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raw | patch | inline | side by side (parent: 87d25f0)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300) |
src/game/g_player.pas | patch | blob | history |
diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index 3d1b927b6f7f78bea422f0cf7a480dead5133473..7a500ceb6bf735a9baed1f1d4f6cef2df52544cb 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
// two knuckles are for "normal" and "berserk" (see `if` below -- it removes the one that is not needed)
// priorities:
// bfg, launcher, plasma, flamethrower, ssg, minigun, sg, pistol, berserk, chainsaw, fist
- weaponOrder[0] := WEAPON_SUPERPULEMET;
- weaponOrder[1] := WEAPON_BFG;
- weaponOrder[2] := WEAPON_ROCKETLAUNCHER;
- weaponOrder[3] := WEAPON_PLASMA;
- weaponOrder[4] := WEAPON_FLAMETHROWER;
- weaponOrder[5] := WEAPON_SHOTGUN2;
- weaponOrder[6] := WEAPON_CHAINGUN;
- weaponOrder[7] := WEAPON_SHOTGUN1;
- weaponOrder[8] := WEAPON_PISTOL;
- weaponOrder[9] := WEAPON_KASTET+666; // berserk fist
- weaponOrder[10] := WEAPON_SAW;
- weaponOrder[11] := WEAPON_KASTET; // normal fist
+ weaponOrder[0] := WEAPON_BFG;
+ weaponOrder[1] := WEAPON_ROCKETLAUNCHER;
+ weaponOrder[2] := WEAPON_PLASMA;
+ weaponOrder[3] := WEAPON_FLAMETHROWER;
+ weaponOrder[4] := WEAPON_SHOTGUN2;
+ weaponOrder[5] := WEAPON_CHAINGUN;
+ weaponOrder[6] := WEAPON_SHOTGUN1;
+ weaponOrder[7] := WEAPON_PISTOL;
+ weaponOrder[8] := WEAPON_KASTET+666; // berserk fist
+ weaponOrder[9] := WEAPON_SAW;
+ weaponOrder[10] := WEAPON_KASTET; // normal fist
+ weaponOrder[11] := WEAPON_SUPERPULEMET;
for f := 0 to High(weaponOrder) do
begin