DEADSOFTWARE

Optimize font
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / Assets.java
index 17395b387a392ebc120b298536e86da01f5ae084..6a992ef067cd5eaf1f2c95e0dc13acc22bb00bb3 100644 (file)
@@ -2,20 +2,155 @@ package ru.deadsoftware.cavecraft;
 
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.graphics.g2d.BitmapFont;
+import com.badlogic.gdx.graphics.g2d.GlyphLayout;
 import com.badlogic.gdx.graphics.g2d.Sprite;
 import com.badlogic.gdx.graphics.g2d.TextureRegion;
 
 public class Assets {
 
-    public static Texture charTexture;
-    public static Sprite[] playerSprite = new Sprite[2];
+    public static final int BLOCK_TEXTURES = 18;
+
+    private static GlyphLayout layout;
+
+    public static BitmapFont minecraftFont;
+
+    public static Sprite gameLogo;
+
+    public static Texture menuButtonTexture;
+    public static TextureRegion[] menuButton = new TextureRegion[3];
+
+    public static Texture playerTexture;
+    public static Sprite[][] playerSprite = new Sprite[2][4];
+
+    public static Texture pigTexture;
+    public static Sprite[][] pigSprite = new Sprite[2][2];
+
+    public static Sprite shade;
+
+    public static Texture terrain;
+    public static TextureRegion[] blockTextures = new TextureRegion[BLOCK_TEXTURES];
+
+    public static Texture gui;
+    public static TextureRegion invBar;
+    public static TextureRegion invBarCur;
+    public static TextureRegion guiCur;
+
+    public static Texture creativeTexture;
+    public static TextureRegion creativeInv;
+    public static TextureRegion creativeScroll;
+
+    public static Texture touchGui;
+    public static TextureRegion[] touchArrows = new TextureRegion[4];
+    public static TextureRegion touchLMB, touchRMB;
+    public static TextureRegion touchToggleMode;
+    public static TextureRegion touchSpace;
+
+    private static void loadPlayer() {
+        playerTexture = new Texture(Gdx.files.internal("mobs/char.png"));
+        //LOOK TO LEFT
+        //head
+        playerSprite[0][0] = new Sprite(new TextureRegion(playerTexture, 0,0,12,12));
+        playerSprite[0][0].flip(false,true);
+        //body
+        playerSprite[0][1] = new Sprite(new TextureRegion(playerTexture, 0,13,12,12));
+        playerSprite[0][1].flip(false,true);
+        //hand
+        playerSprite[0][2] = new Sprite(new TextureRegion(playerTexture, 25,5,20,20));
+        playerSprite[0][2].flip(false,true);
+        //leg
+        playerSprite[0][3] = new Sprite(new TextureRegion(playerTexture, 25,27,20,20));
+        playerSprite[0][3].flip(false,true);
+        //LOOK TO RIGHT
+        //head
+        playerSprite[1][0] = new Sprite(new TextureRegion(playerTexture, 13,0,12,12));
+        playerSprite[1][0].flip(false,true);
+        //body
+        playerSprite[1][1] = new Sprite(new TextureRegion(playerTexture, 13,13,12,12));
+        playerSprite[1][1].flip(false,true);
+        //hand
+        playerSprite[1][2] = new Sprite(new TextureRegion(playerTexture, 37,5,20,20));
+        playerSprite[1][2].flip(false,true);
+        //leg
+        playerSprite[1][3] = new Sprite(new TextureRegion(playerTexture, 37,27,20,20));
+        playerSprite[1][3].flip(false,true);
+    }
+
+    private static void loadPig() {
+        pigTexture = new Texture(Gdx.files.internal("mobs/pig.png"));
+        pigSprite[0][0] = new Sprite(new TextureRegion(pigTexture, 0, 0, 25, 12));
+        pigSprite[0][0].flip(false,true);
+        pigSprite[1][0] = new Sprite(new TextureRegion(pigTexture, 0, 12, 25, 12));
+        pigSprite[1][0].flip(false,true);
+        pigSprite[0][1] = new Sprite(new TextureRegion(pigTexture, 4, 26, 12, 12));
+        pigSprite[0][1].flip(false,true);
+        pigSprite[1][1] = new Sprite(new TextureRegion(pigTexture, 16, 26, 12, 12));
+        pigSprite[1][1].flip(false,true);
+    }
 
     public static void load() {
-        charTexture = new Texture(Gdx.files.internal("char.png"));
-        playerSprite[0] = new Sprite(new TextureRegion(charTexture, 0,0,8,30));
-        playerSprite[0].flip(false,true);
-        playerSprite[1] = new Sprite(new TextureRegion(charTexture, 8,0,8,30));
-        playerSprite[1].flip(false,true);
+        minecraftFont = new BitmapFont(Gdx.files.internal("font.fnt"), true);
+        minecraftFont.getData().setScale(.375f);
+
+        layout = new GlyphLayout();
+
+        gameLogo = new Sprite(new Texture(Gdx.files.internal("gamelogo.png")));
+        gameLogo.flip(false, true);
+
+        menuButtonTexture = new Texture(Gdx.files.internal("buttons.png"));
+        for (int i=0; i<3; i++) {
+            menuButton[i] = new TextureRegion(menuButtonTexture, 0, 20*i, 200, 20);
+            menuButton[i].flip(false, true);
+        }
+
+        loadPlayer();
+        loadPig();
+
+        shade = new Sprite(new Texture(Gdx.files.internal("shade.png")));
+
+        gui = new Texture(Gdx.files.internal("gui.png"));
+        guiCur = new TextureRegion(gui,0,0,16,16);
+        invBar = new TextureRegion(gui,0,16,182,22);
+        invBarCur = new TextureRegion(gui,0,38,24,24);
+
+        creativeTexture = new Texture(Gdx.files.internal("allitems.png"));
+        creativeInv = new TextureRegion(creativeTexture, 0, 0, 176, 136);
+        creativeInv.flip(false,true);
+        creativeScroll = new TextureRegion(creativeTexture, 3, 137, 12, 15);
+        creativeScroll.flip(false, true);
+
+        if (CaveGame.TOUCH) {
+            touchGui = new Texture(Gdx.files.internal("touch_gui.png"));
+            for (int i = 0; i < 4; i++) {
+                touchArrows[i] = new TextureRegion(touchGui, i * 26, 0, 26, 26);
+                touchArrows[i].flip(false, true);
+            }
+            touchLMB = new TextureRegion(touchGui, 0, 26, 26, 26);
+            touchLMB.flip(false, true);
+            touchRMB = new TextureRegion(touchGui, 52, 26, 26, 26);
+            touchRMB.flip(false, true);
+            touchToggleMode = new TextureRegion(touchGui, 26, 26, 26, 26);
+            touchToggleMode.flip(false, true);
+            touchSpace = new TextureRegion(touchGui, 0, 52, 104, 26);
+            touchSpace.flip(false, true);
+        }
+
+        terrain = new Texture(Gdx.files.internal("terrain.png"));
+        for (int i=0; i<BLOCK_TEXTURES; i++) {
+            blockTextures[i] = new TextureRegion(terrain,
+                    (i%16)*16, (i/16)*16, 16,16);
+            blockTextures[i].flip(false,true);
+        }
+    }
+
+    public static int getStringWidth(String s){
+        layout.setText(minecraftFont,s);
+        return (int)layout.width;
+    }
+
+    public static int getStringHeight(String s){
+        layout.setText(minecraftFont,s);
+        return (int)layout.height;
     }
 
 }