DEADSOFTWARE

Add environment damage
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / model / mapper / BlockMapper.kt
index 0838491c3fa173b2361f0174cd94dbabe8a6aebc..e97659a953a83e8b69dbb0bc90e0df9c188f504f 100644 (file)
@@ -6,6 +6,8 @@ import ru.deadsoftware.cavedroid.game.GameItemsHolder
 import ru.deadsoftware.cavedroid.game.model.block.*
 import ru.deadsoftware.cavedroid.game.model.block.Block.*
 import ru.deadsoftware.cavedroid.game.model.dto.BlockDto
+import ru.deadsoftware.cavedroid.game.model.item.Item
+import ru.deadsoftware.cavedroid.misc.Assets
 import ru.deadsoftware.cavedroid.misc.utils.AssetLoader
 import javax.inject.Inject
 
@@ -18,9 +20,10 @@ class BlockMapper @Inject constructor(
         val commonBlockParams = mapCommonParams(key, dto)
 
         return when (dto.meta) {
-            "water" -> Water(commonBlockParams)
-            "lava" -> Lava(commonBlockParams)
-            "slab" -> Slab(commonBlockParams, requireNotNull(dto.fullBlock))
+            "water" -> Water(commonBlockParams, requireNotNull(dto.state))
+            "lava" -> Lava(commonBlockParams, requireNotNull(dto.state))
+            "slab" -> Slab(commonBlockParams, requireNotNull(dto.fullBlock), requireNotNull(dto.otherPart))
+            "none" -> None(commonBlockParams)
             else -> Normal(commonBlockParams)
         }
     }
@@ -42,16 +45,31 @@ class BlockMapper @Inject constructor(
             isTransparent = dto.transparent,
             requiresBlock = dto.blockRequired,
             animationInfo = mapBlockAnimationInfo(dto),
-            texture = loadTexture(dto.texture),
+            texture = getTexture(dto.texture),
             spriteMargins = BlockMargins(
                 left = dto.spriteLeft,
                 top = dto.spriteTop,
                 right = dto.spriteRight,
                 bottom = dto.spriteBottom,
-            )
+            ),
+            toolLevel = dto.toolLevel,
+            toolType = mapToolType(dto),
+            damage = dto.damage,
         )
     }
 
+    private fun mapToolType(dto: BlockDto): Class<out Item.Tool>? {
+        return when(dto.toolType) {
+            "shovel" -> Item.Shovel::class.java
+            "sword" -> Item.Sword::class.java
+            "pickaxe" -> Item.Pickaxe::class.java
+            "axe" -> Item.Axe::class.java
+            "shears" -> Item.Shears::class.java
+
+            else -> null
+        }
+    }
+
     private fun mapBlockDropInfo(dto: BlockDto): BlockDropInfo? {
         val drop = dto.drop
         val dropCount = dto.dropCount
@@ -76,12 +94,12 @@ class BlockMapper @Inject constructor(
         )
     }
 
-    private fun loadTexture(textureName: String): Texture? {
+    private fun getTexture(textureName: String): Texture? {
         if (textureName == GameItemsHolder.FALLBACK_BLOCK_KEY) {
             return null
         }
 
-        return Texture(assetLoader.getAssetHandle("textures/blocks/$textureName.png"))
+        return Assets.resolveBlockTexture(assetLoader, textureName)
     }
 
 }
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