderer;
+import ru.deadsoftware.cavecraft.misc.*;
public class GameScreen implements Screen {
public static int FPS;
+ public static boolean SHOW_DEBUG = false;
private GameProc gameProc;
private Renderer renderer;
public GameScreen() {
Assets.load();
Items.load();
- menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480);
+ menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480);
renderer = menuRenderer;
Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer));
}
@Override
public void render(float delta) {
- FPS = (int)(1/delta);
+ FPS = (int) (1 / delta);
switch (CaveGame.STATE) {
- case GAME_PLAY: case GAME_CREATIVE_INV:
+ case GAME_PLAY:
+ case GAME_CREATIVE_INV:
game(delta);
break;
menu();
break;
- case GOTO_NEW_GAME:
+ case NEW_GAME:
gameProc = new GameProc();
renderer = gameProc.renderer;
Gdx.input.setInputProcessor(new InputHandlerGame(gameProc));
CaveGame.STATE = AppState.GAME_PLAY;
break;
- case GOTO_LOAD_GAME:_GAME:
+ case LOAD_GAME:
gameProc = GameSaver.load();
renderer = gameProc.renderer;
Gdx.input.setInputProcessor(new InputHandlerGame(gameProc));
CaveGame.STATE = AppState.GAME_PLAY;
break;
+ case SAVE_GAME:
+ GameSaver.save(gameProc);
+ CaveGame.STATE = AppState.MENU_MAIN;
+ break;
+
case GOTO_MENU:
+ menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480);
renderer = menuRenderer;
Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer));
- CaveGame.STATE = AppState.MENU_MAIN;
break;
}
renderer.render();
public void resize(int width, int height) {
switch (CaveGame.STATE) {
case MENU_MAIN:
- menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480);
+ menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480);
renderer = menuRenderer;
break;
- case GAME_PLAY: case GAME_CREATIVE_INV:
+ case GAME_PLAY:
+ case GAME_CREATIVE_INV:
gameProc.resetRenderer();
renderer = gameProc.renderer;
break;