DEADSOFTWARE

b369f1ccc7f37613d9b90ec0d863a5530a7a7563
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
1 package ru.deadsoftware.cavedroid.game.mobs;
3 import com.badlogic.gdx.graphics.g2d.Sprite;
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
5 import com.badlogic.gdx.math.MathUtils;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.game.GameItemsHolder;
8 import ru.deadsoftware.cavedroid.game.model.block.Block;
9 import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
10 import ru.deadsoftware.cavedroid.game.model.item.Item;
11 import ru.deadsoftware.cavedroid.game.objects.Drop;
12 import ru.deadsoftware.cavedroid.game.world.GameWorld;
13 import ru.deadsoftware.cavedroid.misc.Assets;
14 import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
15 import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
17 import javax.annotation.CheckForNull;
19 public class Player extends Mob {
21 private static final float SPEED = 69.072f;
22 private static final float JUMP_VELOCITY = -133.332f;
23 private static final int MAX_HEALTH = 20;
25 private boolean hitting = false, hittingWithDamage = false;
26 private float hitAnim = 0f;
27 private float hitAnimDelta = ANIMATION_SPEED;
29 public final InventoryItem[] inventory;
30 public int slot;
31 public int gameMode;
32 public boolean swim;
33 public float headRotation = 0f;
35 public float blockDamage = 0f;
36 public int cursorX = 0;
37 public int cursorY = 0;
39 @CheckForNull
40 private Vector2 spawnPoint = null;
42 public ControlMode controlMode = ControlMode.WALK;
44 public enum ControlMode {
45 WALK,
46 CURSOR
47 }
49 public Player(GameItemsHolder gameItemsHolder) {
50 super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
51 inventory = new InventoryItem[36];
52 for (int i = 0; i < inventory.length; i++) {
53 inventory[i] = gameItemsHolder.getFallbackItem().toInventoryItem();
54 }
55 swim = false;
56 }
58 public void initInventory(GameItemsHolder gameItemsHolder) {
59 for (InventoryItem invItem : inventory) {
60 invItem.init(gameItemsHolder);
61 }
62 }
64 @CheckForNull
65 public Item inventory(int i) {
66 return inventory[i].getItem();
67 }
69 public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
70 Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
71 this.x = pos.x;
72 this.y = pos.y;
73 mVelocity.setZero();
74 mDead = false;
75 heal(MAX_HEALTH);
76 }
78 public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder) {
79 if (gameMode == 1) {
80 return;
81 }
82 getCurrentItem().setAmount(getCurrentItem().getAmount() - 1);
83 if (getCurrentItem().getAmount() <= 0) {
84 setCurrentInventorySlotItem(gameItemsHolder.getFallbackItem());
85 }
86 }
88 public InventoryItem getCurrentItem() {
89 return inventory[slot];
90 }
92 public void pickUpDrop(Drop drop) {
93 for (InventoryItem invItem : inventory) {
94 if (!invItem.getItem().isTool()
95 && invItem.getItem() == drop.getItem()
96 && invItem.getAmount() < invItem.getItem().getParams().getMaxStack()) {
97 invItem.setAmount(invItem.getAmount() + 1);
98 drop.setPickedUp(true);
99 return;
103 for (int i = 0; i < inventory.length; i++) {
104 if (inventory(i) == null || inventory(i).getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY)) {
105 inventory[i] = drop.getItem().toInventoryItem();
106 drop.setPickedUp(true);
107 break;
112 private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
113 if (spawnPoint != null) {
114 return spawnPoint;
117 int y, x = gameWorld.getWidth() / 2;
118 for (y = 0; y <= gameWorld.getWorldConfig().getSeaLevel(); y++) {
119 if (y == gameWorld.getWorldConfig().getSeaLevel()) {
120 for (x = 0; x < gameWorld.getWidth(); x++) {
121 if (gameWorld.getForeMap(x, y).getParams().getHasCollision()) {
122 break;
124 if (x == gameWorld.getWidth() - 1) {
125 gameWorld.setForeMap(x, y, itemsHolder.getBlock("grass"));
126 break;
129 break;
131 if (gameWorld.hasForeAt(x, y) && gameWorld.getForeMap(x, y).hasCollision()) {
132 break;
135 spawnPoint = new Vector2(x * 16 + 8 - getWidth() / 2, (float) y * 16 - getHeight());
136 return spawnPoint;
139 public void setDir(Direction dir) {
140 if (dir != getDirection()) {
141 switchDir();
145 public void setCurrentInventorySlotItem(Item item) {
146 inventory[slot] = item.toInventoryItem();
149 @Override
150 public float getSpeed() {
151 return SPEED;
154 @Override
155 public void jump() {
156 mVelocity.y = JUMP_VELOCITY;
159 private void hitBlock(GameWorld gameWorld, GameItemsHolder gameItemsHolder) {
160 if (!hitting || !hittingWithDamage) {
161 return;
164 final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
165 final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
167 if ((!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) ||
168 (foregroundBlock.isNone() && !backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0)) {
169 if (gameMode == 0) {
170 if (!foregroundBlock.isNone() && blockDamage >= foregroundBlock.getParams().getHitPoints()) {
171 gameWorld.destroyForeMap(cursorX, cursorY);
172 blockDamage = 0;
173 } else if (!backgroundBlock.isNone() && blockDamage >= backgroundBlock.getParams().getHitPoints()) {
174 gameWorld.destroyBackMap(cursorX, cursorY);
175 blockDamage = 0;
177 } else {
178 if (!foregroundBlock.isNone()) {
179 gameWorld.placeToForeground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
180 } else if (!backgroundBlock.isNone()) {
181 gameWorld.placeToBackground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
183 stopHitting();
185 } else {
186 stopHitting();
190 @Override
191 public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
192 updateAnimation(delta);
193 hitBlock(gameWorld, gameItemsHolder);
195 if (gameMode == 1) {
196 return;
199 final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
200 final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
201 @CheckForNull final Block target;
203 if (!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) {
204 target = foregroundBlock;
205 } else if (!backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0) {
206 target = backgroundBlock;
207 } else {
208 target = null;
211 final boolean canHitBlock = target != null;
213 float multiplier = 1f;
214 final Item currentItem = inventory[slot].getItem();
215 if (currentItem instanceof Item.Tool && canHitBlock) {
216 if (target.getParams().getToolType() == currentItem.getClass()
217 && ((Item.Tool)currentItem).getLevel() >= target.getParams().getToolLevel()) {
218 multiplier = 2f * ((Item.Tool)currentItem).getLevel();
220 multiplier *= ((Item.Tool)currentItem).getBlockDamageMultiplier();
223 if (hitting && hittingWithDamage && canHitBlock) {
224 blockDamage += 60f * delta * multiplier;
225 } else {
226 blockDamage = 0f;
230 @Override
231 public void changeDir() {
234 @Override
235 public void damage(int damage) {
236 if (gameMode == 1) {
237 return;
240 if (damage > 0) {
241 getVelocity().y += JUMP_VELOCITY / 3f;
244 super.damage(damage);
247 @Override
248 public void heal(int heal) {
249 if (gameMode == 1) {
250 return;
252 super.heal(heal);
255 private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
256 final Item item = inventory(slot);
258 if (item == null || item.isNone()) {
259 return;
262 final Sprite sprite = item.getSprite();
263 final boolean smallSprite = !item.isTool() || item.isShears();
265 final float originalWidth = sprite.getWidth();
266 final float originalHeight = sprite.getHeight();
268 if (smallSprite) {
269 sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
272 final float handLength = Assets.playerSprite[0][2].getHeight();
274 final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
275 final int handMultiplier = -getDirection().getBasis();
276 final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
277 final float yOffset = !smallSprite ? -sprite.getHeight() / 2 : 0;
279 float rotate = anim + 30;
281 if (item.isTool()) {
282 sprite.rotate90(looksLeft());
285 final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
286 final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
288 if (looksLeft()) {
289 sprite.setFlip(!item.isTool(), sprite.isFlipY());
290 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
291 } else {
292 sprite.setFlip(item.isTool(), sprite.isFlipY());
293 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
296 sprite.setRotation(-handMultiplier * rotate);
297 sprite.setPosition(itemX, itemY);
298 sprite.draw(spriteBatch);
300 // dont forget to reset
301 sprite.setFlip(false, sprite.isFlipY());
302 sprite.setRotation(0);
303 sprite.setOriginCenter();
304 sprite.setSize(originalWidth, originalHeight);
305 if (item.isTool()) {
306 sprite.rotate90(looksRight());
310 public void startHitting(boolean withDamage) {
311 if (hitting) {
312 return;
315 hitting = true;
316 hittingWithDamage = withDamage;
317 hitAnim = 90f;
318 hitAnimDelta = ANIMATION_SPEED;
321 public void startHitting() {
322 startHitting(true);
325 public void stopHitting() {
326 blockDamage = 0f;
327 hitting = false;
330 private float getRightHandAnim(float delta) {
331 hitAnim -= hitAnimDelta * delta;
333 if (hitAnim < 30f || hitAnim > 90f) {
334 if (hitting) {
335 hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
336 hitAnimDelta = -hitAnimDelta;
337 } else {
338 hitAnimDelta = ANIMATION_SPEED;
342 if (!hitting) {
343 if (hitAnim < hitAnimDelta * delta) {
344 hitAnim = 0;
345 hitAnimDelta = 0;
346 return -mAnim;
350 return hitAnim;
353 @Override
354 public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
355 final Sprite backHand = Assets.playerSprite[1][2];
356 final Sprite backLeg = Assets.playerSprite[1][3];
357 final Sprite frontLeg = Assets.playerSprite[0][3];
358 final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
359 final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
360 final Sprite frontHand = Assets.playerSprite[0][2];
362 float backHandAnim, frontHandAnim;
364 final float rightHandAnim = getRightHandAnim(delta);
366 if (looksLeft()) {
367 backHandAnim = rightHandAnim;
368 frontHandAnim = mAnim;
369 } else {
370 backHandAnim = -mAnim;
371 frontHandAnim = -rightHandAnim;
374 SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
376 if (looksLeft()) {
377 drawItem(spriteBatch, x, y, -backHandAnim);
380 SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
381 SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
382 SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
383 SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
385 if (looksRight()) {
386 drawItem(spriteBatch, x, y, frontHandAnim);
389 SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);