DEADSOFTWARE

Add my repo for automultibind
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / DebugRenderer.kt
index 8145324ee9b1ac88d8f10316645196bd845fe1d4..0fa27560c6d372c576aaaa6f4926d1d08519f2e2 100644 (file)
@@ -10,7 +10,7 @@ import ru.deadsoftware.cavedroid.game.debug.DebugInfoStringsProvider
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
 import ru.deadsoftware.cavedroid.game.model.block.Block
 import ru.deadsoftware.cavedroid.game.world.GameWorld
-import ru.deadsoftware.cavedroid.misc.Assets
+import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindRenderer
 import ru.deadsoftware.cavedroid.misc.utils.bl
 import ru.deadsoftware.cavedroid.misc.utils.drawString
 import ru.deadsoftware.cavedroid.misc.utils.forEachBlockInArea
@@ -18,6 +18,7 @@ import ru.deadsoftware.cavedroid.misc.utils.px
 import javax.inject.Inject
 
 @GameScope
+@BindRenderer
 class DebugRenderer @Inject constructor(
     private val mainConfig: MainConfig,
     private val gameWorld: GameWorld,
@@ -89,15 +90,6 @@ class DebugRenderer @Inject constructor(
     override fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle, delta: Float) {
         if (mainConfig.isShowInfo) {
             drawDebugInfo(spriteBatch)
-
-            spriteBatch.end();
-            shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
-            forEachBlockInArea(mobsController.player) { x: Int, y: Int ->
-                shapeRenderer.color = Color.CYAN
-                shapeRenderer.rect(x.px - viewport.x, y.px - viewport.y, 16f, 16f)
-            }
-            shapeRenderer.end()
-            spriteBatch.begin()
         }
 
         if (mainConfig.isShowMap) {