diff --git a/core/src/ru/deadsoftware/cavecraft/Assets.java b/core/src/ru/deadsoftware/cavecraft/Assets.java
index 9d06345da9848da026bf0c9bd46d1f40382a8f18..7dedb4b3fce4ca1c4f72193d411e4d8e7be14c50 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
-import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class Assets {
- public static final int BLOCK_TEXTURES = 9;
+ public static final int BLOCK_TEXTURES = 18;
public static BitmapFont minecraftFont;
public static Texture gui;
public static TextureRegion invBar;
- public static TextureRegion invCur;
+ public static TextureRegion invBarCur;
+ public static TextureRegion guiCur;
+
+ public static Texture creativeTexture;
+ public static TextureRegion creativeInv;
+ public static TextureRegion creativeScroll;
public static Texture touchGui;
public static TextureRegion[] touchArrows = new TextureRegion[4];
shade = new Sprite(new Texture(Gdx.files.internal("shade.png")));
gui = new Texture(Gdx.files.internal("gui.png"));
- invBar = new TextureRegion(gui,0,0,182,22);
- invCur = new TextureRegion(gui,0,22,24,24);
+ guiCur = new TextureRegion(gui,0,0,16,16);
+ invBar = new TextureRegion(gui,0,16,182,22);
+ invBarCur = new TextureRegion(gui,0,38,24,24);
+
+ creativeTexture = new Texture(Gdx.files.internal("allitems.png"));
+ creativeInv = new TextureRegion(creativeTexture, 0, 0, 176, 136);
+ creativeInv.flip(false,true);
+ creativeScroll = new TextureRegion(creativeTexture, 3, 137, 12, 15);
+ creativeScroll.flip(false, true);
touchGui = new Texture(Gdx.files.internal("touch_gui.png"));
for (int i=0; i<4; i++) {