DEADSOFTWARE

Revert "weapon order fix (supermini comes first now)"
authorDeaDDooMER <deaddoomer@deadsoftware.ru>
Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)
committerDeaDDooMER <deaddoomer@deadsoftware.ru>
Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)
src/game/g_player.pas

index 3d1b927b6f7f78bea422f0cf7a480dead5133473..7a500ceb6bf735a9baed1f1d4f6cef2df52544cb 100644 (file)
@@ -3619,18 +3619,18 @@ begin
   // two knuckles are for "normal" and "berserk" (see `if` below -- it removes the one that is not needed)
   // priorities:
   //   bfg, launcher, plasma, flamethrower, ssg, minigun, sg, pistol, berserk, chainsaw, fist
-  weaponOrder[0] := WEAPON_SUPERPULEMET;
-  weaponOrder[1] := WEAPON_BFG;
-  weaponOrder[2] := WEAPON_ROCKETLAUNCHER;
-  weaponOrder[3] := WEAPON_PLASMA;
-  weaponOrder[4] := WEAPON_FLAMETHROWER;
-  weaponOrder[5] := WEAPON_SHOTGUN2;
-  weaponOrder[6] := WEAPON_CHAINGUN;
-  weaponOrder[7] := WEAPON_SHOTGUN1;
-  weaponOrder[8] := WEAPON_PISTOL;
-  weaponOrder[9] := WEAPON_KASTET+666; // berserk fist
-  weaponOrder[10] := WEAPON_SAW;
-  weaponOrder[11] := WEAPON_KASTET; // normal fist
+  weaponOrder[0] := WEAPON_BFG;
+  weaponOrder[1] := WEAPON_ROCKETLAUNCHER;
+  weaponOrder[2] := WEAPON_PLASMA;
+  weaponOrder[3] := WEAPON_FLAMETHROWER;
+  weaponOrder[4] := WEAPON_SHOTGUN2;
+  weaponOrder[5] := WEAPON_CHAINGUN;
+  weaponOrder[6] := WEAPON_SHOTGUN1;
+  weaponOrder[7] := WEAPON_PISTOL;
+  weaponOrder[8] := WEAPON_KASTET+666; // berserk fist
+  weaponOrder[9] := WEAPON_SAW;
+  weaponOrder[10] := WEAPON_KASTET; // normal fist
+  weaponOrder[11] := WEAPON_SUPERPULEMET;
 
   for f := 0 to High(weaponOrder) do
   begin