DEADSOFTWARE

Add creative inventory
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / Assets.java
index 6a99f1d3a60a34fab05ad670b5caf81418193115..e1fd5c94a1c44923c39ad4fb0ff97462453ad1d4 100644 (file)
@@ -25,6 +25,10 @@ public class Assets {
     public static TextureRegion invBar;
     public static TextureRegion invCur;
 
+    public static Texture creativeTexture;
+    public static TextureRegion creativeInv;
+    public static TextureRegion creativeScroll;
+
     public static Texture touchGui;
     public static TextureRegion[] touchArrows = new TextureRegion[4];
     public static TextureRegion touchLMB, touchRMB;
@@ -68,6 +72,12 @@ public class Assets {
         invBar = new TextureRegion(gui,0,0,182,22);
         invCur = new TextureRegion(gui,0,22,24,24);
 
+        creativeTexture = new Texture(Gdx.files.internal("allitems.png"));
+        creativeInv = new TextureRegion(creativeTexture, 0, 0, 176, 208);
+        creativeInv.flip(false,true);
+        creativeScroll = new TextureRegion(creativeTexture, 2, 209, 12, 15);
+        creativeScroll.flip(false, true);
+
         touchGui = new Texture(Gdx.files.internal("touch_gui.png"));
         for (int i=0; i<4; i++) {
             touchArrows[i] = new TextureRegion(touchGui, i*26, 0, 26,26);