DEADSOFTWARE

d2df-sdl.git
2017-08-23 Ketmar Darkno more raycasting thru the walls if the wall is in...
2017-08-23 Ketmar Darkfixed passing thru disabled walls
2017-08-23 Ketmar Darkskip disabled panels in map rendering collector
2017-08-23 Ketmar Darkdon't skip drawing disabled panels
2017-08-23 Ketmar Darkholmes now can work without lasersight
2017-08-23 Ketmar Dark"--holmes" now turns on debug mode too (and it really...
2017-08-23 Ketmar Darkfixed build in non-debug mode
2017-08-23 Ketmar Darkfixed bug in grid update; one more mode for Holmes
2017-08-23 Ketmar Darkfixed bug in grid raytracer: use `const`, Luke!
2017-08-23 Ketmar Darkfixed bug in grid updates for moving objects
2017-08-23 Ketmar Darkmore debug code in grid and holmes
2017-08-23 Ketmar Dark"dbg_holmes" console command; draw line to monster...
2017-08-23 Ketmar Darkmore holmes code
2017-08-23 Ketmar Darkmoved debug inspector to g_holmes.pas
2017-08-23 Ketmar Darkalot of debugging code
2017-08-23 Ketmar Darkraycast jumper (bad)
2017-08-23 Ketmar Darkmonsters in grid now works
2017-08-23 Ketmar Darksome cosmetic cleanup
2017-08-23 Ketmar Darkdebug cosmetix
2017-08-23 Ketmar Darkremoved some unused code in `lineAABBIntersects()`
2017-08-23 Ketmar Darkremoved more debug code
2017-08-23 Ketmar Darkremoved old tracer code
2017-08-23 Ketmar Darknew tracer seems to work
2017-08-23 Ketmar Darkno more tree traces (i hope); still not working right
2017-08-23 Ketmar Darkremoved all mentions of dynaabb tree from the sources...
2017-08-23 Ketmar Darkgrid now has fixed tile size
2017-08-23 Ketmar Darkraycaster code cleanup
2017-08-23 Ketmar Darkmore code for tracing and other shit; NOTHING IS WORKIN...
2017-08-23 Ketmar Darkmore grid code uglification -- should be a little faste...
2017-08-23 Ketmar Darkno more "correct offsets" in particle engine
2017-08-23 Ketmar Darkmore particle control options
2017-08-22 fgsfdsalternate sky scaling
2017-08-22 Ketmar Darkmore fixes to grid; dunno, seems to work again
2017-08-21 Ketmar Darkgrid code uglification; particles are great again ...
2017-08-21 Ketmar Darkno more tree for map
2017-08-21 Ketmar Darkmap ray tracer now using grid instead of tree
2017-08-21 Ketmar Darkfaster hash clears
2017-08-21 Ketmar Darkremoved some unused code
2017-08-21 Ketmar Darkremoved some unused code
2017-08-21 Ketmar Darkrestored particles
2017-08-21 Ketmar Darkbetter wall tracer
2017-08-21 Ketmar Darkbetter hitscan tracer; no more level trace bitmap ...
2017-08-21 Ketmar Darknew tree-based weapon hitscan tracer (sometimes it...
2017-08-21 Ketmar Darkxprofiler: made curtime getters public
2017-08-21 Ketmar Darkg_weapons.g_Weapon_gun: faster traces (i hope)
2017-08-21 Ketmar Darkadded simple hash table tester
2017-08-21 Ketmar Darkhashtable: resize bugfix; `forEach()` iterator
2017-08-21 Ketmar Darkconsole commands can have help strings (somebody, pleas...
2017-08-21 Ketmar Darkbetter console completion
2017-08-21 Ketmar Dark"mon_sq_enabled" console command
2017-08-21 Ketmar Darkremoved unnecessary indirection in hash table
2017-08-21 Ketmar Darksome optimizations in hash table
2017-08-21 Ketmar Darkhashtable cosmetix
2017-08-21 Ketmar Darkadded robin hood hash table implementation
2017-08-21 Ketmar Darkremoved "monidx" argument from monster spatial query...
2017-08-21 Ketmar Darkcosmetix
2017-08-21 Ketmar Darkdyntree cosmetix
2017-08-21 Ketmar Darkrewritten dyntree visitor; seems to fix segfaults ...
2017-08-20 Ketmar Darkreplaced some var args to constref args
2017-08-20 Ketmar Darkmore monster tree cosmetix
2017-08-20 Ketmar Darkmonster tree cosmetix
2017-08-20 Ketmar Darkaccelerated explosion sq
2017-08-20 Ketmar Darkuse tree to check collisions with shot projectiles
2017-08-20 Ketmar Darkfaster `g_weapons.CheckTrap()`
2017-08-20 Ketmar Darkuidmap for monsters, so we don't have to do linear...
2017-08-20 Ketmar Darksome tree code for monsters
2017-08-20 Ketmar Darkno more tree for items (we don't need it)
2017-08-20 fgsfdsremoved e_writelog from g_netmaster
2017-08-20 fgsfdsreplaced e_fixedbuffer with e_msg
2017-08-20 Ketmar Darkno more public `gMonsters`
2017-08-20 Ketmar Darkremoved unused function
2017-08-19 Dmitry D. Chernovg_language: Fix some interface strings
2017-08-19 Ketmar Darkconverted grid and tree to generics (fuck you, FPC...
2017-08-19 Ketmar Darkno more global `gItems[]` array; created DynTree for...
2017-08-19 Ketmar Darkadded `.positionChanged()` to (almost) all entities...
2017-08-19 fgsfdsRevert "don't flush enet every message"
2017-08-19 Ketmar Dark`g_basic.g_CollideLevel()` now using accelerated coldet
2017-08-19 Ketmar Darkrender code cleanup; collision code cleanup; reverted...
2017-08-19 Ketmar Darkprofiler cosmetix
2017-08-19 Ketmar Darkslightly better memory locality
2017-08-19 Ketmar Darkintermediate commit (faster render and coldet; this...
2017-08-18 Ketmar Darkpointer taking is typed now (it is safer this way)
2017-08-18 Ketmar Darkchanged mode from DELPHI to OBJFPC (with heavy customiz...
2017-08-18 Ketmar Darkexperimental grid with buckets
2017-08-18 Ketmar Darktree: desperate attempts to win several microseconds...
2017-08-18 Ketmar Darkshit; "--dbg-mainwan" doesn't work; changed to "-dbg...
2017-08-18 Ketmar Dark"--dbg-mainwad-restore" and "--dbg-mainwad wad"
2017-08-18 Ketmar Darkcosmetix
2017-08-18 Ketmar Darkremoved some "try/finally" (sorry, it is FUCKIN' SLOW!)
2017-08-18 Ketmar Darkcosmetic variable renamings
2017-08-18 Ketmar Darkadded small speedup trick to gird (tree already has it)
2017-08-18 Ketmar Darkmore tree/grid debug commands
2017-08-18 Ketmar DarkREADME update
2017-08-18 Ketmar Darkcosmetix
2017-08-18 Ketmar DarkREADME repo URL fix
2017-08-18 Ketmar Darkdon't use tree for drawing by default
2017-08-18 Ketmar Darkcosmetix
2017-08-18 Ketmar Dark"t_dump_node_queries" (temp debug, DO NOT TOUCH)
2017-08-18 Ketmar Darktree: use integers instead of floats (we don't really...
2017-08-18 Ketmar Darkcosmetix
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