DEADSOFTWARE

Add my repo for automultibind
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / DebugRenderer.kt
index c8be75594fa19c298404d9dfc6c333b60f787cf8..0fa27560c6d372c576aaaa6f4926d1d08519f2e2 100644 (file)
@@ -10,13 +10,15 @@ import ru.deadsoftware.cavedroid.game.debug.DebugInfoStringsProvider
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
 import ru.deadsoftware.cavedroid.game.model.block.Block
 import ru.deadsoftware.cavedroid.game.world.GameWorld
-import ru.deadsoftware.cavedroid.misc.Assets
+import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindRenderer
 import ru.deadsoftware.cavedroid.misc.utils.bl
+import ru.deadsoftware.cavedroid.misc.utils.drawString
 import ru.deadsoftware.cavedroid.misc.utils.forEachBlockInArea
 import ru.deadsoftware.cavedroid.misc.utils.px
 import javax.inject.Inject
 
 @GameScope
+@BindRenderer
 class DebugRenderer @Inject constructor(
     private val mainConfig: MainConfig,
     private val gameWorld: GameWorld,
@@ -26,10 +28,6 @@ class DebugRenderer @Inject constructor(
 
     override val renderLayer get() = RENDER_LAYER
 
-    private fun SpriteBatch.drawString(str: String, x: Float, y: Float) {
-        Assets.minecraftFont.draw(this, str, x, y)
-    }
-
     private fun getMinimapColor(x: Int, y: Int): Color? {
         val foregroundBlock = gameWorld.getForeMap(x, y)