DEADSOFTWARE

216db6abbf0f3d6b435fe4ce5c0ef57f2af7b93b
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
1 package ru.deadsoftware.cavedroid.game.mobs;
3 import com.badlogic.gdx.graphics.g2d.Sprite;
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
5 import com.badlogic.gdx.math.MathUtils;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.game.GameItemsHolder;
8 import ru.deadsoftware.cavedroid.game.model.block.Block;
9 import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
10 import ru.deadsoftware.cavedroid.game.model.item.Item;
11 import ru.deadsoftware.cavedroid.game.objects.Drop;
12 import ru.deadsoftware.cavedroid.game.world.GameWorld;
13 import ru.deadsoftware.cavedroid.misc.Assets;
14 import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
15 import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
17 import javax.annotation.CheckForNull;
19 public class Player extends Mob {
21 private static final float SPEED = 69.072f;
22 private static final float JUMP_VELOCITY = -133.332f;
23 private static final int MAX_HEALTH = 20;
25 private boolean hitting = false;
26 private float hitAnim = 0f;
27 private float hitAnimDelta = ANIMATION_SPEED;
29 public final InventoryItem[] inventory;
30 public int slot;
31 public int gameMode;
32 public boolean swim;
33 public float headRotation = 0f;
35 public float blockDamage = 0f;
36 public int cursorX = 0;
37 public int cursorY = 0;
39 public Player(GameItemsHolder gameItemsHolder) {
40 super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
41 inventory = new InventoryItem[9];
42 for (int i = 0; i < 9; i++) {
43 inventory[i] = gameItemsHolder.getFallbackItem().toInventoryItem();
44 }
45 swim = false;
46 }
48 public void initInventory(GameItemsHolder gameItemsHolder) {
49 for (InventoryItem invItem : inventory) {
50 invItem.init(gameItemsHolder);
51 }
52 }
54 @CheckForNull
55 public Item inventory(int i) {
56 return inventory[i].getItem();
57 }
59 public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
60 Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
61 this.x = pos.x;
62 this.y = pos.y;
63 mVelocity.setZero();
64 mDead = false;
65 heal(MAX_HEALTH);
66 }
68 public void pickUpDrop(Drop drop) {
69 for (int i = 0; i < inventory.length; i++) {
70 if (inventory(i) == null || inventory(i).getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY) || inventory(i) == drop.getItem()) {
71 inventory[i] = drop.getItem().toInventoryItem();
72 drop.setPickedUp(true);
73 break;
74 }
75 }
76 }
78 private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
79 int y;
80 for (y = 0; y < gameWorld.getHeight(); y++) {
81 if (y == gameWorld.getHeight() - 1) {
82 y = 60;
83 gameWorld.setForeMap(0, y, itemsHolder.getBlock("grass"));
84 break;
85 }
86 if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMap(0, y).hasCollision()) {
87 break;
88 }
89 }
90 return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight());
91 }
93 public void setDir(Direction dir) {
94 if (dir != getDirection()) {
95 switchDir();
96 }
97 }
99 public void setCurrentInventorySlotItem(Item item) {
100 inventory[slot] = item.toInventoryItem();
103 @Override
104 public float getSpeed() {
105 return SPEED;
108 @Override
109 public void jump() {
110 mVelocity.y = JUMP_VELOCITY;
113 @Override
114 public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
115 if (gameMode == 1) {
116 return;
119 final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
120 final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
122 final boolean canHitBlock = !foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0
123 || !backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0;
125 if (hitting && canHitBlock) {
126 blockDamage += 60f * delta;
127 } else {
128 blockDamage = 0f;
132 @Override
133 public void changeDir() {
136 @Override
137 public void damage(int damage) {
138 if (gameMode == 1) {
139 return;
141 super.damage(damage);
144 @Override
145 public void heal(int heal) {
146 if (gameMode == 1) {
147 return;
149 super.heal(heal);
152 private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
153 final Item item = inventory(slot);
155 if (item == null || item.isNone()) {
156 return;
159 final Sprite sprite = item.getSprite();
161 if (!item.isTool()) {
162 sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
165 final float handLength = Assets.playerSprite[0][2].getHeight();
167 final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
168 final int handMultiplier = -getDirection().getBasis();
169 final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
170 final float yOffset = item.isTool() ? -sprite.getHeight() / 2 : 0;
172 float rotate = anim + 30;
174 final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
175 final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
177 if (looksLeft()) {
178 sprite.setFlip(true, sprite.isFlipY());
179 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
180 } else {
181 sprite.setFlip(false, sprite.isFlipY());
182 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
185 SpriteUtilsKt.drawSprite(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate);
187 // dont forget to reset
188 sprite.setFlip(false, sprite.isFlipY());
189 sprite.setRotation(0);
190 sprite.setOriginCenter();
193 public void startHitting() {
194 if (hitting) {
195 return;
198 hitting = true;
199 hitAnim = 90f;
200 hitAnimDelta = ANIMATION_SPEED;
203 public void stopHitting() {
204 blockDamage = 0f;
205 hitting = false;
208 private float getRightHandAnim(float delta) {
209 hitAnim -= hitAnimDelta * delta;
211 if (hitAnim < 30f || hitAnim > 90f) {
212 if (hitting) {
213 hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
214 hitAnimDelta = -hitAnimDelta;
215 } else {
216 hitAnimDelta = ANIMATION_SPEED;
220 if (!hitting) {
221 if (hitAnim < hitAnimDelta * delta) {
222 hitAnim = 0;
223 hitAnimDelta = 0;
224 return -mAnim;
228 return hitAnim;
231 @Override
232 public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
233 updateAnimation(delta);
235 final Sprite backHand = Assets.playerSprite[1][2];
236 final Sprite backLeg = Assets.playerSprite[1][3];
237 final Sprite frontLeg = Assets.playerSprite[0][3];
238 final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
239 final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
240 final Sprite frontHand = Assets.playerSprite[0][2];
242 float backHandAnim, frontHandAnim;
244 final float rightHandAnim = getRightHandAnim(delta);
246 if (looksLeft()) {
247 backHandAnim = rightHandAnim;
248 frontHandAnim = mAnim;
249 } else {
250 backHandAnim = -mAnim;
251 frontHandAnim = -rightHandAnim;
254 SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
256 if (looksLeft()) {
257 drawItem(spriteBatch, x, y, -backHandAnim);
260 SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
261 SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
262 SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
263 SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
265 if (looksRight()) {
266 drawItem(spriteBatch, x, y, frontHandAnim);
269 SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);