diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/HudRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/HudRenderer.kt
index c5e02d4db43c14ada35aeb9c6680a29cffac4029..1053a9f3d2b887840f9a35ef018d37a93d5611aa 100644 (file)
import com.badlogic.gdx.math.Rectangle
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.mobs.player.Player
import ru.deadsoftware.cavedroid.game.mobs.player.Player.ControlMode
import ru.deadsoftware.cavedroid.game.world.GameWorld
import ru.deadsoftware.cavedroid.misc.Assets
private val hotbarTexture get() = requireNotNull(Assets.textureRegions[HOTBAR_KEY])
private val hotbarSelectorTexture get() = requireNotNull(Assets.textureRegions[HOTBAR_SELECTOR_KEY])
private val wholeHeartTexture get() = requireNotNull(Assets.textureRegions[WHOLE_HEART_KEY])
+ private val emptyHeartTexture get() = requireNotNull(Assets.textureRegions[EMPTY_HEART_KEY])
private val halfHeartTexture get() = requireNotNull(Assets.textureRegions[HALF_HEART_KEY])
private fun drawCursor(spriteBatch: SpriteBatch, viewport: Rectangle) {
}
val wholeHeart = wholeHeartTexture
+ val halfHeart = halfHeartTexture
+ val emptyHeart = emptyHeartTexture
+
+ val totalHearts = Player.MAX_HEALTH / 2
val wholeHearts = player.health / 2
- for (i in 0..<wholeHearts) {
- spriteBatch.draw(wholeHeart, x + i * wholeHeart.regionWidth, y)
+ for (i in 0..< totalHearts) {
+ if (i < wholeHearts) {
+ spriteBatch.draw(wholeHeart, x + i * wholeHeart.regionWidth, y)
+ } else if (i == wholeHearts && player.health % 2 == 1) {
+ spriteBatch.draw(halfHeart, x + i * wholeHeart.regionWidth, y)
+ } else {
+ spriteBatch.draw(emptyHeart, x + i * wholeHeart.regionWidth, y)
+ }
}
- if (player.health % 2 == 1) {
- spriteBatch.draw(halfHeartTexture, x + wholeHearts * wholeHeart.regionWidth, y)
- }
+
+
+
}
private fun drawHotbarItems(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, hotbarX: Float) {
private const val HOTBAR_SELECTOR_KEY = "hotbar_selector"
private const val WHOLE_HEART_KEY = "heart_whole"
private const val HALF_HEART_KEY = "heart_half"
+ private const val EMPTY_HEART_KEY = "heart_empty"
private data object HotbarConfig {
const val horizontalMargin = 3f