DEADSOFTWARE

7d13744d9260f7cfb86774641ff70e57c0d67930
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GamePhysics.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.math.Intersector;
4 import com.badlogic.gdx.math.MathUtils;
5 import com.badlogic.gdx.math.Rectangle;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.MainConfig;
8 import ru.deadsoftware.cavedroid.game.mobs.Mob;
9 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
10 import ru.deadsoftware.cavedroid.game.mobs.Player;
11 import ru.deadsoftware.cavedroid.game.objects.Drop;
12 import ru.deadsoftware.cavedroid.game.objects.DropController;
13 import ru.deadsoftware.cavedroid.game.world.GameWorld;
15 import javax.inject.Inject;
16 import java.util.Iterator;
19 @GameScope
20 public class GamePhysics {
22 public static final float PL_SPEED = 69.072f;
23 public static final float PL_JUMP_VELOCITY = -133.332f;
25 private final Vector2 gravity = new Vector2(0, 444.44f);
27 private final GameWorld mGameWorld;
28 private final MainConfig mMainConfig;
29 private final MobsController mMobsController;
30 private final DropController mDropController;
32 @Inject
33 public GamePhysics(GameWorld gameWorld,
34 MainConfig mainConfig,
35 MobsController mobsController,
36 DropController dropController) {
37 mGameWorld = gameWorld;
38 mMainConfig = mainConfig;
39 mMobsController = mobsController;
40 mDropController = dropController;
41 }
43 /**
44 * Checks if mob should jump
45 *
46 * @return true if mob should jump
47 */
48 private boolean checkJump(Mob mob) {
49 int dir = mob.looksLeft() ? 0 : 1;
50 int blX = (int) (mob.getX() + mob.getWidth() * dir - 8 + 16 * dir);
51 int blY = (int) (mob.getY() + mob.getHeight() - 8);
52 int block = mGameWorld.getForeMap(blX / 16, blY / 16);
54 if (checkColl(new Rectangle(blX, mob.getY() - 18, mob.getWidth(), mob.getHeight()))) {
55 block = 0;
56 }
58 return (block > 0 && GameItems.getBlock(block).toJump() &&
59 (mob.getY() + mob.getHeight()) - GameItems.getBlock(block).getRectangle(blX / 16, blY / 16).y > 8);
60 }
62 private boolean checkColl(Rectangle rect) {
63 int minX = (int) ((rect.x + rect.width / 2) / 16) - 4;
64 int minY = (int) ((rect.y + rect.height / 2) / 16) - 4;
65 int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4;
66 int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4;
68 if (minY < 0) {
69 minY = 0;
70 }
72 if (maxY > mGameWorld.getHeight()) {
73 maxY = mGameWorld.getHeight();
74 }
76 int block;
77 for (int y = minY; y < maxY; y++) {
78 for (int x = minX; x < maxX; x++) {
79 block = mGameWorld.getForeMap(x, y);
80 if (block > 0 && GameItems.getBlock(block).hasCollision()) {
81 if (Intersector.overlaps(rect, GameItems.getBlock(block).getRectangle(x, y))) {
82 return true;
83 }
84 }
85 }
86 }
88 return false;
89 }
91 private int getBlock(Rectangle rect) {
92 return mGameWorld.getForeMap((int) (rect.x + rect.width / 2) / 16,
93 (int) (rect.y + rect.height / 8 * 7) / 16);
94 }
96 private void dropPhy(Drop drop, float delta) {
97 int dropToPlayer = drop.closeToPlayer(mGameWorld, mMobsController.getPlayer());
98 if (dropToPlayer > 0) {
99 drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer);
100 } else {
101 if (drop.getVelocity().x >= .5f) {
102 drop.getVelocity().x -= .5f;
103 } else if (drop.getVelocity().x <= -.5f) {
104 drop.getVelocity().x += .5f;
105 } else {
106 drop.getVelocity().x = 0;
108 if (drop.getVelocity().y < 9) {
109 drop.getVelocity().y += gravity.y / 4;
112 drop.move(delta);
115 if (checkColl(drop)) {
116 drop.getVelocity().set(0, -1);
117 do {
118 drop.move(delta);
119 } while (checkColl(drop));
120 drop.getVelocity().setZero();
124 private void mobXColl(Mob mob) {
125 if (checkColl(mob)) {
126 if (mob.canJump() && !mob.isFlyMode()) {
127 mob.y -= 8;
130 if (checkColl(mob)) {
131 if (mob.canJump() && !mob.isFlyMode()) {
132 mob.y += 8;
135 int d = 0;
137 if (mob.getVelocity().x < 0) {
138 d = 1;
139 } else if (mob.getVelocity().x > 0) {
140 d = -1;
143 mob.x = MathUtils.round(mob.getX());
145 while (checkColl(mob)) {
146 mob.x += d;
149 if (mob.canJump()) {
150 mob.changeDir();
155 mob.checkWorldBounds(mGameWorld);
158 private void mobYColl(Mob mob) {
159 if (checkColl(mob)) {
160 int d = -1;
162 if (mob.getVelocity().y < 0) {
163 d = 1;
166 if (d == -1) {
167 mob.setCanJump(true);
168 mob.setFlyMode(false);
171 mob.y = MathUtils.round(mob.getY());
173 while (checkColl(mob)) {
174 mob.y += d;
177 mob.getVelocity().y = 0;
179 } else {
180 mob.y += 1;
181 mob.setCanJump(checkColl(mob));
182 mob.y -= 1;
185 if (mob.getY() > mGameWorld.getHeightPx()) {
186 mob.kill();
190 private void playerPhy(Player player, float delta) {
191 if (player.isDead()) {
192 return;
195 if (GameItems.isFluid(getBlock(player))) {
196 if (mMainConfig.isTouch() && player.getVelocity().x != 0 && !player.swim && !player.isFlyMode()) {
197 player.swim = true;
199 if (!player.swim) {
200 if (!player.isFlyMode() && player.getVelocity().y < 270f) {
201 player.getVelocity().x += gravity.y / 4;
203 if (!player.isFlyMode() && player.getVelocity().y > 270f) {
204 player.getVelocity().add(0, -60f);
206 } else {
207 player.getVelocity().add(0, -30f);
208 if (player.getVelocity().y < -180) {
209 player.getVelocity().y = -180;
212 } else {
213 if (!player.isFlyMode() && player.getVelocity().y < 1080) {
214 player.getVelocity().y += gravity.y * delta;
218 player.y += player.getVelocity().y * delta;
219 mobYColl(player);
221 player.x += player.getVelocity().x * (player.isFlyMode() ? 1.5f : 1) *
222 (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1) * delta;
224 mobXColl(player);
226 if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getVelocity().x != 0 && checkJump(player)) {
227 player.getVelocity().y = PL_JUMP_VELOCITY;
228 player.setCanJump(false);
232 private void mobPhy(Mob mob, float delta) {
233 if (mob.getType() == Mob.Type.MOB && GameItems.isFluid(getBlock(mob))) {
234 if (mob.getVelocity().y > 540) {
235 mob.getVelocity().add(0, -5.4f);
238 mob.getVelocity().add(0, -30f);
240 if (mob.getVelocity().y < -180) {
241 mob.getVelocity().y = -180;
243 } else if (!mob.isFlyMode() && mob.getVelocity().y < 1080) {
244 mob.getVelocity().add(gravity);
247 mob.y += mob.getVelocity().y * delta;
248 mobYColl(mob);
250 if (mob.isDead()) {
251 return;
254 mob.x += mob.getVelocity().x * delta;
255 mobXColl(mob);
257 if (mob.canJump() && mob.getVelocity().x != 0 && checkJump(mob)) {
258 mob.getVelocity().add(0, -480);
259 mob.setCanJump(false);
263 void update(float delta) {
264 Player player = mMobsController.getPlayer();
266 for (Iterator<Drop> it = mDropController.getIterator(); it.hasNext(); ) {
267 Drop drop = it.next();
268 dropPhy(drop, delta);
269 if (Intersector.overlaps(drop, player)) {
270 drop.pickUpDrop(player);
272 if (drop.isPickedUp()) {
273 it.remove();
277 for (Iterator<Mob> it = mMobsController.getIterator(); it.hasNext(); ) {
278 Mob mob = it.next();
279 mob.ai(mGameWorld, delta);
280 mobPhy(mob, delta);
281 if (mob.isDead()) {
282 it.remove();
286 playerPhy(player, delta);
287 if (player.isDead()) {
288 player.respawn(mGameWorld);