DEADSOFTWARE

Fix code style
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / GameScreen.java
index 2a2c262a6f4fe3cb0a36feb45f33f996080cc091..2704dbc4e68277ffb5eb44db0cb57b01baa22786 100644 (file)
@@ -1,23 +1,28 @@
 package ru.deadsoftware.cavecraft;
 
 import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Input;
-import com.badlogic.gdx.InputProcessor;
 import com.badlogic.gdx.Screen;
-import ru.deadsoftware.cavecraft.game.GameInputHandler;
 import ru.deadsoftware.cavecraft.game.GameProc;
+import ru.deadsoftware.cavecraft.game.GameSaver;
+import ru.deadsoftware.cavecraft.game.Items;
+import ru.deadsoftware.cavecraft.menu.MenuRenderer;
+import ru.deadsoftware.cavecraft.misc.*;
 
 public class GameScreen implements Screen {
 
     public static int FPS;
+    public static boolean SHOW_DEBUG = false;
 
     private GameProc gameProc;
+    private Renderer renderer;
+    private MenuRenderer menuRenderer;
 
     public GameScreen() {
         Assets.load();
         Items.load();
-        gameProc = new GameProc();
-        Gdx.input.setInputProcessor(new InputHandler(gameProc));
+        menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480);
+        renderer = menuRenderer;
+        Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer));
     }
 
     public static int getWidth() {
@@ -28,26 +33,71 @@ public class GameScreen implements Screen {
         return Gdx.graphics.getHeight();
     }
 
+    private void game(float delta) {
+        gameProc.update(delta);
+    }
+
+    private void menu() {
+    }
+
     @Override
     public void show() {
-
     }
 
     @Override
     public void render(float delta) {
-        if (CaveGame.STATE == GameState.RESTART) {
-            gameProc = new GameProc();
-            Gdx.input.setInputProcessor(new InputHandler(gameProc));
-            CaveGame.STATE = GameState.GAME_PLAY;
+        FPS = (int) (1 / delta);
+        switch (CaveGame.STATE) {
+            case GAME_PLAY:
+            case GAME_CREATIVE_INV:
+                game(delta);
+                break;
+
+            case MENU_MAIN:
+                menu();
+                break;
+
+            case NEW_GAME:
+                gameProc = new GameProc();
+                renderer = gameProc.renderer;
+                Gdx.input.setInputProcessor(new InputHandlerGame(gameProc));
+                CaveGame.STATE = AppState.GAME_PLAY;
+                break;
+
+            case LOAD_GAME:
+                gameProc = GameSaver.load();
+                renderer = gameProc.renderer;
+                Gdx.input.setInputProcessor(new InputHandlerGame(gameProc));
+                CaveGame.STATE = AppState.GAME_PLAY;
+                break;
+
+            case SAVE_GAME:
+                GameSaver.save(gameProc);
+                CaveGame.STATE = AppState.MENU_MAIN;
+                break;
+
+            case GOTO_MENU:
+                menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480);
+                renderer = menuRenderer;
+                Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer));
+                break;
         }
-        FPS = (int)(1/delta);
-        gameProc.update(delta);
-        gameProc.renderer.render();
+        renderer.render();
     }
 
     @Override
     public void resize(int width, int height) {
-        gameProc.resetRenderer();
+        switch (CaveGame.STATE) {
+            case MENU_MAIN:
+                menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480);
+                renderer = menuRenderer;
+                break;
+            case GAME_PLAY:
+            case GAME_CREATIVE_INV:
+                gameProc.resetRenderer();
+                renderer = gameProc.renderer;
+                break;
+        }
     }
 
     @Override