diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java
index 272992a29973735c1d38c7b6c10bd2c68d225ae4..b1896e4fdb8f858a3f32fd3c91bd7d36e9e4ba1c 100644 (file)
package ru.deadsoftware.cavedroid.game.mobs;
+import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
+import ru.deadsoftware.cavedroid.game.GameItemsHolder;
+import ru.deadsoftware.cavedroid.game.model.block.Block;
+import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
+import ru.deadsoftware.cavedroid.game.model.item.Item;
+import ru.deadsoftware.cavedroid.game.objects.Drop;
import ru.deadsoftware.cavedroid.game.world.GameWorld;
import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
+import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
+
+import javax.annotation.CheckForNull;
public class Player extends Mob {
- public final int[] inventory;
+ private static final float SPEED = 69.072f;
+ private static final float JUMP_VELOCITY = -133.332f;
+ private static final int MAX_HEALTH = 20;
+
+ private boolean hitting = false;
+ private float hitAnim = 0f;
+ private float hitAnimDelta = ANIMATION_SPEED;
+
+ public final InventoryItem[] inventory;
public int slot;
- public final int gameMode;
+ public int gameMode;
public boolean swim;
+ public float headRotation = 0f;
+
+ public float blockDamage = 0f;
+ public int cursorX = 0;
+ public int cursorY = 0;
- public Player() {
- super(0, 0, 4, 30, randomDir(), Type.MOB);
- this.gameMode = 1;
- inventory = new int[9];
+ public Player(GameItemsHolder gameItemsHolder) {
+ super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
+ inventory = new InventoryItem[9];
+ for (int i = 0; i < 9; i++) {
+ inventory[i] = gameItemsHolder.getFallbackItem().toInventoryItem();
+ }
swim = false;
}
- public void respawn(GameWorld gameWorld) {
- Vector2 pos = getSpawnPoint(gameWorld);
+ public void initInventory(GameItemsHolder gameItemsHolder) {
+ for (InventoryItem invItem : inventory) {
+ invItem.init(gameItemsHolder);
+ }
+ }
+
+ @CheckForNull
+ public Item inventory(int i) {
+ return inventory[i].getItem();
+ }
+
+ public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
+ Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
this.x = pos.x;
this.y = pos.y;
mVelocity.setZero();
+ mDead = false;
+ heal(MAX_HEALTH);
+ }
+
+ public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder) {
+ if (gameMode == 1) {
+ return;
+ }
+ getCurrentItem().setAmount(getCurrentItem().getAmount() - 1);
+ if (getCurrentItem().getAmount() <= 0) {
+ setCurrentInventorySlotItem(gameItemsHolder.getFallbackItem());
+ }
}
- private Vector2 getSpawnPoint(GameWorld gameWorld) {
+ public InventoryItem getCurrentItem() {
+ return inventory[slot];
+ }
+
+ public void pickUpDrop(Drop drop) {
+ for (InventoryItem invItem : inventory) {
+ if (!invItem.getItem().isTool()
+ && invItem.getItem() == drop.getItem()
+ && invItem.getAmount() < invItem.getItem().getParams().getMaxStack()) {
+ invItem.setAmount(invItem.getAmount() + 1);
+ drop.setPickedUp(true);
+ return;
+ }
+ }
+
+ for (int i = 0; i < inventory.length; i++) {
+ if (inventory(i) == null || inventory(i).getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY)) {
+ inventory[i] = drop.getItem().toInventoryItem();
+ drop.setPickedUp(true);
+ break;
+ }
+ }
+ }
+
+ private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
int y;
for (y = 0; y < gameWorld.getHeight(); y++) {
if (y == gameWorld.getHeight() - 1) {
y = 60;
- gameWorld.setForeMap(0, y, 1);
+ gameWorld.setForeMap(0, y, itemsHolder.getBlock("grass"));
break;
}
- if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMapBlock(0, y).hasCollision()) {
+ if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMap(0, y).hasCollision()) {
break;
}
}
}
}
+ public void setCurrentInventorySlotItem(Item item) {
+ inventory[slot] = item.toInventoryItem();
+ }
+
@Override
- public void ai(GameWorld gameWorld, float delta) {
+ public float getSpeed() {
+ return SPEED;
+ }
+
+ @Override
+ public void jump() {
+ mVelocity.y = JUMP_VELOCITY;
+ }
+
+ @Override
+ public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
+ if (gameMode == 1) {
+ return;
+ }
+
+ final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
+ final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
+ @CheckForNull final Block target;
+
+ if (!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) {
+ target = foregroundBlock;
+ } else if (!backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0) {
+ target = backgroundBlock;
+ } else {
+ target = null;
+ }
+
+ final boolean canHitBlock = target != null;
+
+ float multiplier = 1f;
+ final Item currentItem = inventory[slot].getItem();
+ if (currentItem instanceof Item.Tool && canHitBlock) {
+ if (target.getParams().getToolType() == currentItem.getClass()
+ && ((Item.Tool)currentItem).getLevel() >= target.getParams().getToolLevel()) {
+ multiplier = 2f * ((Item.Tool)currentItem).getLevel();
+ }
+ multiplier *= ((Item.Tool)currentItem).getBlockDamageMultiplier();
+ }
+
+ if (hitting && canHitBlock) {
+ blockDamage += 60f * delta * multiplier;
+ } else {
+ blockDamage = 0f;
+ }
}
@Override
public void changeDir() {
}
+ @Override
+ public void damage(int damage) {
+ if (gameMode == 1) {
+ return;
+ }
+
+ if (damage > 0) {
+ getVelocity().y += JUMP_VELOCITY / 3f;
+ }
+
+ super.damage(damage);
+ }
+
+ @Override
+ public void heal(int heal) {
+ if (gameMode == 1) {
+ return;
+ }
+ super.heal(heal);
+ }
+
+ private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
+ final Item item = inventory(slot);
+
+ if (item == null || item.isNone()) {
+ return;
+ }
+
+ final Sprite sprite = item.getSprite();
+ final boolean smallSprite = !item.isTool() || item.isShears();
+
+ if (smallSprite) {
+ sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
+ }
+
+ final float handLength = Assets.playerSprite[0][2].getHeight();
+
+ final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
+ final int handMultiplier = -getDirection().getBasis();
+ final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
+ final float yOffset = !smallSprite ? -sprite.getHeight() / 2 : 0;
+
+ float rotate = anim + 30;
+
+ if (item.isTool()) {
+ sprite.rotate90(looksLeft());
+ }
+
+ final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
+ final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
+
+ if (looksLeft()) {
+ sprite.setFlip(!item.isTool(), sprite.isFlipY());
+ SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
+ } else {
+ sprite.setFlip(item.isTool(), sprite.isFlipY());
+ SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
+ }
+
+ SpriteUtilsKt.drawSprite(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate);
+
+ // dont forget to reset
+ sprite.setFlip(false, sprite.isFlipY());
+ sprite.setRotation(0);
+ sprite.setOriginCenter();
+ if (item.isTool()) {
+ sprite.rotate90(looksRight());
+ }
+ }
+
+ public void startHitting() {
+ if (hitting) {
+ return;
+ }
+
+ hitting = true;
+ hitAnim = 90f;
+ hitAnimDelta = ANIMATION_SPEED;
+ }
+
+ public void stopHitting() {
+ blockDamage = 0f;
+ hitting = false;
+ }
+
+ private float getRightHandAnim(float delta) {
+ hitAnim -= hitAnimDelta * delta;
+
+ if (hitAnim < 30f || hitAnim > 90f) {
+ if (hitting) {
+ hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
+ hitAnimDelta = -hitAnimDelta;
+ } else {
+ hitAnimDelta = ANIMATION_SPEED;
+ }
+ }
+
+ if (!hitting) {
+ if (hitAnim < hitAnimDelta * delta) {
+ hitAnim = 0;
+ hitAnimDelta = 0;
+ return -mAnim;
+ }
+ }
+
+ return hitAnim;
+ }
+
@Override
public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
- final float correctedAnimationDelta = mAnimDelta * delta;
+ updateAnimation(delta);
+
+ final Sprite backHand = Assets.playerSprite[1][2];
+ final Sprite backLeg = Assets.playerSprite[1][3];
+ final Sprite frontLeg = Assets.playerSprite[0][3];
+ final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
+ final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
+ final Sprite frontHand = Assets.playerSprite[0][2];
+
+ float backHandAnim, frontHandAnim;
- if (mVelocity.x != 0 || Math.abs(Assets.playerSprite[0][2].getRotation()) > Math.abs(correctedAnimationDelta)) {
- Assets.playerSprite[0][2].rotate(correctedAnimationDelta);
- Assets.playerSprite[1][2].rotate(-correctedAnimationDelta);
- Assets.playerSprite[0][3].rotate(-correctedAnimationDelta);
- Assets.playerSprite[1][3].rotate(correctedAnimationDelta);
+ final float rightHandAnim = getRightHandAnim(delta);
+
+ if (looksLeft()) {
+ backHandAnim = rightHandAnim;
+ frontHandAnim = mAnim;
} else {
- Assets.playerSprite[0][2].setRotation(0);
- Assets.playerSprite[1][2].setRotation(0);
- Assets.playerSprite[0][3].setRotation(0);
- Assets.playerSprite[1][3].setRotation(0);
- }
- if (Assets.playerSprite[0][2].getRotation() >= 60 || Assets.playerSprite[0][2].getRotation() <= -60) {
- mAnimDelta = -mAnimDelta;
- }
-
- //back hand
- Assets.playerSprite[1][2].setPosition(x + 2, y + 8);
- Assets.playerSprite[1][2].draw(spriteBatch);
- //back leg
- Assets.playerSprite[1][3].setPosition(x + 2, y + 20);
- Assets.playerSprite[1][3].draw(spriteBatch);
- //front leg
- Assets.playerSprite[0][3].setPosition(x + 2, y + 20);
- Assets.playerSprite[0][3].draw(spriteBatch);
- //head
- spriteBatch.draw(Assets.playerSprite[dirMultiplier()][0], x, y);
- //body
- spriteBatch.draw(Assets.playerSprite[dirMultiplier()][1], x + 2, y + 8);
- //front hand
- Assets.playerSprite[0][2].setPosition(x + 2, y + 8);
- Assets.playerSprite[0][2].draw(spriteBatch);
+ backHandAnim = -mAnim;
+ frontHandAnim = -rightHandAnim;
+ }
+
+ SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
+
+ if (looksLeft()) {
+ drawItem(spriteBatch, x, y, -backHandAnim);
+ }
+
+ SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
+ SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
+ SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
+ SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
+
+ if (looksRight()) {
+ drawItem(spriteBatch, x, y, frontHandAnim);
+ }
+
+ SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);
}
}