DEADSOFTWARE

911df5a301749aefd61ed385d9f1f456037cf7f3
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / HudRenderer.kt
1 package ru.deadsoftware.cavedroid.game.render
3 import com.badlogic.gdx.graphics.g2d.SpriteBatch
4 import com.badlogic.gdx.graphics.glutils.ShapeRenderer
5 import com.badlogic.gdx.math.Rectangle
6 import ru.deadsoftware.cavedroid.game.GameInput
7 import ru.deadsoftware.cavedroid.game.GameScope
8 import ru.deadsoftware.cavedroid.game.mobs.MobsController
9 import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
10 import ru.deadsoftware.cavedroid.game.world.GameWorld
11 import ru.deadsoftware.cavedroid.misc.Assets
12 import ru.deadsoftware.cavedroid.misc.ControlMode
13 import ru.deadsoftware.cavedroid.misc.utils.px
14 import javax.inject.Inject
16 @GameScope
17 class HudRenderer @Inject constructor(
18 private val gameInput: GameInput,
19 private val gameWorld: GameWorld,
20 private val mobsController: MobsController,
21 ) : IGameRenderer {
23 override val renderLayer = RENDER_LAYER
25 private val cursorTexture get() = requireNotNull(Assets.textureRegions[CURSOR_KEY])
26 private val hotbarTexture get() = requireNotNull(Assets.textureRegions[HOTBAR_KEY])
27 private val hotbarSelectorTexture get() = requireNotNull(Assets.textureRegions[HOTBAR_SELECTOR_KEY])
28 private val wholeHeartTexture get() = requireNotNull(Assets.textureRegions[WHOLE_HEART_KEY])
29 private val halfHeartTexture get() = requireNotNull(Assets.textureRegions[HALF_HEART_KEY])
31 private fun drawCursor(spriteBatch: SpriteBatch, viewport: Rectangle) {
32 if (gameWorld.hasForeAt(gameInput.curX, gameInput.curY) ||
33 gameWorld.hasBackAt(gameInput.curX, gameInput.curY) ||
34 gameInput.controlMode == ControlMode.CURSOR
35 ) {
36 spriteBatch.draw(cursorTexture, gameInput.curX.px - viewport.x, gameInput.curY.px - viewport.y)
37 }
38 }
40 private fun drawHealth(spriteBatch: SpriteBatch, x: Float, y: Float) {
41 val player = mobsController.player
43 if (player.gameMode == 1) {
44 return
45 }
47 val wholeHeart = wholeHeartTexture
48 val wholeHearts = player.health / 2
50 for (i in 0..<wholeHearts) {
51 spriteBatch.draw(wholeHeart, x + i * wholeHeart.regionWidth, y)
52 }
54 if (player.health % 2 == 1) {
55 spriteBatch.draw(halfHeartTexture, x + wholeHearts * wholeHeart.regionWidth, y)
56 }
57 }
59 private fun drawHotbarItems(spriteBatch: SpriteBatch, hotbarX: Float) {
60 mobsController.player.inventory.asSequence()
61 .map(InventoryItem::item)
62 .forEachIndexed { index, item ->
63 if (item.isNone()) {
64 return@forEachIndexed
65 }
67 spriteBatch.draw(
68 /* region = */ item.sprite,
69 /* x = */ hotbarX + HotbarConfig.horizontalMargin
70 + index * (HotbarConfig.itemSeparatorWidth + HotbarConfig.itemSlotSpace),
71 /* y = */ HotbarConfig.verticalMargin,
72 )
73 }
74 }
76 private fun drawHotbarSelector(spriteBatch: SpriteBatch, hotbarX: Float) {
77 spriteBatch.draw(
78 /* region = */ hotbarSelectorTexture,
79 /* x = */ hotbarX - HotbarSelectorConfig.horizontalPadding
80 + mobsController.player.slot * (HotbarConfig.itemSeparatorWidth + HotbarConfig.itemSlotSpace),
81 /* y = */ -HotbarSelectorConfig.verticalPadding
82 )
83 }
85 private fun drawHotbar(spriteBatch: SpriteBatch, viewport: Rectangle) {
86 val hotbar = hotbarTexture
87 val hotbarX = viewport.width / 2 - hotbar.regionWidth / 2
89 spriteBatch.draw(hotbar, hotbarX, 0f)
90 drawHealth(spriteBatch, hotbarX, hotbarTexture.regionHeight.toFloat())
91 drawHotbarItems(spriteBatch, hotbarX)
92 drawHotbarSelector(spriteBatch, hotbarX)
93 }
95 override fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle, delta: Float) {
96 drawCursor(spriteBatch, viewport)
97 drawHotbar(spriteBatch, viewport)
98 }
100 companion object {
101 private const val RENDER_LAYER = 100500
103 private const val CURSOR_KEY = "cursor"
104 private const val HOTBAR_KEY = "hotbar"
105 private const val HOTBAR_SELECTOR_KEY = "hotbar_selector"
106 private const val WHOLE_HEART_KEY = "heart_whole"
107 private const val HALF_HEART_KEY = "heart_half"
109 private data object HotbarConfig {
110 const val horizontalMargin = 3f
111 const val verticalMargin = 3f
112 const val itemSeparatorWidth = 4f
113 const val itemSlotSpace = 16f
116 private data object HotbarSelectorConfig {
117 const val horizontalPadding = 1f
118 const val verticalPadding = 1f