DEADSOFTWARE

Cut creative inventory
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / Assets.java
index 45634ebfa449f2ed7fd4ec1357570d6f3e3d9562..7dedb4b3fce4ca1c4f72193d411e4d8e7be14c50 100644 (file)
@@ -2,15 +2,18 @@ package ru.deadsoftware.cavecraft;
 
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.graphics.g2d.BitmapFont;
 import com.badlogic.gdx.graphics.g2d.Sprite;
 import com.badlogic.gdx.graphics.g2d.TextureRegion;
 
 public class Assets {
 
-    public static final int BLOCK_TEXTURES = 3;
+    public static final int BLOCK_TEXTURES = 18;
+
+    public static BitmapFont minecraftFont;
 
     public static Texture charTexture;
-    public static Sprite[] playerSprite = new Sprite[2];
+    public static Sprite[][] playerSkin = new Sprite[2][4];
 
     public static Sprite shade;
 
@@ -19,20 +22,76 @@ public class Assets {
 
     public static Texture gui;
     public static TextureRegion invBar;
-    public static TextureRegion invCur;
+    public static TextureRegion invBarCur;
+    public static TextureRegion guiCur;
+
+    public static Texture creativeTexture;
+    public static TextureRegion creativeInv;
+    public static TextureRegion creativeScroll;
+
+    public static Texture touchGui;
+    public static TextureRegion[] touchArrows = new TextureRegion[4];
+    public static TextureRegion touchLMB, touchRMB;
+    public static TextureRegion touchToggleMode;
+    public static TextureRegion touchSpace;
 
     public static void load() {
-        charTexture = new Texture(Gdx.files.internal("char.png"));
-        playerSprite[0] = new Sprite(new TextureRegion(charTexture, 0,0,8,30));
-        playerSprite[0].flip(false,true);
-        playerSprite[1] = new Sprite(new TextureRegion(charTexture, 8,0,8,30));
-        playerSprite[1].flip(false,true);
+        minecraftFont = new BitmapFont(Gdx.files.internal("font.fnt"), true);
+        charTexture = new Texture(Gdx.files.internal("mobs/char.png"));
+        //LOOK TO LEFT
+        //head
+        playerSkin[0][0] = new Sprite(new TextureRegion(charTexture, 0,0,12,12));
+        playerSkin[0][0].flip(false,true);
+        //body
+        playerSkin[0][1] = new Sprite(new TextureRegion(charTexture, 0,13,12,12));
+        playerSkin[0][1].flip(false,true);
+        //hand
+        playerSkin[0][2] = new Sprite(new TextureRegion(charTexture, 25,5,20,20));
+        playerSkin[0][2].flip(false,true);
+        //leg
+        playerSkin[0][3] = new Sprite(new TextureRegion(charTexture, 25,27,20,20));
+        playerSkin[0][3].flip(false,true);
+        //LOOK TO RIGHT
+        //head
+        playerSkin[1][0] = new Sprite(new TextureRegion(charTexture, 13,0,12,12));
+        playerSkin[1][0].flip(false,true);
+        //body
+        playerSkin[1][1] = new Sprite(new TextureRegion(charTexture, 13,13,12,12));
+        playerSkin[1][1].flip(false,true);
+        //hand
+        playerSkin[1][2] = new Sprite(new TextureRegion(charTexture, 37,5,20,20));
+        playerSkin[1][2].flip(false,true);
+        //leg
+        playerSkin[1][3] = new Sprite(new TextureRegion(charTexture, 37,27,20,20));
+        playerSkin[1][3].flip(false,true);
+
 
         shade = new Sprite(new Texture(Gdx.files.internal("shade.png")));
 
         gui = new Texture(Gdx.files.internal("gui.png"));
-        invBar = new TextureRegion(gui,0,0,182,22);
-        invCur = new TextureRegion(gui,0,22,24,24);
+        guiCur = new TextureRegion(gui,0,0,16,16);
+        invBar = new TextureRegion(gui,0,16,182,22);
+        invBarCur = new TextureRegion(gui,0,38,24,24);
+
+        creativeTexture = new Texture(Gdx.files.internal("allitems.png"));
+        creativeInv = new TextureRegion(creativeTexture, 0, 0, 176, 136);
+        creativeInv.flip(false,true);
+        creativeScroll = new TextureRegion(creativeTexture, 3, 137, 12, 15);
+        creativeScroll.flip(false, true);
+
+        touchGui = new Texture(Gdx.files.internal("touch_gui.png"));
+        for (int i=0; i<4; i++) {
+            touchArrows[i] = new TextureRegion(touchGui, i*26, 0, 26,26);
+            touchArrows[i].flip(false, true);
+        }
+        touchLMB = new TextureRegion(touchGui, 0, 26, 26,26);
+        touchLMB.flip(false, true);
+        touchRMB = new TextureRegion(touchGui, 52, 26, 26,26);
+        touchRMB.flip(false, true);
+        touchToggleMode = new TextureRegion(touchGui, 26, 26, 26, 26);
+        touchToggleMode.flip(false, true);
+        touchSpace = new TextureRegion(touchGui, 0, 52, 104, 26);
+        touchSpace.flip(false, true);
 
         terrain = new Texture(Gdx.files.internal("terrain.png"));
         for (int i=0; i<BLOCK_TEXTURES; i++) {