DEADSOFTWARE

Update version script
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java
deleted file mode 100644 (file)
index b369f1c..0000000
+++ /dev/null
@@ -1,392 +0,0 @@
-package ru.deadsoftware.cavedroid.game.mobs;
-
-import com.badlogic.gdx.graphics.g2d.Sprite;
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.math.MathUtils;
-import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.game.GameItemsHolder;
-import ru.deadsoftware.cavedroid.game.model.block.Block;
-import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
-import ru.deadsoftware.cavedroid.game.model.item.Item;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.game.world.GameWorld;
-import ru.deadsoftware.cavedroid.misc.Assets;
-import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
-import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
-
-import javax.annotation.CheckForNull;
-
-public class Player extends Mob {
-
-    private static final float SPEED = 69.072f;
-    private static final float JUMP_VELOCITY = -133.332f;
-    private static final int MAX_HEALTH = 20;
-
-    private boolean hitting = false, hittingWithDamage = false;
-    private float hitAnim = 0f;
-    private float hitAnimDelta = ANIMATION_SPEED;
-
-    public final InventoryItem[] inventory;
-    public int slot;
-    public int gameMode;
-    public boolean swim;
-    public float headRotation = 0f;
-
-    public float blockDamage = 0f;
-    public int cursorX = 0;
-    public int cursorY = 0;
-
-    @CheckForNull
-    private Vector2 spawnPoint = null;
-
-    public ControlMode controlMode = ControlMode.WALK;
-
-    public enum ControlMode {
-        WALK,
-        CURSOR
-    }
-
-    public Player(GameItemsHolder gameItemsHolder) {
-        super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
-        inventory = new InventoryItem[36];
-        for (int i = 0; i < inventory.length; i++) {
-            inventory[i] = gameItemsHolder.getFallbackItem().toInventoryItem();
-        }
-        swim = false;
-    }
-
-    public void initInventory(GameItemsHolder gameItemsHolder) {
-        for (InventoryItem invItem : inventory) {
-            invItem.init(gameItemsHolder);
-        }
-    }
-
-    @CheckForNull
-    public Item inventory(int i) {
-        return inventory[i].getItem();
-    }
-    
-    public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
-        Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
-        this.x = pos.x;
-        this.y = pos.y;
-        mVelocity.setZero();
-        mDead = false;
-        heal(MAX_HEALTH);
-    }
-
-    public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder) {
-        if (gameMode == 1) {
-            return;
-        }
-        getCurrentItem().setAmount(getCurrentItem().getAmount() - 1);
-        if (getCurrentItem().getAmount() <= 0) {
-            setCurrentInventorySlotItem(gameItemsHolder.getFallbackItem());
-        }
-    }
-
-    public InventoryItem getCurrentItem() {
-        return inventory[slot];
-    }
-
-    public void pickUpDrop(Drop drop) {
-        for (InventoryItem invItem : inventory) {
-            if (!invItem.getItem().isTool()
-                    && invItem.getItem() == drop.getItem()
-                    && invItem.getAmount() < invItem.getItem().getParams().getMaxStack()) {
-                invItem.setAmount(invItem.getAmount() + 1);
-                drop.setPickedUp(true);
-                return;
-            }
-        }
-
-        for (int i = 0; i < inventory.length; i++) {
-            if (inventory(i) == null || inventory(i).getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY)) {
-                inventory[i] = drop.getItem().toInventoryItem();
-                drop.setPickedUp(true);
-                break;
-            }
-        }
-    }
-
-    private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
-        if (spawnPoint != null) {
-            return spawnPoint;
-        }
-
-        int y, x = gameWorld.getWidth() / 2;
-        for (y = 0; y <= gameWorld.getWorldConfig().getSeaLevel(); y++) {
-            if (y == gameWorld.getWorldConfig().getSeaLevel()) {
-                for (x = 0; x < gameWorld.getWidth(); x++) {
-                    if (gameWorld.getForeMap(x, y).getParams().getHasCollision()) {
-                        break;
-                    }
-                    if (x == gameWorld.getWidth() - 1) {
-                        gameWorld.setForeMap(x, y, itemsHolder.getBlock("grass"));
-                        break;
-                    }
-                }
-                break;
-            }
-            if (gameWorld.hasForeAt(x, y) && gameWorld.getForeMap(x, y).hasCollision()) {
-                break;
-            }
-        }
-        spawnPoint = new Vector2(x * 16 + 8 - getWidth() / 2, (float) y * 16 - getHeight());
-        return spawnPoint;
-    }
-
-    public void setDir(Direction dir) {
-        if (dir != getDirection()) {
-            switchDir();
-        }
-    }
-
-    public void setCurrentInventorySlotItem(Item item) {
-        inventory[slot] = item.toInventoryItem();
-    }
-
-    @Override
-    public float getSpeed() {
-        return SPEED;
-    }
-
-    @Override
-    public void jump() {
-        mVelocity.y = JUMP_VELOCITY;
-    }
-
-    private void hitBlock(GameWorld gameWorld, GameItemsHolder gameItemsHolder) {
-        if (!hitting || !hittingWithDamage) {
-            return;
-        }
-
-        final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
-        final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
-
-        if ((!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) ||
-                (foregroundBlock.isNone() && !backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0)) {
-            if (gameMode == 0) {
-                if (!foregroundBlock.isNone() && blockDamage >= foregroundBlock.getParams().getHitPoints()) {
-                    gameWorld.destroyForeMap(cursorX, cursorY);
-                    blockDamage = 0;
-                } else if (!backgroundBlock.isNone() && blockDamage >= backgroundBlock.getParams().getHitPoints()) {
-                    gameWorld.destroyBackMap(cursorX, cursorY);
-                    blockDamage = 0;
-                }
-            } else {
-                if (!foregroundBlock.isNone()) {
-                    gameWorld.placeToForeground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
-                } else if (!backgroundBlock.isNone()) {
-                    gameWorld.placeToBackground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
-                }
-                stopHitting();
-            }
-        } else {
-            stopHitting();
-        }
-    }
-
-    @Override
-    public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
-        updateAnimation(delta);
-        hitBlock(gameWorld, gameItemsHolder);
-
-        if (gameMode == 1) {
-            return;
-        }
-
-        final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
-        final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
-        @CheckForNull final Block target;
-
-        if (!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) {
-            target = foregroundBlock;
-        } else if (!backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0) {
-            target = backgroundBlock;
-        } else {
-            target = null;
-        }
-
-        final boolean canHitBlock = target != null;
-
-        float multiplier = 1f;
-        final Item currentItem = inventory[slot].getItem();
-        if (currentItem instanceof Item.Tool && canHitBlock) {
-            if (target.getParams().getToolType() == currentItem.getClass()
-                    && ((Item.Tool)currentItem).getLevel() >= target.getParams().getToolLevel()) {
-                multiplier = 2f * ((Item.Tool)currentItem).getLevel();
-            }
-            multiplier *= ((Item.Tool)currentItem).getBlockDamageMultiplier();
-        }
-
-        if (hitting && hittingWithDamage && canHitBlock) {
-            blockDamage += 60f * delta * multiplier;
-        } else {
-            blockDamage = 0f;
-        }
-    }
-
-    @Override
-    public void changeDir() {
-    }
-
-    @Override
-    public void damage(int damage) {
-        if (gameMode == 1) {
-            return;
-        }
-
-        if (damage > 0) {
-            getVelocity().y += JUMP_VELOCITY / 3f;
-        }
-
-        super.damage(damage);
-    }
-
-    @Override
-    public void heal(int heal) {
-        if (gameMode == 1) {
-            return;
-        }
-        super.heal(heal);
-    }
-
-    private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
-        final Item item = inventory(slot);
-
-        if (item == null || item.isNone()) {
-            return;
-        }
-
-        final Sprite sprite = item.getSprite();
-        final boolean smallSprite = !item.isTool() || item.isShears();
-
-        final float originalWidth = sprite.getWidth();
-        final float originalHeight = sprite.getHeight();
-
-        if (smallSprite) {
-            sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
-        }
-
-        final float handLength = Assets.playerSprite[0][2].getHeight();
-
-        final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
-        final int handMultiplier = -getDirection().getBasis();
-        final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
-        final float yOffset = !smallSprite ? -sprite.getHeight() / 2 : 0;
-
-        float rotate = anim + 30;
-
-        if (item.isTool()) {
-            sprite.rotate90(looksLeft());
-        }
-
-        final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
-        final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
-
-        if (looksLeft()) {
-            sprite.setFlip(!item.isTool(), sprite.isFlipY());
-            SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
-        } else {
-            sprite.setFlip(item.isTool(), sprite.isFlipY());
-            SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
-        }
-
-        sprite.setRotation(-handMultiplier * rotate);
-        sprite.setPosition(itemX, itemY);
-        sprite.draw(spriteBatch);
-
-        // dont forget to reset
-        sprite.setFlip(false, sprite.isFlipY());
-        sprite.setRotation(0);
-        sprite.setOriginCenter();
-        sprite.setSize(originalWidth, originalHeight);
-        if (item.isTool()) {
-            sprite.rotate90(looksRight());
-        }
-    }
-
-    public void startHitting(boolean withDamage) {
-        if (hitting) {
-            return;
-        }
-
-        hitting = true;
-        hittingWithDamage = withDamage;
-        hitAnim = 90f;
-        hitAnimDelta = ANIMATION_SPEED;
-    }
-
-    public void startHitting() {
-        startHitting(true);
-    }
-
-    public void stopHitting() {
-        blockDamage = 0f;
-        hitting = false;
-    }
-
-    private float getRightHandAnim(float delta) {
-        hitAnim -= hitAnimDelta * delta;
-
-        if (hitAnim < 30f || hitAnim > 90f) {
-            if (hitting) {
-                hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
-                hitAnimDelta = -hitAnimDelta;
-            } else  {
-                hitAnimDelta = ANIMATION_SPEED;
-            }
-        }
-
-        if (!hitting) {
-            if (hitAnim < hitAnimDelta * delta) {
-                hitAnim = 0;
-                hitAnimDelta = 0;
-                return -mAnim;
-            }
-        }
-
-        return hitAnim;
-    }
-
-    @Override
-    public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
-        final Sprite backHand = Assets.playerSprite[1][2];
-        final Sprite backLeg = Assets.playerSprite[1][3];
-        final Sprite frontLeg = Assets.playerSprite[0][3];
-        final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
-        final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
-        final Sprite frontHand = Assets.playerSprite[0][2];
-
-        float backHandAnim, frontHandAnim;
-
-        final float rightHandAnim = getRightHandAnim(delta);
-
-        if (looksLeft()) {
-            backHandAnim = rightHandAnim;
-            frontHandAnim = mAnim;
-        } else {
-            backHandAnim = -mAnim;
-            frontHandAnim = -rightHandAnim;
-        }
-
-        SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
-
-        if (looksLeft()) {
-            drawItem(spriteBatch, x, y, -backHandAnim);
-        }
-
-        SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
-        SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
-        SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
-        SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
-
-        if (looksRight()) {
-            drawItem(spriteBatch, x, y, frontHandAnim);
-        }
-
-        SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);
-    }
-
-}