DEADSOFTWARE

3c33ee574efefe17a1010f8a96694a42b67e1744
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
1 package ru.deadsoftware.cavedroid.game.mobs;
3 import com.badlogic.gdx.graphics.g2d.Sprite;
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
5 import com.badlogic.gdx.math.MathUtils;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.game.GameItemsHolder;
8 import ru.deadsoftware.cavedroid.game.model.item.Item;
9 import ru.deadsoftware.cavedroid.game.objects.Drop;
10 import ru.deadsoftware.cavedroid.game.world.GameWorld;
11 import ru.deadsoftware.cavedroid.misc.Assets;
12 import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
13 import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
15 public class Player extends Mob {
17 private static final float SPEED = 69.072f;
18 private static final float JUMP_VELOCITY = -133.332f;
19 private static final int MAX_HEALTH = 20;
21 private boolean hitting = false;
22 private float hitAnim = 0f;
23 private float hitAnimDelta = ANIMATION_SPEED;
25 public final Item[] inventory;
26 public int slot;
27 public int gameMode;
28 public boolean swim;
29 public float headRotation = 0f;
31 public Player(GameItemsHolder gameItemsHolder) {
32 super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
33 inventory = new Item[9];
34 for (int i = 0; i < 9; i++) {
35 inventory[i] = gameItemsHolder.getFallbackItem();
36 }
37 swim = false;
38 }
40 public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
41 Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
42 this.x = pos.x;
43 this.y = pos.y;
44 mVelocity.setZero();
45 mDead = false;
46 heal(MAX_HEALTH);
47 }
49 public void pickUpDrop(Drop drop) {
50 for (int i = 0; i < inventory.length; i++) {
51 if (inventory[i] == null || inventory[i].getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY) || inventory[i] == drop.getItem()) {
52 inventory[i] = drop.getItem();
53 drop.setPickedUp(true);
54 break;
55 }
56 }
57 }
59 private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
60 int y;
61 for (y = 0; y < gameWorld.getHeight(); y++) {
62 if (y == gameWorld.getHeight() - 1) {
63 y = 60;
64 gameWorld.setForeMap(0, y, itemsHolder.getBlock("grass"));
65 break;
66 }
67 if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMap(0, y).hasCollision()) {
68 break;
69 }
70 }
71 return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight());
72 }
74 public void setDir(Direction dir) {
75 if (dir != getDirection()) {
76 switchDir();
77 }
78 }
80 public void setCurrentInventorySlotItem(Item item) {
81 inventory[slot] = item;
82 }
84 @Override
85 public float getSpeed() {
86 return SPEED;
87 }
89 @Override
90 public void jump() {
91 mVelocity.y = JUMP_VELOCITY;
92 }
94 @Override
95 public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
96 }
98 @Override
99 public void changeDir() {
102 @Override
103 public void damage(int damage) {
104 if (gameMode == 1) {
105 return;
107 super.damage(damage);
110 @Override
111 public void heal(int heal) {
112 if (gameMode == 1) {
113 return;
115 super.heal(heal);
118 private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
119 final Item item = inventory[slot];
121 if (item == null || item.getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY)) {
122 return;
125 final Sprite sprite = item.getSprite();
127 if (!item.isTool()) {
128 sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
131 final float handLength = Assets.playerSprite[0][2].getHeight();
133 final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
134 final int handMultiplier = -getDirection().getBasis();
135 final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
136 final float yOffset = item.isTool() ? -sprite.getHeight() / 2 : 0;
138 float rotate = anim + 30;
140 final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
141 final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
143 if (looksLeft()) {
144 sprite.setFlip(true, sprite.isFlipY());
145 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
146 } else {
147 sprite.setFlip(false, sprite.isFlipY());
148 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
151 SpriteUtilsKt.drawSprite(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate);
153 // dont forget to reset
154 sprite.setFlip(false, sprite.isFlipY());
155 sprite.setRotation(0);
156 sprite.setOriginCenter();
159 public void startHitting() {
160 if (hitting) {
161 return;
164 hitting = true;
165 hitAnim = 90f;
166 hitAnimDelta = ANIMATION_SPEED;
169 public void stopHitting() {
170 hitting = false;
173 private float getRightHandAnim(float delta) {
174 hitAnim -= hitAnimDelta * delta;
176 if (hitAnim < 30f || hitAnim > 90f) {
177 if (hitting) {
178 hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
179 hitAnimDelta = -hitAnimDelta;
180 } else {
181 hitAnimDelta = ANIMATION_SPEED;
185 if (!hitting) {
186 if (hitAnim < hitAnimDelta * delta) {
187 hitAnim = 0;
188 hitAnimDelta = 0;
189 return -mAnim;
193 return hitAnim;
196 @Override
197 public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
198 updateAnimation(delta);
200 final Sprite backHand = Assets.playerSprite[1][2];
201 final Sprite backLeg = Assets.playerSprite[1][3];
202 final Sprite frontLeg = Assets.playerSprite[0][3];
203 final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
204 final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
205 final Sprite frontHand = Assets.playerSprite[0][2];
207 float backHandAnim, frontHandAnim;
209 final float rightHandAnim = getRightHandAnim(delta);
211 if (looksLeft()) {
212 backHandAnim = rightHandAnim;
213 frontHandAnim = mAnim;
214 } else {
215 backHandAnim = -mAnim;
216 frontHandAnim = -rightHandAnim;
219 SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
221 if (looksLeft()) {
222 drawItem(spriteBatch, x, y, -backHandAnim);
225 SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
226 SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
227 SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
228 SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
230 if (looksRight()) {
231 drawItem(spriteBatch, x, y, frontHandAnim);
234 SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);