diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java
index 580665ef8950f1daa3d6ab59faf1776412e7d5ab..ebdd9c0dbed6281204809267f6ed0997f270925b 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
+import ru.deadsoftware.cavedroid.game.GameItems;
+import ru.deadsoftware.cavedroid.game.objects.Drop;
+import ru.deadsoftware.cavedroid.game.objects.Item;
import ru.deadsoftware.cavedroid.game.world.GameWorld;
import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
+import javax.annotation.CheckForNull;
+
public class Player extends Mob {
+ private static final float SPEED = 69.072f;
+ private static final float JUMP_VELOCITY = -133.332f;
+ private static final int MAX_HEALTH = 20;
+
+ private boolean hitting = false;
+ private float hitAnim = 0f;
+ private float hitAnimDelta = ANIMATION_SPEED;
+
public final int[] inventory;
public int slot;
public final int gameMode;
public float headRotation = 0f;
public Player() {
- super(0, 0, 4, 30, randomDir(), Type.MOB);
+ super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
this.gameMode = 1;
inventory = new int[9];
swim = false;
this.x = pos.x;
this.y = pos.y;
mVelocity.setZero();
+ mDead = false;
+ heal(MAX_HEALTH);
+ }
+
+ public void pickUpDrop(Drop drop) {
+ for (int i = 0; i < inventory.length; i++) {
+ if (inventory[i] == 0 || inventory[i] == drop.getId()) {
+ inventory[i] = drop.getId();
+ drop.setPickedUp(true);
+ break;
+ }
+ }
}
private Vector2 getSpawnPoint(GameWorld gameWorld) {
return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight());
}
- private boolean isAnimationIncreasing() {
- return mAnim > 0 && mAnimDelta > 0 || mAnim < 0 && mAnimDelta < 0;
+ public void setDir(Direction dir) {
+ if (dir != getDirection()) {
+ switchDir();
+ }
+ }
+
+ @Override
+ public float getSpeed() {
+ return SPEED;
}
- private void updateAnimation(float delta) {
- if (mVelocity.x != 0f || Math.abs(mAnim) > 5f) {
- mAnim += mAnimDelta * delta;
- } else {
- mAnim = 0;
+ @Override
+ public void jump() {
+ mVelocity.y = JUMP_VELOCITY;
+ }
+
+ @Override
+ public void ai(GameWorld gameWorld, float delta) {
+ }
+
+ @Override
+ public void changeDir() {
+ }
+
+ @Override
+ public void damage(int damage) {
+ if (gameMode == 1) {
+ return;
+ }
+ super.damage(damage);
+ }
+
+ @Override
+ public void heal(int heal) {
+ if (gameMode == 1) {
+ return;
+ }
+ super.heal(heal);
+ }
+
+ private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
+ final int itemId = inventory[slot];
+ final Item item = GameItems.getItem(itemId);
+
+ @CheckForNull final Sprite sprite = item.isBlock()
+ ? item.toBlock().getTexture()
+ : item.getSprite();
+
+ if (sprite == null) {
+ return;
}
- if (mAnim > 60f) {
- mAnim = 60f;
- mAnimDelta = -ANIMATION_SPEED;
- } else if (mAnim < -60f) {
- mAnim = -60f;
- mAnimDelta = ANIMATION_SPEED;
+ if (!item.isTool()) {
+ sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
}
- if (mVelocity.x == 0f && isAnimationIncreasing()) {
- mAnimDelta = -mAnimDelta;
+ final float handLength = Assets.playerSprite[0][2].getHeight();
+
+ final SpriteOrigin spriteOrigin = item.getDefaultOrigin();
+ final int handMultiplier = -getDirection().getBasis();
+ final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
+ final float yOffset = item.isTool() ? -sprite.getHeight() / 2 : 0;
+
+ float rotate = anim + 30;
+
+ final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
+ final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
+
+ if (looksLeft()) {
+ sprite.setFlip(true, sprite.isFlipY());
+ SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
+ } else {
+ sprite.setFlip(false, sprite.isFlipY());
+ SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
}
+
+ SpriteUtilsKt.drawSprite(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate);
+
+ // dont forget to reset
+ sprite.setFlip(false, sprite.isFlipY());
+ sprite.setRotation(0);
+ sprite.setOriginCenter();
}
- public void setDir(Direction dir) {
- if (dir != getDirection()) {
- switchDir();
+ public void startHitting() {
+ if (hitting) {
+ return;
}
+
+ hitting = true;
+ hitAnim = 90f;
+ hitAnimDelta = ANIMATION_SPEED;
}
- @Override
- public void ai(GameWorld gameWorld, float delta) {
+ public void stopHitting() {
+ hitting = false;
}
- @Override
- public void changeDir() {
+ private float getRightHandAnim(float delta) {
+ hitAnim -= hitAnimDelta * delta;
+
+ if (hitAnim < 30f || hitAnim > 90f) {
+ if (hitting) {
+ hitAnimDelta = -hitAnimDelta;
+ } else {
+ hitAnimDelta = ANIMATION_SPEED;
+ }
+ }
+
+ if (!hitting) {
+ if (hitAnim < hitAnimDelta * delta) {
+ hitAnim = 0;
+ hitAnimDelta = 0;
+ return -mAnim;
+ }
+ }
+
+ return hitAnim;
}
@Override
final Sprite backHand = Assets.playerSprite[1][2];
final Sprite backLeg = Assets.playerSprite[1][3];
final Sprite frontLeg = Assets.playerSprite[0][3];
- final Sprite head = Assets.playerSprite[dirMultiplier()][0];
- final Sprite body = Assets.playerSprite[dirMultiplier()][1];
+ final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
+ final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
final Sprite frontHand = Assets.playerSprite[0][2];
- SpriteUtilsKt.draw(spriteBatch, backHand, x + 2, y + 8, -mAnim);
- SpriteUtilsKt.draw(spriteBatch, backLeg, x + 2, y + 20, mAnim);
- SpriteUtilsKt.draw(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
- SpriteUtilsKt.draw(spriteBatch, head, x, y, headRotation);
- SpriteUtilsKt.draw(spriteBatch, body, x + 2, y + 8);
- SpriteUtilsKt.draw(spriteBatch, frontHand, x + 2, y + 8, mAnim);
+ float backHandAnim, frontHandAnim;
+
+ final float rightHandAnim = getRightHandAnim(delta);
+
+ if (looksLeft()) {
+ backHandAnim = rightHandAnim;
+ frontHandAnim = mAnim;
+ } else {
+ backHandAnim = -mAnim;
+ frontHandAnim = -rightHandAnim;
+ }
+
+ SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
+
+ if (looksLeft()) {
+ drawItem(spriteBatch, x, y, -backHandAnim);
+ }
+
+ SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
+ SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
+ SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
+ SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
+
+ if (looksRight()) {
+ drawItem(spriteBatch, x, y, frontHandAnim);
+ }
+
+ SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);
}
}