1 package ru
.deadsoftware
.cavedroid
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.Screen
;
5 import ru
.deadsoftware
.cavedroid
.game
.GameItems
;
6 import ru
.deadsoftware
.cavedroid
.game
.GameProc
;
7 import ru
.deadsoftware
.cavedroid
.game
.GameSaver
;
8 import ru
.deadsoftware
.cavedroid
.menu
.MenuRenderer
;
9 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
10 import ru
.deadsoftware
.cavedroid
.misc
.InputHandlerGame
;
11 import ru
.deadsoftware
.cavedroid
.misc
.InputHandlerMenu
;
12 import ru
.deadsoftware
.cavedroid
.misc
.Renderer
;
13 import ru
.deadsoftware
.cavedroid
.misc
.states
.AppState
;
14 import ru
.deadsoftware
.cavedroid
.misc
.states
.GameState
;
15 import ru
.deadsoftware
.cavedroid
.misc
.states
.MenuState
;
17 public class GameScreen
implements Screen
{
19 public static GameProc GP
;
21 public static int FPS
;
22 public static boolean SHOW_DEBUG
= false;
23 public static boolean SHOW_MAP
= false;
25 private Renderer renderer
;
26 private MenuRenderer menuRenderer
;
28 private InputHandlerGame inputHandlerGame
;
29 private final InputHandlerMenu inputHandlerMenu
;
34 menuRenderer
= new MenuRenderer(CaveGame
.TOUCH ?
320 : 480);
35 inputHandlerMenu
= new InputHandlerMenu(menuRenderer
);
36 renderer
= menuRenderer
;
37 Gdx
.input
.setInputProcessor(inputHandlerMenu
);
40 public static float getWidth() {
41 return Gdx
.graphics
.getWidth();
44 public static float getHeight() {
45 return Gdx
.graphics
.getHeight();
60 public void render(float delta
) {
61 FPS
= (int) (1 / delta
);
62 switch (CaveGame
.APP_STATE
) {
73 renderer
= GP
.renderer
;
74 if (inputHandlerGame
== null) {
75 inputHandlerGame
= new InputHandlerGame();
77 Gdx
.input
.setInputProcessor(inputHandlerGame
);
78 CaveGame
.APP_STATE
= AppState
.GAME
;
79 CaveGame
.GAME_STATE
= GameState
.PLAY
;
84 CaveGame
.APP_STATE
= AppState
.MENU
;
85 CaveGame
.MENU_STATE
= MenuState
.MAIN
;
87 renderer
= menuRenderer
;
88 Gdx
.input
.setInputProcessor(inputHandlerMenu
);
95 public void resize(int width
, int height
) {
96 switch (CaveGame
.APP_STATE
) {
98 menuRenderer
= new MenuRenderer(CaveGame
.TOUCH ?
320 : 480);
99 Gdx
.input
.setInputProcessor(inputHandlerMenu
);
100 renderer
= menuRenderer
;
104 renderer
= GP
.renderer
;
110 public void pause() {
115 public void resume() {
125 public void dispose() {