diff --git a/core/src/ru/deadsoftware/cavedroid/game/world/GameWorld.java b/core/src/ru/deadsoftware/cavedroid/game/world/GameWorld.java
index 60a34e14353704bc0c76d52b505efa80cb9f7b58..31d842b331e85768e3ff9369c26e93c0160c361b 100644 (file)
package ru.deadsoftware.cavedroid.game.world;
import com.badlogic.gdx.utils.Disposable;
-import com.badlogic.gdx.utils.TimeUtils;
import kotlin.Pair;
import ru.deadsoftware.cavedroid.game.GameItems;
import ru.deadsoftware.cavedroid.game.GameScope;
import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
import ru.deadsoftware.cavedroid.game.mobs.MobsController;
+import ru.deadsoftware.cavedroid.game.model.world.generator.WorldGeneratorConfig;
import ru.deadsoftware.cavedroid.game.objects.Block;
import ru.deadsoftware.cavedroid.game.objects.DropController;
import javax.annotation.CheckForNull;
import javax.inject.Inject;
-import java.sql.Time;
import java.util.Timer;
@GameScope
public class GameWorld implements Disposable {
- private static final int DEFAULT_WIDTH = 1024;
- private static final int DEFAULT_HEIGHT = 256;
private static final int UPDATE_RANGE = 16;
private final DropController mDropController;
boolean isNewGame = foreMap == null || backMap == null;
if (isNewGame) {
- mWidth = DEFAULT_WIDTH;
- mHeight = DEFAULT_HEIGHT;
- Pair<int[][], int[][]> maps = GameWorldGenerator.INSTANCE.generate(mWidth, mHeight, TimeUtils.millis());
+ final WorldGeneratorConfig config = WorldGeneratorConfig.Companion.getDefault();
+ mWidth = config.getWidth();
+ mHeight = config.getHeight();
+ Pair<int[][], int[][]> maps = new GameWorldGenerator(config).generate();
mForeMap = maps.getFirst();
mBackMap = maps.getSecond();
mMobsController.getPlayer().respawn(this);
mHeight = mForeMap[0].length;
}
- mGameFluidsThread = new GameFluidsThread(this, mMobsController, Thread.currentThread());
+ mGameFluidsThread = new GameFluidsThread(this, mMobsController);
mGameFluidsTimer = new Timer();
mGameFluidsTimer.scheduleAtFixedRate(mGameFluidsThread, 0, GameFluidsThread.FLUID_UPDATE_INTERVAL_MS);
setForeMap(x, y, 0);
mMobsController.addMob(FallingSand.class, x * 16, y * 16);
updateBlock(x, y - 1);
- }
+ }
}
if (getForeMap(x, y) == 11) {