"water" -> Water(commonBlockParams, requireNotNull(dto.state))
"lava" -> Lava(commonBlockParams, requireNotNull(dto.state))
"slab" -> Slab(commonBlockParams, requireNotNull(dto.fullBlock), requireNotNull(dto.otherPart))
+ "furnace" -> Furnace(commonBlockParams)
+ "chest" -> Chest(commonBlockParams)
"none" -> None(commonBlockParams)
else -> Normal(commonBlockParams)
}
private fun mapCommonParams(key: String, dto: BlockDto): CommonBlockParams {
return CommonBlockParams(
- id = dto.id,
key = key,
collisionMargins = BlockMargins(
left = dto.left,
toolLevel = dto.toolLevel,
toolType = mapToolType(dto),
damage = dto.damage,
+ tint = dto.tint,
+ isFallable = dto.fallable,
)
}