DEADSOFTWARE

Add food
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / player / Inventory.kt
index 44ee6dd17e6bb94393475dc22c2778f4a2569338..43f298c876e9702fb5e675e5b429602b22fbf13d 100644 (file)
@@ -3,7 +3,7 @@ package ru.deadsoftware.cavedroid.game.mobs.player
 import ru.deadsoftware.cavedroid.game.GameItemsHolder
 import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
 import ru.deadsoftware.cavedroid.game.model.item.Item
-import ru.deadsoftware.cavedroid.game.objects.Drop
+import ru.deadsoftware.cavedroid.game.objects.drop.Drop
 import ru.deadsoftware.cavedroid.game.ui.TooltipManager
 import java.io.Serializable
 
@@ -14,9 +14,11 @@ class Inventory(
     tooltipManager: TooltipManager,
 ) : Serializable {
 
+    @Suppress("UNNECESSARY_LATEINIT")
     @Transient
     private lateinit var tooltipManager: TooltipManager
 
+    @Suppress("UNNECESSARY_LATEINIT")
     @Transient
     private lateinit var fallbackItem: InventoryItem
 
@@ -47,23 +49,29 @@ class Inventory(
         tooltipManager.showHotbarTooltip(activeItem.item.params.name)
     }
 
-    val activeItem get() = items[activeSlot]
+    val activeItem get() = _items[activeSlot]
 
     fun initItems(gameItemsHolder: GameItemsHolder, tooltipManager: TooltipManager) {
         this.tooltipManager = tooltipManager
         fallbackItem = gameItemsHolder.fallbackItem.toInventoryItem()
-        items.forEach { item ->
+        _items.forEach { item ->
             item.init(gameItemsHolder)
         }
     }
 
-    private fun getItemPickSlot(item: Item): Int {
-        for (i in items.indices) {
-            val inventoryItem = items[i]
+    private fun getItemPickSlot(drop: Drop): Int {
+        val item = drop.item
+
+        for (i in _items.indices) {
+            val inventoryItem = _items[i]
 
             if (item == inventoryItem.item && inventoryItem.canBeAdded()) {
                 return i
             }
+        }
+
+        for (i in _items.indices) {
+            val inventoryItem = _items[i]
 
             if (inventoryItem.item.isNone()) {
                 return i
@@ -73,24 +81,31 @@ class Inventory(
         return -1
     }
 
-    fun canPickItem(item: Item): Boolean {
-        return getItemPickSlot(item) >= 0
+    fun canPickItem(drop: Drop): Boolean {
+        return getItemPickSlot(drop) >= 0
     }
 
     fun pickDrop(drop: Drop) {
-        val slot = getItemPickSlot(drop.item).takeIf { it >= 0 } ?: return
-        val inventoryItem = items[slot]
+        val slot = getItemPickSlot(drop).takeIf { it >= 0 } ?: return
+        val inventoryItem = _items[slot]
 
         if (inventoryItem.item == drop.item) {
-            inventoryItem.add()
+            if (inventoryItem.canBeAdded(drop.amount)) {
+                inventoryItem.add(drop.amount)
+                drop.pickedUp = true
+            } else {
+                val addCount = inventoryItem.item.params.maxStack - inventoryItem.amount
+                inventoryItem.add(addCount)
+                drop.subtract(addCount)
+                pickDrop(drop)
+            }
         } else {
-            _items[slot] = drop.item.toInventoryItem()
+            _items[slot] = drop.item.toInventoryItem(drop.amount)
             if (slot == activeSlot) {
                 showCurrentItemTooltip()
             }
+            drop.pickedUp = true
         }
-
-        drop.pickedUp = true
     }
 
     fun addItem(item: Item) {
@@ -105,11 +120,23 @@ class Inventory(
         showCurrentItemTooltip()
     }
 
+    @JvmOverloads
+    fun decreaseItemAmount(slot: Int, count: Int = 1) {
+        val item = _items[slot]
+        item.subtract(count)
+        if (item.amount <= 0) {
+            _items[slot] = fallbackItem
+        }
+    }
+
     @JvmOverloads
     fun decreaseCurrentItemAmount(count: Int = 1) {
-        activeItem.subtract(count)
-        if (activeItem.amount <= 0) {
-            _items[activeSlot] = fallbackItem
+        decreaseItemAmount(activeSlot, count)
+    }
+
+    fun clear() {
+        for (i in _items.indices) {
+            _items[i] = fallbackItem
         }
     }
 }
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