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raw | patch | inline | side by side (parent: 3377baf)
raw | patch | inline | side by side (parent: 3377baf)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sat, 29 Sep 2018 22:35:12 +0000 (01:35 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sat, 29 Sep 2018 23:13:12 +0000 (02:13 +0300) |
src/game/g_player.pas | patch | blob | history |
diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index f4e571549d3a43a2b5cf0a360eaa8f596640a224..39aab01deb75a5bac5e5fc59dcbe16f5551e82c4 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
// no cycling
for i := 0 to High(wantThisWeapon) do wantThisWeapon[i] := false;
wwc := 0;
+
+ curlidx := -1; // start from a weapon with a highest priority (-1, 'cause loop will immediately increment this index)
+
for i := 0 to High(FWeapon) do
begin
if (FNextWeap and (1 shl i)) <> 0 then
begin
cwi := real2log(i);
- if (cwi >= 0) then wantThisWeapon[cwi] := true;
- Inc(wwc);
+ if (cwi >= 0) then
+ begin
+ wantThisWeapon[cwi] := true;
+ Inc(wwc);
+ // if we hit currently selected weapon, start seachring from it, so we'll get "next weaker" weapon
+ if (i = FCurrWeap) then curlidx := cwi; // compare real, start from logical
+ end;
end;
end;
exit;
end;
- // exclude currently selected weapon from the set
- curlidx := real2log(FCurrWeap);
//e_WriteLog(Format('*** wwc=%d; currweap=%d; logweap=%d', [wwc, FCurrWeap, curlidx]), TMsgType.Warning);
- //e_WriteLog(Format('FCurrWeap=%d; curlidx=%d', [FCurrWeap, curlidx]), TMsgType.Warning);
- //if (curlidx >= 0) then wantThisWeapon[curlidx] := false;
- //if (wwc = 2) then begin Dec(wwc); end; // easy case: switch between two weapons
// find next weapon to switch onto
cwi := curlidx;