DEADSOFTWARE

Doomer: Add more sounds
[DF-Res.git] / DoomerWAD / TEXT / MODEL.txt
index 9826ee188dfa4f70900e85a47cb79cd1971d9fd8..743525cfd5884c15fd812f4e01edf52e25212d99 100644 (file)
@@ -5,25 +5,39 @@ description=Doom Guy a la original Doom 2D. No more, no less.
 version=1
 flag_point=32:16
 flag_angle=-20
+
 [Sound]
 pain1=PAIN1
-painlevel1=2
+painlevel1=1
 pain2=PAIN2
-painlevel2=1
+painlevel2=2
 pain3=PAIN3
-painlevel3=3
+painlevel3=2
 pain4=PAIN4
-painlevel4=3
-pain5=MEGAPAIN
-painlevel5=4
+painlevel4=2
+pain5=PAIN5
+painlevel5=3
+pain6=PAIN6
+painlevel6=3
+pain7=MEGAPAIN
+painlevel7=4
 die1=DIE1
 dielevel1=1
 die2=DIE2
 dielevel2=1
 die3=DIE3
-dielevel3=1
-die4=FALL
-dielevel4=4
+dielevel3=2
+die4=DIE4
+dielevel4=2
+die5=DIE5
+dielevel5=3
+die6=DIE6
+dielevel6=3
+die7=FALL1
+dielevel7=4
+die8=FALL2
+dielevel8=4
+slop=2
 
 [Gibs]
 Resource=GIBS
@@ -46,6 +60,7 @@ Rkt_points=33:47
 Sg_points=32:46
 Spl_points=38:49
 Ssg_points=32:55
+
 [WalkAnim]
 resource=WALK
 mask=WALKMASK
@@ -61,18 +76,21 @@ Rkt_points=33:45,34:44,35:46,32:45
 Sg_points=33:43,34:42,35:44,32:43
 Spl_points=36:48,37:47,38:49,35:48
 Ssg_points=32:53,33:52,34:54,31:53
+
 [Die1Anim]
 resource=DIE1
 mask=DIE1MASK
 frames=7
 waitcount=10
 backanim=0
+
 [Die2Anim]
 resource=DIE2
 mask=DIE2MASK
 frames=9
 waitcount=6
 backanim=0
+
 [AttackAnim]
 resource=ATTACK
 mask=ATTACKMASK
@@ -88,6 +106,7 @@ Rkt_points=32:47
 Sg_points=31:46
 Spl_points=37:49
 Ssg_points=31:55
+
 [SeeUpAnim]
 resource=SEEUP
 mask=SEEUPMASK
@@ -103,6 +122,7 @@ Rkt_points=38:31
 Sg_points=41:20
 Spl_points=41:22
 Ssg_points=42:26
+
 [SeeDownAnim]
 resource=SEEDOWN
 mask=SEEDOWNMASK
@@ -118,6 +138,7 @@ Rkt_points=41:35
 Sg_points=39:36
 Spl_points=39:39
 Ssg_points=38:45
+
 [AttackUpAnim]
 resource=ATTACKUP
 mask=ATTACKUPMASK
@@ -133,6 +154,7 @@ Rkt_points=37:31
 Sg_points=40:20
 Spl_points=39:23
 Ssg_points=41:27
+
 [AttackDownAnim]
 resource=ATTACKDOWN
 mask=ATTACKDOWNMASK
@@ -148,6 +170,7 @@ Rkt_points=40:35
 Sg_points=37:36
 Spl_points=38:38
 Ssg_points=37:44
+
 [PainAnim]
 resource=PAIN
 mask=PAINMASK