DEADSOFTWARE

d6d848c12621aad20fd0c6c471814aaaf60b26c6
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
1 package ru.deadsoftware.cavedroid.game.mobs;
3 import com.badlogic.gdx.graphics.g2d.Sprite;
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
5 import com.badlogic.gdx.math.MathUtils;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.game.GameItems;
8 import ru.deadsoftware.cavedroid.game.GameItemsHolder;
9 import ru.deadsoftware.cavedroid.game.model.item.Item;
10 import ru.deadsoftware.cavedroid.game.objects.Drop;
11 import ru.deadsoftware.cavedroid.game.world.GameWorld;
12 import ru.deadsoftware.cavedroid.misc.Assets;
13 import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
14 import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
16 import javax.annotation.CheckForNull;
18 public class Player extends Mob {
20 private static final float SPEED = 69.072f;
21 private static final float JUMP_VELOCITY = -133.332f;
22 private static final int MAX_HEALTH = 20;
24 private boolean hitting = false;
25 private float hitAnim = 0f;
26 private float hitAnimDelta = ANIMATION_SPEED;
28 public final int[] inventory;
29 public int slot;
30 public int gameMode;
31 public boolean swim;
32 public float headRotation = 0f;
34 public Player() {
35 super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
36 inventory = new int[9];
37 swim = false;
38 }
40 public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
41 Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
42 this.x = pos.x;
43 this.y = pos.y;
44 mVelocity.setZero();
45 mDead = false;
46 heal(MAX_HEALTH);
47 }
49 public void pickUpDrop(Drop drop) {
50 for (int i = 0; i < inventory.length; i++) {
51 if (inventory[i] == 0 || inventory[i] == drop.getId()) {
52 inventory[i] = drop.getId();
53 drop.setPickedUp(true);
54 break;
55 }
56 }
57 }
59 private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
60 int y;
61 for (y = 0; y < gameWorld.getHeight(); y++) {
62 if (y == gameWorld.getHeight() - 1) {
63 y = 60;
64 gameWorld.setForeMap(0, y, itemsHolder.getBlock("grass"));
65 break;
66 }
67 if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMap(0, y).hasCollision()) {
68 break;
69 }
70 }
71 return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight());
72 }
74 public void setDir(Direction dir) {
75 if (dir != getDirection()) {
76 switchDir();
77 }
78 }
80 public void setCurrentInventorySlotItem(int itemId) {
81 inventory[slot] = itemId;
82 }
84 @Override
85 public float getSpeed() {
86 return SPEED;
87 }
89 @Override
90 public void jump() {
91 mVelocity.y = JUMP_VELOCITY;
92 }
94 @Override
95 public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
96 }
98 @Override
99 public void changeDir() {
102 @Override
103 public void damage(int damage) {
104 if (gameMode == 1) {
105 return;
107 super.damage(damage);
110 @Override
111 public void heal(int heal) {
112 if (gameMode == 1) {
113 return;
115 super.heal(heal);
118 private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
119 final int itemId = inventory[slot];
121 if (itemId == 0) {
122 return;
125 final Item item = GameItems.getItem(itemId);
126 final Sprite sprite = item.getSprite();
128 if (!item.isTool()) {
129 sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
132 final float handLength = Assets.playerSprite[0][2].getHeight();
134 final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
135 final int handMultiplier = -getDirection().getBasis();
136 final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
137 final float yOffset = item.isTool() ? -sprite.getHeight() / 2 : 0;
139 float rotate = anim + 30;
141 final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
142 final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
144 if (looksLeft()) {
145 sprite.setFlip(true, sprite.isFlipY());
146 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
147 } else {
148 sprite.setFlip(false, sprite.isFlipY());
149 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
152 SpriteUtilsKt.drawSprite(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate);
154 // dont forget to reset
155 sprite.setFlip(false, sprite.isFlipY());
156 sprite.setRotation(0);
157 sprite.setOriginCenter();
160 public void startHitting() {
161 if (hitting) {
162 return;
165 hitting = true;
166 hitAnim = 90f;
167 hitAnimDelta = ANIMATION_SPEED;
170 public void stopHitting() {
171 hitting = false;
174 private float getRightHandAnim(float delta) {
175 hitAnim -= hitAnimDelta * delta;
177 if (hitAnim < 30f || hitAnim > 90f) {
178 if (hitting) {
179 hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
180 hitAnimDelta = -hitAnimDelta;
181 } else {
182 hitAnimDelta = ANIMATION_SPEED;
186 if (!hitting) {
187 if (hitAnim < hitAnimDelta * delta) {
188 hitAnim = 0;
189 hitAnimDelta = 0;
190 return -mAnim;
194 return hitAnim;
197 @Override
198 public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
199 updateAnimation(delta);
201 final Sprite backHand = Assets.playerSprite[1][2];
202 final Sprite backLeg = Assets.playerSprite[1][3];
203 final Sprite frontLeg = Assets.playerSprite[0][3];
204 final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
205 final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
206 final Sprite frontHand = Assets.playerSprite[0][2];
208 float backHandAnim, frontHandAnim;
210 final float rightHandAnim = getRightHandAnim(delta);
212 if (looksLeft()) {
213 backHandAnim = rightHandAnim;
214 frontHandAnim = mAnim;
215 } else {
216 backHandAnim = -mAnim;
217 frontHandAnim = -rightHandAnim;
220 SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
222 if (looksLeft()) {
223 drawItem(spriteBatch, x, y, -backHandAnim);
226 SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
227 SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
228 SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
229 SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
231 if (looksRight()) {
232 drawItem(spriteBatch, x, y, frontHandAnim);
235 SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);