diff --git a/core/src/ru/deadsoftware/cavedroid/misc/Assets.java b/core/src/ru/deadsoftware/cavedroid/misc/Assets.java
+++ /dev/null
@@ -1,179 +0,0 @@
-package ru.deadsoftware.cavedroid.misc;
-
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.graphics.Texture;
-import com.badlogic.gdx.graphics.g2d.BitmapFont;
-import com.badlogic.gdx.graphics.g2d.GlyphLayout;
-import com.badlogic.gdx.graphics.g2d.Sprite;
-import com.badlogic.gdx.graphics.g2d.TextureRegion;
-import ru.deadsoftware.cavedroid.CaveGame;
-
-public class Assets {
-
- public static final int BLOCK_TEXTURES = 66;
- public static final int ITEM_TEXTURES = 10;
-
- private static GlyphLayout layout;
-
- public static BitmapFont mcFont;
-
- public static Sprite gameLogo;
-
- public static Texture menuBtnTex;
- public static TextureRegion[] menuBtn = new TextureRegion[3];
-
- public static Texture plTex;
- public static Sprite[][] plSprite = new Sprite[2][4];
-
- public static Texture pigTex;
- public static Sprite[][] pigSprite = new Sprite[2][2];
-
- public static Sprite shade;
-
- public static Texture terrain;
- public static Sprite[] blockTex = new Sprite[BLOCK_TEXTURES];
-
- public static Texture items;
- public static Sprite[] itemTex = new Sprite[ITEM_TEXTURES];
-
- public static Texture gui;
- public static TextureRegion invBar;
- public static TextureRegion invBarCur;
- public static TextureRegion guiCur;
-
- public static Texture wreckTex;
- public static TextureRegion[] wreck = new TextureRegion[10];
-
- public static Texture creativeTex;
- public static TextureRegion creativeInv;
- public static TextureRegion creativeScr;
-
- public static Texture touchGui;
- public static TextureRegion[] touchArrows = new TextureRegion[4];
- public static TextureRegion touchLMB, touchRMB;
- public static TextureRegion touchMode;
- public static TextureRegion touchSpace;
-
- private static void loadPlayer() {
- plTex = new Texture(Gdx.files.internal("mobs/char.png"));
- //LOOK TO LEFT
- //head
- plSprite[0][0] = new Sprite(new TextureRegion(plTex, 0, 0, 12, 12));
- plSprite[0][0].flip(false, true);
- //body
- plSprite[0][1] = new Sprite(new TextureRegion(plTex, 0, 13, 12, 12));
- plSprite[0][1].flip(false, true);
- //hand
- plSprite[0][2] = new Sprite(new TextureRegion(plTex, 25, 5, 20, 20));
- plSprite[0][2].flip(false, true);
- //leg
- plSprite[0][3] = new Sprite(new TextureRegion(plTex, 25, 27, 20, 20));
- plSprite[0][3].flip(false, true);
- //LOOK TO RIGHT
- //head
- plSprite[1][0] = new Sprite(new TextureRegion(plTex, 13, 0, 12, 12));
- plSprite[1][0].flip(false, true);
- //body
- plSprite[1][1] = new Sprite(new TextureRegion(plTex, 13, 13, 12, 12));
- plSprite[1][1].flip(false, true);
- //hand
- plSprite[1][2] = new Sprite(new TextureRegion(plTex, 37, 5, 20, 20));
- plSprite[1][2].flip(false, true);
- //leg
- plSprite[1][3] = new Sprite(new TextureRegion(plTex, 37, 27, 20, 20));
- plSprite[1][3].flip(false, true);
- }
-
- private static void loadPig() {
- pigTex = new Texture(Gdx.files.internal("mobs/pig.png"));
- pigSprite[0][0] = new Sprite(new TextureRegion(pigTex, 0, 0, 25, 12));
- pigSprite[0][0].flip(false, true);
- pigSprite[1][0] = new Sprite(new TextureRegion(pigTex, 0, 12, 25, 12));
- pigSprite[1][0].flip(false, true);
- pigSprite[0][1] = new Sprite(new TextureRegion(pigTex, 4, 26, 12, 12));
- pigSprite[0][1].flip(false, true);
- pigSprite[1][1] = new Sprite(new TextureRegion(pigTex, 16, 26, 12, 12));
- pigSprite[1][1].flip(false, true);
- }
-
- public static void load() {
- mcFont = new BitmapFont(Gdx.files.internal("font.fnt"), true);
- mcFont.getData().setScale(.375f);
-
- layout = new GlyphLayout();
-
- gameLogo = new Sprite(new Texture(Gdx.files.internal("gamelogo.png")));
- gameLogo.flip(false, true);
-
- menuBtnTex = new Texture(Gdx.files.internal("buttons.png"));
- for (int i = 0; i < 3; i++) {
- menuBtn[i] = new TextureRegion(menuBtnTex, 0, 20 * i, 200, 20);
- menuBtn[i].flip(false, true);
- }
-
- loadPlayer();
- loadPig();
-
- shade = new Sprite(new Texture(Gdx.files.internal("shade.png")));
-
- gui = new Texture(Gdx.files.internal("gui.png"));
- guiCur = new TextureRegion(gui, 0, 0, 16, 16);
- invBar = new TextureRegion(gui, 0, 16, 182, 22);
- invBarCur = new TextureRegion(gui, 0, 38, 24, 24);
-
- creativeTex = new Texture(Gdx.files.internal("allitems.png"));
- creativeInv = new TextureRegion(creativeTex, 0, 0, 176, 136);
- creativeInv.flip(false, true);
- creativeScr = new TextureRegion(creativeTex, 3, 137, 12, 15);
- creativeScr.flip(false, true);
-
- wreckTex = new Texture(Gdx.files.internal("break.png"));
- for (int i = 0; i < 10; i++) {
- wreck[i] = new TextureRegion(wreckTex, 16 * i, 0, 16, 16);
- }
-
- if (CaveGame.TOUCH) {
- touchGui = new Texture(Gdx.files.internal("touch_gui.png"));
- for (int i = 0; i < 4; i++) {
- touchArrows[i] = new TextureRegion(touchGui, i * 26, 0, 26, 26);
- touchArrows[i].flip(false, true);
- }
- touchLMB = new TextureRegion(touchGui, 0, 26, 26, 26);
- touchLMB.flip(false, true);
- touchRMB = new TextureRegion(touchGui, 52, 26, 26, 26);
- touchRMB.flip(false, true);
- touchMode = new TextureRegion(touchGui, 26, 26, 26, 26);
- touchMode.flip(false, true);
- touchSpace = new TextureRegion(touchGui, 0, 52, 104, 26);
- touchSpace.flip(false, true);
- }
-
- terrain = new Texture(Gdx.files.internal("terrain.png"));
- for (int i = 0; i < BLOCK_TEXTURES; i++) {
- blockTex[i] = new Sprite(terrain,
- (i % 16) * 16, (i / 16) * 16, 16, 16);
- blockTex[i].flip(false, true);
- blockTex[i].setSize(8, 8);
- }
- terrain = null;
-
- items = new Texture(Gdx.files.internal("items.png"));
- for (int i = 0; i < ITEM_TEXTURES; i++) {
- itemTex[i] = new Sprite(items,
- (i % 16) * 16, (i / 16) * 16, 16, 16);
- itemTex[i].flip(false, true);
- }
- items = null;
- }
-
- public static int getStringWidth(String s) {
- layout.setText(mcFont, s);
- return (int) layout.width;
- }
-
- public static int getStringHeight(String s) {
- layout.setText(mcFont, s);
- return (int) layout.height;
- }
-
-}