diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Mob.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Mob.java
+++ /dev/null
@@ -1,144 +0,0 @@
-package ru.deadsoftware.cavedroid.game.mobs;
-
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.math.Rectangle;
-import com.badlogic.gdx.math.Vector2;
-
-import java.io.Serializable;
-
-/**
- * Mob class.
- */
-public abstract class Mob implements Serializable {
-
- public static final int LEFT = 0;
- public static final int RIGHT = 1;
-
- private float width, height;
- private int dir;
-
- public boolean flyMode;
- public Vector2 pos;
- public Vector2 mov;
-
- private boolean dead;
-
- protected int animDelta = 6;
- public boolean canJump;
- int anim;
-
- /**
- *
- * @param x in pixels
- * @param y in pixels
- * @param width in pixels
- * @param height in pixels
- * @param dir integer representing a direction where 0 is left and 1 is right.
- * You should use {@link #LEFT} and {@link #RIGHT} constants
- */
- public Mob(float x, float y, float width, float height, int dir) {
- pos = new Vector2(x, y);
- mov = new Vector2(0, 0);
- this.width = width;
- this.height = height;
- canJump = false;
- flyMode = false;
- dead = false;
- this.dir = dir;
- }
-
- /**
- *
- * @return The X coordinate of a mob in blocks
- */
- public int getMapX() {
- return (int) (pos.x + (getWidth() / 2)) / 16;
- }
-
- /**
- *
- * @return The Y coordinate of mob's upper edge in blocks
- */
- public int getUpperMapY() {
- return (int) (pos.y / 16);
- }
-
- /**
- *
- * @return The Y coordinate if mob's vertical center in blocks
- */
- public int getMiddleMapY() {
- return (int) (pos.y + (getHeight() / 2)) / 16;
- }
-
- /**
- *
- * @return The Y coordinate of mob's legs in blocks
- */
- public int getLowerMapY() {
- return (int) (pos.y + getHeight()) / 16;
- }
-
- public float getWidth() {
- return width;
- }
-
- public float getHeight() {
- return height;
- }
-
- /**
- *
- * @return Integer representing a direction in which mob is looking, where 0 is left and 1 is right
- */
- public int getDirection() {
- return dir;
- }
-
- public boolean looksLeft() {
- return getDirection() == LEFT;
- }
-
- public boolean looksRight() {
- return getDirection() == RIGHT;
- }
-
- /**
- * Switches direction in which mob is looking
- */
- protected void switchDir() {
- dir = looksLeft() ? RIGHT : LEFT;
- }
-
- public boolean isDead() {
- return dead;
- }
-
- /**
- * Set's mob's dead variable to true and nothing else. It doesn't delete the mob.
- */
- public void kill() {
- dead = true;
- }
-
- /**
- *
- * @return A {@link Rectangle} with mob's coordinates and size
- */
- public Rectangle getRect() {
- return new Rectangle(pos.x, pos.y, getWidth(), getHeight());
- }
-
- public abstract void ai();
-
- public abstract void changeDir();
-
- public abstract void draw(SpriteBatch spriteBatch, float x, float y);
-
- /**
- *
- * @return 0 - if regular mob. <br>
- * 10 - if instance of {@link FallingSand} <br> 11 - if instance of {@link FallingGravel}
- */
- public abstract int getType(); //0 - mob, 10 - sand, 11 - gravel
-}