DEADSOFTWARE

Add chest
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / HudRenderer.kt
index b3f89909e4620db19e5b177cbe132319bad0bc96..a2570e25f3120f8208233038f3b85e4738409dc4 100644 (file)
@@ -5,9 +5,12 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer
 import com.badlogic.gdx.math.Rectangle
 import ru.deadsoftware.cavedroid.game.GameScope
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.mobs.Player.ControlMode
+import ru.deadsoftware.cavedroid.game.mobs.player.Player
+import ru.deadsoftware.cavedroid.game.mobs.player.Player.ControlMode
+import ru.deadsoftware.cavedroid.game.ui.TooltipManager
 import ru.deadsoftware.cavedroid.game.world.GameWorld
 import ru.deadsoftware.cavedroid.misc.Assets
+import ru.deadsoftware.cavedroid.misc.utils.drawString
 import ru.deadsoftware.cavedroid.misc.utils.px
 import javax.inject.Inject
 
@@ -15,6 +18,7 @@ import javax.inject.Inject
 class HudRenderer @Inject constructor(
     private val gameWorld: GameWorld,
     private val mobsController: MobsController,
+    private val tooltipManager: TooltipManager,
 ) : IGameRenderer {
 
     override val renderLayer = RENDER_LAYER
@@ -23,6 +27,7 @@ class HudRenderer @Inject constructor(
     private val hotbarTexture get() = requireNotNull(Assets.textureRegions[HOTBAR_KEY])
     private val hotbarSelectorTexture get() = requireNotNull(Assets.textureRegions[HOTBAR_SELECTOR_KEY])
     private val wholeHeartTexture get() = requireNotNull(Assets.textureRegions[WHOLE_HEART_KEY])
+    private val emptyHeartTexture get() = requireNotNull(Assets.textureRegions[EMPTY_HEART_KEY])
     private val halfHeartTexture get() = requireNotNull(Assets.textureRegions[HALF_HEART_KEY])
 
     private fun drawCursor(spriteBatch: SpriteBatch, viewport: Rectangle) {
@@ -45,19 +50,29 @@ class HudRenderer @Inject constructor(
         }
 
         val wholeHeart = wholeHeartTexture
+        val halfHeart = halfHeartTexture
+        val emptyHeart = emptyHeartTexture
+
+        val totalHearts = Player.MAX_HEALTH / 2
         val wholeHearts = player.health / 2
 
-        for (i in 0..<wholeHearts) {
-            spriteBatch.draw(wholeHeart, x + i * wholeHeart.regionWidth, y)
+        for (i in 0..< totalHearts) {
+            if (i < wholeHearts) {
+                spriteBatch.draw(wholeHeart, x + i * wholeHeart.regionWidth, y)
+            } else if (i == wholeHearts && player.health % 2 == 1) {
+                spriteBatch.draw(halfHeart, x + i * wholeHeart.regionWidth, y)
+            } else {
+                spriteBatch.draw(emptyHeart, x + i * wholeHeart.regionWidth, y)
+            }
         }
 
-        if (player.health % 2 == 1) {
-            spriteBatch.draw(halfHeartTexture, x + wholeHearts * wholeHeart.regionWidth, y)
-        }
+
+
+
     }
 
     private fun drawHotbarItems(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer,  hotbarX: Float) {
-        mobsController.player.inventory.asSequence().take(HotbarConfig.hotbarCells)
+        mobsController.player.inventory.items.asSequence().take(HotbarConfig.hotbarCells)
             .forEachIndexed { index, item ->
                 if (item.item.isNone()) {
                     return@forEachIndexed
@@ -77,7 +92,7 @@ class HudRenderer @Inject constructor(
         spriteBatch.draw(
             /* region = */ hotbarSelectorTexture,
             /* x = */ hotbarX - HotbarSelectorConfig.horizontalPadding
-                    + mobsController.player.slot * (HotbarConfig.itemSeparatorWidth + HotbarConfig.itemSlotSpace),
+                    + mobsController.player.inventory.activeSlot * (HotbarConfig.itemSeparatorWidth + HotbarConfig.itemSlotSpace),
             /* y = */ -HotbarSelectorConfig.verticalPadding
         )
     }
@@ -90,6 +105,15 @@ class HudRenderer @Inject constructor(
         drawHealth(spriteBatch, hotbarX, hotbarTexture.regionHeight.toFloat())
         drawHotbarSelector(spriteBatch, hotbarX)
         drawHotbarItems(spriteBatch, shapeRenderer, hotbarX)
+
+        val tooltip = tooltipManager.currentHotbarTooltip
+        if (tooltip.isNotBlank()) {
+            spriteBatch.drawString(
+                str = tooltip,
+                x = viewport.width / 2 - Assets.getStringWidth(tooltip) / 2,
+                y = hotbarTexture.regionHeight.toFloat()
+            )
+        }
     }
 
     override fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle, delta: Float) {
@@ -105,6 +129,7 @@ class HudRenderer @Inject constructor(
         private const val HOTBAR_SELECTOR_KEY = "hotbar_selector"
         private const val WHOLE_HEART_KEY = "heart_whole"
         private const val HALF_HEART_KEY = "heart_half"
+        private const val EMPTY_HEART_KEY = "heart_empty"
 
         private data object HotbarConfig {
             const val horizontalMargin = 3f