DEADSOFTWARE

Fix code style
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / GameScreen.java
index 1c6ad795349289701f3a2bfaeb29503a799f0fba..2704dbc4e68277ffb5eb44db0cb57b01baa22786 100644 (file)
@@ -3,11 +3,15 @@ package ru.deadsoftware.cavecraft;
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.Screen;
 import ru.deadsoftware.cavecraft.game.GameProc;
+import ru.deadsoftware.cavecraft.game.GameSaver;
+import ru.deadsoftware.cavecraft.game.Items;
 import ru.deadsoftware.cavecraft.menu.MenuRenderer;
+import ru.deadsoftware.cavecraft.misc.*;
 
 public class GameScreen implements Screen {
 
     public static int FPS;
+    public static boolean SHOW_DEBUG = false;
 
     private GameProc gameProc;
     private Renderer renderer;
@@ -16,7 +20,7 @@ public class GameScreen implements Screen {
     public GameScreen() {
         Assets.load();
         Items.load();
-        menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480);
+        menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480);
         renderer = menuRenderer;
         Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer));
     }
@@ -38,14 +42,14 @@ public class GameScreen implements Screen {
 
     @Override
     public void show() {
-
     }
 
     @Override
     public void render(float delta) {
-        FPS = (int)(1/delta);
+        FPS = (int) (1 / delta);
         switch (CaveGame.STATE) {
-            case GAME_PLAY: case GAME_CREATIVE_INV:
+            case GAME_PLAY:
+            case GAME_CREATIVE_INV:
                 game(delta);
                 break;
 
@@ -53,17 +57,29 @@ public class GameScreen implements Screen {
                 menu();
                 break;
 
-            case GOTO_GAME:
+            case NEW_GAME:
                 gameProc = new GameProc();
                 renderer = gameProc.renderer;
                 Gdx.input.setInputProcessor(new InputHandlerGame(gameProc));
                 CaveGame.STATE = AppState.GAME_PLAY;
                 break;
 
+            case LOAD_GAME:
+                gameProc = GameSaver.load();
+                renderer = gameProc.renderer;
+                Gdx.input.setInputProcessor(new InputHandlerGame(gameProc));
+                CaveGame.STATE = AppState.GAME_PLAY;
+                break;
+
+            case SAVE_GAME:
+                GameSaver.save(gameProc);
+                CaveGame.STATE = AppState.MENU_MAIN;
+                break;
+
             case GOTO_MENU:
+                menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480);
                 renderer = menuRenderer;
                 Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer));
-                CaveGame.STATE = AppState.MENU_MAIN;
                 break;
         }
         renderer.render();
@@ -73,10 +89,11 @@ public class GameScreen implements Screen {
     public void resize(int width, int height) {
         switch (CaveGame.STATE) {
             case MENU_MAIN:
-                menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480);
+                menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480);
                 renderer = menuRenderer;
                 break;
-            case GAME_PLAY: case GAME_CREATIVE_INV:
+            case GAME_PLAY:
+            case GAME_CREATIVE_INV:
                 gameProc.resetRenderer();
                 renderer = gameProc.renderer;
                 break;