diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java
+++ /dev/null
@@ -1,238 +0,0 @@
-package ru.deadsoftware.cavedroid.game.mobs;
-
-import com.badlogic.gdx.graphics.g2d.Sprite;
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.math.MathUtils;
-import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.game.GameItems;
-import ru.deadsoftware.cavedroid.game.GameItemsHolder;
-import ru.deadsoftware.cavedroid.game.model.item.Item;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.game.world.GameWorld;
-import ru.deadsoftware.cavedroid.misc.Assets;
-import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
-import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
-
-import javax.annotation.CheckForNull;
-
-public class Player extends Mob {
-
- private static final float SPEED = 69.072f;
- private static final float JUMP_VELOCITY = -133.332f;
- private static final int MAX_HEALTH = 20;
-
- private boolean hitting = false;
- private float hitAnim = 0f;
- private float hitAnimDelta = ANIMATION_SPEED;
-
- public final int[] inventory;
- public int slot;
- public int gameMode;
- public boolean swim;
- public float headRotation = 0f;
-
- public Player() {
- super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
- inventory = new int[9];
- swim = false;
- }
-
- public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
- Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
- this.x = pos.x;
- this.y = pos.y;
- mVelocity.setZero();
- mDead = false;
- heal(MAX_HEALTH);
- }
-
- public void pickUpDrop(Drop drop) {
- for (int i = 0; i < inventory.length; i++) {
- if (inventory[i] == 0 || inventory[i] == drop.getId()) {
- inventory[i] = drop.getId();
- drop.setPickedUp(true);
- break;
- }
- }
- }
-
- private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
- int y;
- for (y = 0; y < gameWorld.getHeight(); y++) {
- if (y == gameWorld.getHeight() - 1) {
- y = 60;
- gameWorld.setForeMap(0, y, itemsHolder.getBlock("grass"));
- break;
- }
- if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMap(0, y).hasCollision()) {
- break;
- }
- }
- return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight());
- }
-
- public void setDir(Direction dir) {
- if (dir != getDirection()) {
- switchDir();
- }
- }
-
- public void setCurrentInventorySlotItem(int itemId) {
- inventory[slot] = itemId;
- }
-
- @Override
- public float getSpeed() {
- return SPEED;
- }
-
- @Override
- public void jump() {
- mVelocity.y = JUMP_VELOCITY;
- }
-
- @Override
- public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
- }
-
- @Override
- public void changeDir() {
- }
-
- @Override
- public void damage(int damage) {
- if (gameMode == 1) {
- return;
- }
- super.damage(damage);
- }
-
- @Override
- public void heal(int heal) {
- if (gameMode == 1) {
- return;
- }
- super.heal(heal);
- }
-
- private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
- final int itemId = inventory[slot];
-
- if (itemId == 0) {
- return;
- }
-
- final Item item = GameItems.getItem(itemId);
- final Sprite sprite = item.getSprite();
-
- if (!item.isTool()) {
- sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
- }
-
- final float handLength = Assets.playerSprite[0][2].getHeight();
-
- final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
- final int handMultiplier = -getDirection().getBasis();
- final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
- final float yOffset = item.isTool() ? -sprite.getHeight() / 2 : 0;
-
- float rotate = anim + 30;
-
- final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
- final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
-
- if (looksLeft()) {
- sprite.setFlip(true, sprite.isFlipY());
- SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
- } else {
- sprite.setFlip(false, sprite.isFlipY());
- SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
- }
-
- SpriteUtilsKt.drawSprite(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate);
-
- // dont forget to reset
- sprite.setFlip(false, sprite.isFlipY());
- sprite.setRotation(0);
- sprite.setOriginCenter();
- }
-
- public void startHitting() {
- if (hitting) {
- return;
- }
-
- hitting = true;
- hitAnim = 90f;
- hitAnimDelta = ANIMATION_SPEED;
- }
-
- public void stopHitting() {
- hitting = false;
- }
-
- private float getRightHandAnim(float delta) {
- hitAnim -= hitAnimDelta * delta;
-
- if (hitAnim < 30f || hitAnim > 90f) {
- if (hitting) {
- hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
- hitAnimDelta = -hitAnimDelta;
- } else {
- hitAnimDelta = ANIMATION_SPEED;
- }
- }
-
- if (!hitting) {
- if (hitAnim < hitAnimDelta * delta) {
- hitAnim = 0;
- hitAnimDelta = 0;
- return -mAnim;
- }
- }
-
- return hitAnim;
- }
-
- @Override
- public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
- updateAnimation(delta);
-
- final Sprite backHand = Assets.playerSprite[1][2];
- final Sprite backLeg = Assets.playerSprite[1][3];
- final Sprite frontLeg = Assets.playerSprite[0][3];
- final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
- final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
- final Sprite frontHand = Assets.playerSprite[0][2];
-
- float backHandAnim, frontHandAnim;
-
- final float rightHandAnim = getRightHandAnim(delta);
-
- if (looksLeft()) {
- backHandAnim = rightHandAnim;
- frontHandAnim = mAnim;
- } else {
- backHandAnim = -mAnim;
- frontHandAnim = -rightHandAnim;
- }
-
- SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
-
- if (looksLeft()) {
- drawItem(spriteBatch, x, y, -backHandAnim);
- }
-
- SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
- SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
- SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
- SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
-
- if (looksRight()) {
- drawItem(spriteBatch, x, y, frontHandAnim);
- }
-
- SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);
- }
-
-}