diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java
+++ /dev/null
@@ -1,92 +0,0 @@
-package ru.deadsoftware.cavedroid.game.mobs;
-
-import com.badlogic.gdx.graphics.g2d.Sprite;
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.math.MathUtils;
-import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.game.world.GameWorld;
-import ru.deadsoftware.cavedroid.misc.Assets;
-import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
-
-public class Player extends Mob {
-
- public final int[] inventory;
- public int slot;
- public final int gameMode;
- public boolean swim;
- public float headRotation = 0f;
-
- public Player() {
- super(0, 0, 4, 30, randomDir(), Type.MOB);
- this.gameMode = 1;
- inventory = new int[9];
- swim = false;
- }
-
- public void respawn(GameWorld gameWorld) {
- Vector2 pos = getSpawnPoint(gameWorld);
- this.x = pos.x;
- this.y = pos.y;
- mVelocity.setZero();
- }
-
- public void pickUpDrop(Drop drop) {
- for (int i = 0; i < inventory.length; i++) {
- if (inventory[i] == 0 || inventory[i] == drop.getId()) {
- inventory[i] = drop.getId();
- drop.setPickedUp(true);
- break;
- }
- }
- }
-
- private Vector2 getSpawnPoint(GameWorld gameWorld) {
- int y;
- for (y = 0; y < gameWorld.getHeight(); y++) {
- if (y == gameWorld.getHeight() - 1) {
- y = 60;
- gameWorld.setForeMap(0, y, 1);
- break;
- }
- if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMapBlock(0, y).hasCollision()) {
- break;
- }
- }
- return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight());
- }
-
- public void setDir(Direction dir) {
- if (dir != getDirection()) {
- switchDir();
- }
- }
-
- @Override
- public void ai(GameWorld gameWorld, float delta) {
- }
-
- @Override
- public void changeDir() {
- }
-
- @Override
- public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
- updateAnimation(delta);
-
- final Sprite backHand = Assets.playerSprite[1][2];
- final Sprite backLeg = Assets.playerSprite[1][3];
- final Sprite frontLeg = Assets.playerSprite[0][3];
- final Sprite head = Assets.playerSprite[dirMultiplier()][0];
- final Sprite body = Assets.playerSprite[dirMultiplier()][1];
- final Sprite frontHand = Assets.playerSprite[0][2];
-
- SpriteUtilsKt.draw(spriteBatch, backHand, x + 2, y + 8, -mAnim);
- SpriteUtilsKt.draw(spriteBatch, backLeg, x + 2, y + 20, mAnim);
- SpriteUtilsKt.draw(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
- SpriteUtilsKt.draw(spriteBatch, head, x, y, headRotation);
- SpriteUtilsKt.draw(spriteBatch, body, x + 2, y + 8);
- SpriteUtilsKt.draw(spriteBatch, frontHand, x + 2, y + 8, mAnim);
- }
-
-}