diff --git a/core/src/ru/deadsoftware/cavedroid/menu/submenus/Menu.java b/core/src/ru/deadsoftware/cavedroid/menu/submenus/Menu.java
+++ /dev/null
@@ -1,115 +0,0 @@
-package ru.deadsoftware.cavedroid.menu.submenus;
-
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.files.FileHandle;
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.graphics.g2d.TextureRegion;
-import com.badlogic.gdx.utils.ArrayMap;
-import com.badlogic.gdx.utils.JsonValue;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
-import ru.deadsoftware.cavedroid.menu.objects.Button;
-import ru.deadsoftware.cavedroid.menu.objects.ButtonEventListener;
-import ru.deadsoftware.cavedroid.menu.objects.ButtonRenderer;
-import ru.deadsoftware.cavedroid.misc.Assets;
-
-import java.util.HashMap;
-
-public abstract class Menu {
-
- private ButtonRenderer buttonRenderer;
-
- private float width;
- private float height;
-
- /**
- * {@link ArrayMap} of {@link Button Buttons} of this menu screen
- */
- private ArrayMap<String, Button> buttons;
-
- /**
- * @param width Viewport width
- * @param height Viewport height
- * @param buttonRenderer {@link ButtonRenderer} that will draw the buttons of this menu
- */
- Menu(float width, float height, ButtonRenderer buttonRenderer) {
- this.width = width;
- this.height = height;
- this.buttonRenderer = buttonRenderer;
- initButtons();
- }
-
- /**
- * If you are loading buttons from json,
- * override this method and create a HashMap with buttons' keys from json as keys
- * and {@link ButtonEventListener ButtonEventListeners} as values.
- *
- * @return empty HashMap if not overridden
- */
- protected HashMap<String, ButtonEventListener> getButtonEventListeners() {
- return new HashMap<>();
- }
-
- /**
- * You can call this from {@link #initButtons()} to load buttons from json
- *
- * @param jsonFile A {@link FileHandle} to json file
- */
- void loadButtonsFromJson(FileHandle jsonFile) {
- if (buttons == null) {
- buttons = new ArrayMap<>();
- }
- HashMap<String, ButtonEventListener> eventListeners = getButtonEventListeners();
- JsonValue json = Assets.jsonReader.parse(jsonFile);
- int y = (int) height / 4;
- for (JsonValue key = json.child(); key != null; key = key.next(), y += Button.HEIGHT + 10) {
- buttons.put(key.name(),
- new Button(Assets.getStringFromJson(key, "label", ""),
- (int) width / 2 - Button.WIDTH / 2,
- Assets.getIntFromJson(key, "y", y),
- Assets.getIntFromJson(key, "type", Button.NORMAL),
- eventListeners.containsKey(key.name()) ? eventListeners.get(key.name()) : () -> {
- }));
- }
- }
-
- /**
- * Draws the menu with background, logo and it's buttons
- *
- * @param spriter {@link SpriteBatch} that will draw it. Should be already started.
- */
- public void draw(SpriteBatch spriter) {
- TextureRegion background = Assets.textureRegions.get("background");
- TextureRegion gamelogo = Assets.textureRegions.get("gamelogo");
-
- for (int x = 0; x <= width / 16; x++) {
- for (int y = 0; y <= height / 16; y++) {
- spriter.draw(background, x * 16, y * 16);
- }
- }
- spriter.draw(gamelogo, width / 2 - (float) gamelogo.getRegionWidth() / 2, 8);
-
- float inputX = Gdx.input.getX() * width / GameScreen.getWidth();
- float inputY = Gdx.input.getY() * height / GameScreen.getHeight();
- for (Button button : buttons.values()) {
- if (button.getType() > 0) {
- if (button.getRect().contains(inputX, inputY) && (!CaveGame.TOUCH || Gdx.input.isTouched())) {
- button.setType(2);
- } else {
- button.setType(1);
- }
- }
- button.draw(buttonRenderer);
- }
- }
-
- public ArrayMap<String, Button> getButtons() {
- return buttons;
- }
-
- /**
- * This method is called from constructor and should initialize {@link #buttons} <br>
- * You can run {@link #loadButtonsFromJson(FileHandle)} from it
- */
- protected abstract void initButtons();
-}